Tag Archives: Salvatore Fileccia
Tue, Aug 19, 2008 | 15:20 BST
Banjo demo confirmed, Stop ‘N’ Swop explained
Rare has confirmed to Eurogamer that a demo of Banjo-Kazooie: Nuts & Bolts will be released before the game reaches the shelves in November, and outlined just how the Stop ‘N’ Swop component that links Nuts & Bolts to the release of Banjo-Kazooie XBLA will work.
“A Marketplace demo? Yes,” said lead programmer Salvatore Fileccia. “We’ve got various different ideas. I think all the leads on the team all have their own idea what the demo should be, and it obviously makes sense for the demo to happen before the game ships. We all feel that it’s essential because the game is so different.”
On the Stop ‘N’ Swap idea, Fileccia said: “The way Stop ‘N’ Swop was meant to work originally was that there’s parts in the original Banjo that weren’t unlocked until the original Banjo realised you’d been playing the sequel, which we had to change because of the evolution of the hardware of the N64. It would’ve worked on early N64s but not the later ones.
“So that’s why we never actually released it. It was my job to actually finish it off, so you can’t imagine how many fans hate me because of that! So what we’re doing now is literally the same thing, so there is unlockables in both games that are accessible once both games realise you’ve been playing the other one,” he added.
Full thing through the link.
By Mike Bowden
Wed, May 28, 2008 | 19:19 BST
Rare on Banjo: “We’re not competing with LittleBigPlanet”
Salvatore Fileccia, lead programmer of Rare’s Banjo Kazooie: Nuts & Bolts, has said his game isn’t in direct competition with Media Molecule’s LittleBigPlanet, despite the two platformers sharing a passion for furthering the genre.
“I don’t think we’re a competitor,” he said, talking to Gamersyde. “I think, obviously, we compete in a completely different dimension; we’re 3D, they’re 2D. I mean, I don’t know the complete details of LittleBigPlanet, obviously, but I’m pretty sure the two games are going to be pretty different.
“We’re obviously going for the same aim, which is to evolve the genre, with physics as well, and with creativity – but I think you’ll find that the outcome is quite dramatically different games.”
The question of similarities between the new Banjo and LittleBigPlanet emerged as soon as the Rare game was announced. While the two titles are completely different in scope, the user-creation elements caused some to put the two projects head to head for the end of this year.
Well, Rare doesn’t think so. So there we are.




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