Tag Archives: saber interactive
Mon, Mar 07, 2011 | 01:00 GMT
Come through for a couple of screens for Saber Interactive’s adaptation of upcoming sci-fi flick, Battle: Los Angeles.
Fri, Mar 04, 2011 | 05:28 GMT
After two leaks, the tie-in game for sci-fi film Battle: Los Angeles has been declared Officially a Thing.
Mon, Feb 28, 2011 | 13:49 GMT
343 Industries head Frankie O’Connor has said that main Halo “experiences” will kept internal, apparently killing off any rumour of Saber Interactive developing Combat Evolved HD.
Mon, Feb 21, 2011 | 23:30 GMT
A tie-in multiplatform game for upcoming sci fi film Battle: Los Angeles has been outed by an Australian Classifications Board listing.
Sat, Feb 05, 2011 | 16:26 GMT
During Namco’s recent press event, Saber Interactive showed some gameplay for its sci-fi shooter Inversion and provided more details regarding the game’s zero gravity sections.
Fri, Feb 04, 2011 | 18:29 GMT
Fri, Feb 04, 2011 | 15:08 GMT
Tue, Oct 20, 2009 | 20:44 BST
Namco and TimeShift developer Saber Interactive have announced Inversion, a third-person shooter featuring the ability to reverse gravity.
Sounds funky. The game takes place during an alien invasion that sounds pretty much like an excuse to be able to spin the environment around a lot with pockets of funny gravity stuff. Call us cynical.
Joystiq has more. And some shots. It’s out next year for PS3 and 360.
Wed, Apr 29, 2009 | 17:09 BST
TimeShift developer, Saber Interactive, has revealed that it’s currently using Havok Destruction software for use in several games in the works.
No title announcements were revealed in the press release, but Saber’s COO Andrey Iones talked nice about the software, saying it allowed his team to save time, money, and bring “complexity to the fully destructible city” in one of the upcoming titles.
“By implementing Havok Destruction, our team was able to easily and rapidly integrate large-scale destruction sequences, complex destructible objects, and events into the existing framework of our upcoming games that would have absorbed a much greater amount of development time and been nearly impossible to pull off without Havok,” he said.
We contacted Andrey Iones regarding what these new games were, and were told that the company is not prepared to make an announcement just yet.
It’s also still up in the air as to whether Saber will be attending E3 this year, but Iones said it was “likely”.