Tag Archives: rock band network
Thu, Jun 16, 2011 | 22:45 BST
Thursday is not Friday, no matter how many times you wish it throughout your day. It will be here soon enough though, so close the before the best day of the week with a second round of short things.
Wed, Feb 09, 2011 | 01:59 GMT
The Rock Band Network is soon to be graced by three tracks from the Super Meat Boy soundtrack, “for the people who delight in 100-percenting expert Dragonforce”.
Tue, Jan 18, 2011 | 00:42 GMT
If you’re still plugging along with Rock Band or its sequel, you’ve just been given one more reason to grab the third game. Rock Band Network v2.0 goes live in February, and all new RBN releases will require a copy of Rock Band 3 to function.
Sat, Jan 15, 2011 | 07:53 GMT
Harmonix community manager Aaron Trites has confirmed that Tuesday, January 18 is the last day Rock Band Network songs will make it to Wii.
Tue, Jan 19, 2010 | 17:00 GMT
Harmonix’s Rock Band Network has now entered open beta, allowing budding musicians to share and sell their music.
Tue, Dec 01, 2009 | 20:21 GMT
Harmonix has confirmed to Joystiq that weekly DLC for Rock Band Unplugged is finished.
Apparently, it has “run through [its] planned slate” and the firm is “very pleased with the performance of the Rock Band Unplugged game on PSP, the Rock Band PSP bundle and PSPgo starter kit” which has 100 tracks through the disc and DLC combined.
Currently, the team is hard at work on the Rock Band Network, console DLC, and “unannounced future projects.”
Future “event releases” are a possibility, but weekly DLC is finito.
More through the link.
Thu, Nov 26, 2009 | 04:10 GMT
November’s nearly over, and all we have is a measly 1,000 songs. Where’s our sudden influx of Rock Band Network tunes? Well, as it turns out, MTV’s handing us a rain check on that one. A wise man once said that “you can’t kill the metal,” but – if you’re MTV – you can certainly delay it.
“We’re working hard to get the Rock Band Network open public beta release of tools up before the end of the year, with our RBN storefront launching in early 2010. Exact dates still TBD,” an MTV spokesperson told Kotaku.
“The tools necessary for bands to start authoring and prepare their content for review are already live on Creators.rockband.com/tools/download. The open beta launch will add access to the currently private website where all of the RBN community activity and peer reviewing of tracks will take place. People who join the Rock Band Network (bands, fans or otherwise) will be able to play and preview any song before it hits the store, so they should stay tuned for the official launch.”
Well, that’s perfect, actually. We need a bit more time to put the finishing touches on the VG247 theme song. And by “finishing touches,” we mean “find a place where it’s not a violation of copyright law to take ‘Flash’ by Queen and replace every utterance of ‘Flash’ with ‘VG247.’” We’ve got a long road ahead of us, but we’re hopeful.
Thu, Aug 27, 2009 | 12:18 BST
The Rock Band Network Store is to be ported over to the PS3 version of Rock Band 2, according to this Joystiq report, although Wii owners won’t get a look in at all.
The facility allows users to buy tracks made in the Rock Band Network interface, which is made in XNA and therefore can only be used on 360.
There’s a bunch more through there. Also, there’s impressions of Rock Band Network’s tools here. Warning: not for the fainthearted.
Fri, Jul 17, 2009 | 16:54 BST
MTV plans to launch a Rock Band Network that will enable any music artist, whether signed, unsigned or emerging to be included in Rock Band.
Currently in closed Beta MTV plans to go into open Beta in August and opening it via an online store on Xbox 360 before year’s end, separate from the current Rock Band store.
Eventually, it will also be made available via PSN and Wii.
“We’ve figured out how to make it so anybody who owns and controls masters and publishing can put music into ["Rock Band"] at their own pace,” says MTV Games senior VP Paul DeGooyer. “We’re talking about a set of serious professional tools to allow people on the front line of writing and recording songs to completely control their destiny with respect to interactive products and then giving them direct access to the download store.”
Rather than deal with Harmonix, artists and labels will submit songs to freelance Harmonix-trained developers who will prepare the tracks for the game, and labels can also hire trained developers or existing employees to do the work in-house.
Songs submitted are to be reviewed to check for playability, inappropriate lyrics, copyright infringement before being released and artists can set their own price and receive 30% of any resulting sales.
Gamers will also be able to demo 30-second samples of each track.
More over on Billboard.