IO Interactive made Hitman: Absolution. It built a new engine for it. It knows its mechanics inside out. And, as art director Robert Marchesi tells us, it’s ready for you to show how it’s really played.
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Disguises are one of Agent 47′s coolest mechanics. We get the scoop on the best-dressed assassin in the world as we talk to Hitman: Absolution’s art director Roberto Marchesi.
Due to the overwhelmingly positive response to Hitman: Sniper Challenge, developer IO Interactive has expressed interest to explore that style of gameplay further.