Tag Archives: robert bowling
Fri, Jun 10, 2011 | 19:47 BST
Fri, Jun 10, 2011 | 05:04 BST
Infinity Ward’s Robert Bowling has said the developer isn’t concerned with trying to make the single-player campaign any particular length.
Tue, May 24, 2011 | 07:23 BST
Infinity Ward’s Robert Bowling insists Call of Duty: Modern Warfare 3′s engine is an improvement on Modern Warfare 2′s efforts.
Tue, Jul 20, 2010 | 06:23 BST
The two main developers behind Call of Duty have tonight debunked rumours that a subscription plan to play the series online will be coming into play in the near future.
Tue, May 25, 2010 | 18:23 BST
Infinity Ward has announced that Modern Warfare 2′s getting Double XP this weekend in celebration of Memorial Day in the US.
Wed, Apr 21, 2010 | 15:04 BST
Modern Warfare 2 has won a Guinness World Record for becoming the most successful entertainment launch of all time, as it raked in $401M during its first 24-hours of launch.
Thu, Apr 01, 2010 | 15:20 BST
Thu, Mar 25, 2010 | 15:47 GMT
Infinity Ward’s Rob Bowling has revealed that there’s “at least one more DLC pack” coming for Modern Warfare 2, and in the process, he defended the 1200 MS Points price for the Stimulus Pack.
Fri, Mar 19, 2010 | 19:52 GMT
Infinity Ward’s Robert Bowling has tweeted that the first Double XP Weekend for Modern Warfare 2 will happen April 2-5 on Xbox Live.
Wed, Feb 24, 2010 | 06:06 GMT
We’re not gonna lie. Even considering the facts that 1) many people died in World War II and 2) a great deal of them were – in fact – Nazis, we always felt that Nazi Zombies felt a bit, well, out of place in COD: World at War.
Heck, the only way they’d be more out of place is if the game took place in modern times!
Fri, Feb 12, 2010 | 20:22 GMT
Infinity Ward’s Robert Bowling has tweeted that the Care Package fix is now available on Xbox Live.
Sat, Feb 06, 2010 | 20:35 GMT
Infinity Ward’s Robert Bowling has told Game Informer that the Care Package patch for Modern Warfare 2 on Xbox 360 is coming soon.
Wed, Nov 25, 2009 | 21:36 GMT
Infinity Ward’s Robert Bowling has tweeted that the Modern Warfare 2 playlist is getting an update today for all platforms.
Here’s the tweet:
Playlist update coming today. Introducing Hardcore Ricochet: HQ Pro & adding more maps to the rotation of the Free-for-All playlist.
That should make folks happy, we reckon.
Wed, Nov 11, 2009 | 19:13 GMT
Update: Robert Bowling has just tweeted an explanation of sorts for the mishap on PS3. Apparently, “The amount of players on MW2 PSN overwhelmed the PSN presence server which updates “what you’re doing” and is essential to parties.”
He also stated: “PS3 Status: Patch successful. Trophy Unlocks on PS3 now available in Single Player & Spec Ops. Adding more servers to meet MP demand.”
Original: Infinity Ward ‘s Robert Bowling has stated via Twitter that the “Trophy update” has been released on PS3, and should fix any issues. However, the update has rendered multiplayer impossible, according to gamers.
“It killed all multiplayer activity on MW2,” player True_Darknight told Joystiq, which basically had rendered the matchmaking useless.
The devs are currently working on a fix for that now, and Bowling has tweeted that PS3 owners can expect a “party invite update by Friday”.
Hopefully, that will resolve the issue, but until then single-player is the only option until the fix.
Wed, Nov 04, 2009 | 23:43 GMT
Robert Bowling has revealed that Infinity Ward is not “tied to making Call of Duty games”, and in the future may possibly create something else should the franchise “stop being fun”.
“Once this is done, maybe we’ll see about doing something new,” he told Develop. “If we do want to do something else, then we will do it.
“We don’t feel tied to making Call of Duty games.
“We still make Call of Duty games because we’re having fun doing it. And when it stops being fun, we’ll move onto something else.”
Modern Warfare 2′s out this month, just in case you’ve been trapped in a cave someplace and are just now escaping.
Wed, Nov 04, 2009 | 20:24 GMT
Robert Bowling has explained to Develop that Twitter was a very important tool in creating Modern Warfare 2.
Not only was it used as a sounding board for ideas to be submitted to the community, but also used as a direct line to the customer and press alike.
“I try to be very transparent on Twitter with the game development and what’s going on with us. I communicate with our Twitter followers the same way I’d communicate with my office buddies,” he told the site. “So if something happens I just throw it out there and opinions come in and we converse.
“Also during development, if we are sitting in a design meeting and we are arguing about something, no matter what it is I can just turn to what is now 60,000 [now 66,308] people and post the same question.
“‘Do we think will players like this?’ well why don’t we ask 60,000 of them and get a good representation of what we think they may like. Twitter has been fantastic throughout development, and I would recommend many, many more people adapted that into their design schedule.
“We listen to all of it. And then you have to filter out what fits within our design philosophy and what doesn’t. Some suggestions are really good but they’re just not good for our game. But some of that stuff can be inspirational. So maybe this exact feature they’re suggesting doesn’t work for Call of Duty, but maybe the end result they’re looking to get out of it, maybe that does. And some ideas go in directly, and some are used for inspiration.
“It is why I started the Twitter account in the first place. I have direct line to our audience and the press. Many editors will follow me, and they can direct message me and I can clarify things. There is no middleman. We are responsible for what we say and what we do, and we can be held accountable for our successes and failures.”
Loads more through the link.
Mon, Nov 02, 2009 | 01:22 GMT
Well, that didn’t take long. Earlier this weekend, Infinity Ward posted a Modern Warfare 2 trailer that was jokingly sponsored by “Fight Against Grenade Spam.” Instead of uproarious laughter, however, Infinity Ward’s jest was met with the regular, bad kind of uproar. So, in response, the developer’s wiped the video off the face of the Internet.
“I think the core gag is great, the end is a bit too far from the intent of the joke & can appreciate the concerns. Pulled.” tweeted IW’s Robert Bowling in response to a couple of particularly offended games journos.
So, back to complaining about dedicated servers, then?
Tue, Oct 27, 2009 | 02:20 GMT
Speaking with Kotaku, Infinity Ward’s Robert Bowling became the first person to confirm the inclusion of a third-person mode in Modern Warfare 2.
“3rd Person is a new playlist mode in Multiplayer,” he said. “So you can play your favorite playlists [or] game types, like Team Deathmatch just standard, or in Hardcore mode ([with] limited HUD and increased bullet damage) or in the new 3rd Person mode, which means you and everyone in the game is in 3rd person.”
“When you’re in a 3rd Person playlist you can’t toggle in and out, you’re always in 3rd person,” he says, adding “You can’t toggle 3rd person view on or off in a standard game type either, people in 3rd person can’t play with people in 1st person, they’re entirely different game modes. This is just another way to play the game.”
See? When it comes to war, everybody wins!
Fri, Oct 16, 2009 | 19:51 BST
Robert Bowling’s London appearance has netted all sorts of information, and it does not stop there. Turns out, Modern Warfare 2 has customization options for the hardcore gamer that are “ridiculous” in options, according to Infinity Ward’s creative strategist.
“The beta is really just the tip of the iceberg at this point, we’re really just showing a little bit [of the game],” he told CVG. “There’s a lot more to come, whether it be customizable kill streaks, custom death streaks, equipment like tactical insertion, Semtex grenades – all that stuff.
“What we’re offering with Modern Warfare 2 is a ridiculous amount of customization. The lead-out is insane, you have all these attachments to choose from. It really caters to the hardcore gamer who wants to dive in deep.”
Wed, Sep 30, 2009 | 23:05 BST
Apparently, there has been some confusion over how matchmaking works for international users in Modern Warfare 2.
To help set things straight, Robert Bowling has posted a bit of an explanation over on the official forums.
Here is a taste:
The functionality you’re asking for, the ability to connect to BEST connection rather than first available game aka quickest match, is already built into the matchmaking.
There is no need to include an additional toggle where you manually have to ask it to put you in the game best suited for your connection, that should all be done automatically without requiring you, the player, to go through an extra step to request it.
We’re doing extensive beta testing of Modern Warfare 2 internally, including with our Activision partners worldwide to test instances JUST LIKE THIS. Which is why I assure you a lot of your concerns will be unfounded come launch. However, we’ll still continue to monitor activity and performance for our international users post-launch and address anything that may arise.
There’s more through the link.