Road Not Taken
Road Not Taken developer Spry Fox has discussed the game’s hand-crafted setpieces and puzzles over on the PS Blog, while touching once more on the game’s rouge-like qualities.
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Road Not Taken’s procedurally generated levels mean the rogue-like, turn-based puzzler is different every time you play it. Developer Spry Fox has detailed its creation process and outlined its benefits.
Road Not Taken, the rogue-like puzzle game in development at Spry Fox, has a couple of new concept art images available to drool over. You can also read the developer post on the EU PS Blog in which the game’s lead artist reveals the design process. The game pits players, who are wizards with levitation […]
Road Not Taken looks like a headache waiting to happen, but stress migraines have never been so attractive.
Road Not Taken, the roguelike puzzle game from Spry Fox, will be launching on PS4 and PS Vita in early 2014.
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