Tag Archives: Richard Lemarchand
Mon, Apr 30, 2012 | 09:27 BST
Sat, Nov 19, 2011 | 22:20 GMT
Naughty Dog has posted a couple videos of talks Uncharted 3 designer Richard Lemarchand has given over the past few weeks. The videos are of his keynotes at Indiecade and the Montreal International Game Summit, and can be watched through the link up top. Each one gives you an in-depth look at the process of the game’s design, and are well worth the listen. The one for Inidecade is also posted below, courtesy of G4.
Fri, Nov 11, 2011 | 18:45 GMT
Quick Quotes: Characters being “too tough, and too snarky” can inhibit storytelling, says Lemarchand
“As game creators, we put up too much front in our creations and we don’t make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games. I’m not calling for us to get soppy and overwrought. We human beings are also fascinated and impressed by nuance and restraint. We have to get in better touch with our emotions and become more adept at portraying them in detail… with restraint, clarity and above all, vulnerability. I think that we owe it to our audience of players to really dig deep, and tell some stories worth playing.” – Naughty Dog’s Richard Lemarchand at an NYU lecture attended by Gamasutra.
Tue, Nov 01, 2011 | 17:10 GMT
Uncharted 3 designer Richard Lemarchand has said the PS3 series is as good as it is because the heads of Naughty Dog, Evan Wells and Christophe Balestra, encourage employees to set aside self-directed time each week to work on whatever they wish.
Tue, Oct 04, 2011 | 09:07 BST
“Captain, it’s got the power. THE POWER!”
Fri, Sep 30, 2011 | 14:54 BST
Naughty Dog’s Richard Lemarchand and Nolan North speak to Johnny Cullen about the Uncharted 3′s creative process, story, mo-cap and much more.
Wed, Sep 28, 2011 | 14:12 BST
Thu, Jul 28, 2011 | 12:02 BST
Playable builds of Playstation 3 heavyweights Uncharted 3 and Resistance 3 have been confirmed for Eurogamer Expo 2011.
Mon, Jun 20, 2011 | 06:03 BST
Naughty Dog’s Richard Lemarchand has said the multiplayer component of Uncharted 3: Drake’s Deception was in development as soon as Uncharted 2 was complete.
Tue, Dec 01, 2009 | 17:13 GMT
Richard Lemarchand, game designer for Naughty Dog, has been confirmed as a speaker at the DICE Summit which takes place February 17-19, 2010 in Las Vegas.
Manveer Heir, lead designer at Raven Software, Zynga Games chief creative officer Brian Reynolds, and Mike Yuen, Zeebo senior VP of content and services, are also confirmed.
Other speakers are Steve Perlman, founder, president and CEO of OnLive, and Matias Myllrinne, president of Remedy Entertainment.
More over on GI.biz.
Wed, Aug 06, 2008 | 11:19 BST
In this ThreeSpeech interview, Naughty Dog’s Richard Lemarchand has said the Uncharted developer’s currently working with less that half PS3′s available grunt.
“We think we’re probably only using 30 or 40 percent of the power of the PS3 right now, and there’s this great, untapped potential,” he said.
“All third-party developers can get the Edge libraries for free and are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years.”
Edge is a system of tools developed by elite members of the Naughty Dog coding Mafia.
“There’s a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere,” Lemarchand added. “I think it’s tremendously visionary of Sony to make these tools, which are largely low-level libraries.”
More through the link.
Wed, Jun 11, 2008 | 08:38 BST
Bungie’s Damian Isla is now confirmed as a keynote speaker for Develop 2008, as is Frontier’s David Braben, Naughty Dog’s Richard Lemarchand and Microsoft Game Studios’ Phil Spencer.
The event will take place in Brighton on July 29-31, which each of seven conference tracks – Art & Animation, Design, Production, Coding, Business, Audio and World Vision – being headed up by a different speaker.
Isla will be talking about Halo AI, having worked on the series as an engineer for the past eight years.
Press release after the link.