Tag Archives: richard leadbetter
Wed, Sep 09, 2009 | 13:55 BST
Leadbetter takes EG tech ed role
Rich Leadbetter’s Eurogamer’s new technology editor, the company’s announced.
The Digital Foundry founder is a games editorial veteran, having worked on CVG, Mean Machines and many other UK games brands.
“Digital Foundry’s embedded presence on Eurogamer is a brilliant opportunity to exploit everything I’ve learned from 19 years working in the games business,” said Leadbetter.
Gratz, etc. PR after the break.
Thu, Jun 18, 2009 | 13:57 BST
Leadbetter: PS3 Ghostbusters “simply isn’t good enough”

DF’s Richard Leadbetter has called out Terminal Reality on the PS3 version of Ghostbuster’s saying the greatly reduced resolution over the 360 game “simply isn’t good enough”.
The game’s PS3 version runs at 960×540, while the 360 SKU hits 1280×720.
From Eurogamer’s latest face-off:
My response to that is pretty straightforward. First of all, PS3 Ghostbusters is rendering 518,400 pixels per frame. Xbox 360 is managing 921,600, so there’s some interesting mathematics going on in that statement. Secondly, if quincunx anti-aliasing is compromising your image quality to this degree, why not try another solution? With regards the RAM situation, it’s a well-known limitation that the vast majority of cross-platform developers have (thankfully) managed to overcome.
The admission that 25 per cent of the texture work in Ghostbusters is compromised on PS3 is very telling. More than that, the notion that somehow we’re not allowed to compare the two versions without downscaling the higher resolution one is frankly astonishing. How many people out there have 540p displays? Perhaps we should we be sitting further away from the screen to make the two games look the same? Terminal Reality’s response, rather like the PS3 build itself, simply isn’t good enough.
Full thing through there.
Thu, May 21, 2009 | 12:46 BST
Digital Foundry blog merges into Eurogamer

The “new” Digital Foundry blog has just launched on Eurogamer, adding HD video to the UK-based site.
The tech site, run by long-standing games industry media chap Richard Leadbetter, focuses on console technology and video-related coverage.
“It’s been a long time coming, but finally the Digital Foundry tech blog has been humanely re-homed and is ready to resume full service,” said Leadbetter.
“For those new to the site, our aims are remarkably straightforward – to go beyond the gameplay, telling you how games work, what makes them tick, and of course, crucially, what levels of performance you can expect from them.”
Take a look.



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