Tag Archives: richard ham

Thu, Feb 10, 2011 | 13:13 GMT

No open beta for Brink, confirms Splash Damage

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Splash Damage director Richard Ham has confirmed Brink will not get an open beta before its May release.

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Tue, Aug 10, 2010 | 16:57 BST

First Brink dev diary details story background

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Bethesda’s released the first developer’s diary for Brink.

Get it after the break.

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Tue, Apr 20, 2010 | 14:46 BST

Brink director says transition from “PC-only” development was challenging

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Richard Ham, Brink’s creative director, has been talking a bit about the challenges Splash Damage faced when developing the game for consoles.

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Thu, Aug 27, 2009 | 10:54 BST

“Big plans” for Brink 2 and 3 already on table, says Ham

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Splash Damage’s Brink will mark the start of a “landmark franchise” likely to stretch to at least three games, creative director Richard Ham told EGTV at GamesCom.

“Players are putting a lot of money on the table; they want to know what they’re getting into,” said the developer.

“But at the end of the day, I think if they’re willing to take a chance, they will find this becomes another landmark franchise that they’ll want to keep coming back to.

“I’m looking forward to Brink 2 and 3 as well. We already have big plans for that.”

The shooter’s out for PC, PS3 and 360 early next year. There’s plenty more info in that interview.

Mon, Dec 08, 2008 | 12:36 GMT

Splash Damage takes Fable II lead designer

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Richard Ham, Fable II’s lead designer, has joined Splash Damage as creative director.

He’ll be put to work in charge of the design team on the developer’s Bethesda project.

ā€œI’m really excited to be at Splash Damage,” said Hame. “Their pedigree in shooters is absolutely fantastic and when I met the team and saw what they were working on, I knew I had to be part of it.ā€

Press release after the link.

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