Tag Archives: richard ham
Thu, Feb 10, 2011 | 13:13 GMT
Splash Damage director Richard Ham has confirmed Brink will not get an open beta before its May release.
Tue, Aug 10, 2010 | 16:57 BST
Bethesda’s released the first developer’s diary for Brink.
Get it after the break.
Tue, Apr 20, 2010 | 14:46 BST
Richard Ham, Brink’s creative director, has been talking a bit about the challenges Splash Damage faced when developing the game for consoles.
Thu, Aug 27, 2009 | 10:54 BST
Splash Damage’s Brink will mark the start of a “landmark franchise” likely to stretch to at least three games, creative director Richard Ham told EGTV at GamesCom.
“Players are putting a lot of money on the table; they want to know what they’re getting into,” said the developer.
“But at the end of the day, I think if they’re willing to take a chance, they will find this becomes another landmark franchise that they’ll want to keep coming back to.
“I’m looking forward to Brink 2 and 3 as well. We already have big plans for that.”
The shooter’s out for PC, PS3 and 360 early next year. There’s plenty more info in that interview.
Mon, Dec 08, 2008 | 12:36 GMT
Richard Ham, Fable II’s lead designer, has joined Splash Damage as creative director.
He’ll be put to work in charge of the design team on the developer’s Bethesda project.
“I’m really excited to be at Splash Damage,” said Hame. “Their pedigree in shooters is absolutely fantastic and when I met the team and saw what they were working on, I knew I had to be part of it.”
Press release after the link.