Sections

Rex Dickson

Kaos: Developers need to take more risks with the shooter genre

Rex Dickson, lead level designer at Kaos Studios has said that currently there is a bit of a “massacre fatigue” problem in gaming, and the way the studio solved this issue in Homefront, was by breaking up core combat every “two or three minutes,” with either “a story moment, a drama moment, spectacle moment or […]

11

Rex Dickson headlines