Tag Archives: report
Wed, Dec 05, 2012 | 20:12 GMT
Over the weekend VG247′s Sam Clay attended i47, which hosted the UK’s first Guardians of Middle-earth tournament. Here’s Sam with a brief report on what happened.
Thu, May 24, 2012 | 10:00 BST
A new book by creator of the 1971 Stanford Prison Experiment and retired Stanford University professor Dr. Phillip Zimbardo cites addiction to video games and pornography as the cause of what he calls the “demise” of young men.
Tue, Apr 24, 2012 | 00:33 BST
According to a report published by NPD Group, a large number of free-to-play gamers spend real money on their game of choice.
Mon, Oct 10, 2011 | 10:37 BST
According to a recent report from the Internet Advertising Bureau, around half of the population in the UK do play games.
Thu, Jul 28, 2011 | 07:38 BST
Research company Nielson has concluded that half of all users of the TV and film streaming service use their home console to watch content. Facts and figures below.
Wed, Jul 27, 2011 | 20:37 BST
A report published by downloadable content delivery provider Pando Networks has discovered wide disparities between download speeds and completion rates for gaming content across various American locales.
Tue, Apr 05, 2011 | 01:16 BST
Children who lack positive parenting and good relationships with peers may take anti-social messages away from age-inappropriate games, according to a recent study.
Tue, Mar 22, 2011 | 21:43 GMT
A new report from games industry market analyst firm Pearl Research suggests Internet cafes are still a major motivator in Asian game markets.
Wed, Aug 11, 2010 | 21:33 BST
A report from Strategy Analytics states MMO revenues will continue to climb, eventually reaching $8 billion worldwide.
As of 2009, it already exceeded $5 billion.
Tue, Aug 03, 2010 | 22:14 BST
A new report issued by Nielsen shows Americans spend 10 percent of their time online playing games.
Tue, Feb 01, 2011 | 06:25 GMT
Somewhere, off in an – in all likelihood fictional – alternate universe, Kevin Butler’s riding a golden jet ski powered by fuel made from ground-up diamonds.
Of course, he always did that. But now, Sony can actually afford it.
Fri, Jun 25, 2010 | 19:23 BST
Analyst group Cowen and Company suggests in a new report that “online pass” from EA may be a way for the industry to curtail used game sales.
Wed, May 26, 2010 | 23:04 BST
Market research firm DFC Intelligence predicts that the game industry will hit an estimated $70.1 billion by 2015, due to console, portable, Pc and online gaming growth.
Tue, May 11, 2010 | 16:33 BST
According to a study conducted by Newzoo and TNS, the US spent approximately $25.3B on games in 2009.
UK’ers spent around £3.8B.
Thu, Mar 04, 2010 | 21:50 GMT
Mon, Jul 27, 2009 | 23:23 BST
Gaming isn’t just some one-and-done deal, according to a report by the Entertainment Merchants Association. It’s a life-long commitment.
“Consumer turnover in the video game market is exceedingly low. Older gamers continue to be engaged by video games, rather than dropping out and being replaced by a new generation. Once a consumer decides to play video games, they continue to play for life – adding to the growing number of gamers worldwide,” said the report (via Industry Gamers).
Thanks to videogames’ basilisk-like ability to transfix, 68% of American households now play videogames, bringing total industry sales up to $23 billion in 2008.
As a result of all this, we’re considering changing our name to VG2474lyfe. What do you think? It’s either that or VG247/2 Days. Now what do you think?
Tons more through the link.
Tue, Feb 05, 2008 | 15:41 GMT
According to a new study, the astronomical rise in video games’ popularity and other electronic pursuits, such as television and computing, has led to a sharp decline in general outdoor recreation time, dubbing the trend “videophilia”.
“The replacement of vigorous outdoor activities by sedentary, indoor videophilia has far-reaching consequences for physical and mental health, especially in children,” report author R. W. Pergams said in a statement. “Videophilia has been shown to be a cause of obesity, lack of socialization, attention disorders and poor academic performance.”
Visits to national parks in the US and the issuing of American fishing and hunting licenses since the 80s has been linked to “the period of rapid growth of video games,” the report says.
Hardly rocket science, although maybe people are just going off shooting bears in the face for kicks. Full thing here.