Tag Archives: red steel
Tue, Jan 26, 2010 | 23:46 GMT
Red Steel 2 has more locales than just the desert, says director

Creative director Jason Vandenberghe has said that there will be other places besides the desert to visit in Red Steel 2, as well as weather effects, a day and night cycle, and some interesting inhabitants in the city of Caldera.
Tue, May 05, 2009 | 23:30 BST
Ubisoft responds to leaked Red Steel 2 trailer – sort of

Looks as though the Red Steel 2 trailer released yesterday was not intended for public viewing, but was supposed to be an “internal only” release.
Ubisoft said that the pre-production trailer was never intended for a general release and refused further comment on it – or the mention of Destination PlayStation at the end of it – when probed by CVG.
The game was originally thought to be a Wii exclusive until the trailer caused some confusion.
Again, come on E3. We can’t say it enough.
Sat, May 02, 2009 | 18:21 BST
Red Steel 2 details surface, lacks multiplayer

Red Steel 2 details have surfaced, and there’s loads more to it than just making use of of Wii MotionPlus.
For starters, multiplayer is not included in the game. Ubisoft said that this has more to do with the developer’s focus on the single-player and hacking each other to death with swords. It does, however, think that mutliplayer through DLC would be a great idea.
“We would love to create a multiplayer engine, but not right now”, it said. “It’s single player because we want to really focus on the core mechanic and as much as we all want to kill each other with swords, it’s not going to happen this time.
“[Multiplayer] would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I’d buy it. But we need to be careful bringing out something that people think should be in the main game.”
GoNintendo jotted down the other features included in the game into a nice list for you.
It’s after the break.
Wed, Apr 29, 2009 | 20:17 BST
Wii exclusive Red Steel 2 confirmed for the holidays

Ubisoft has announced that Red Steel 2 will hit Wii exclusively for the holiday season, and was built from the ground up to use MotionPlus.
Set in a desert-bound metropolis, sword and gun play will be replicated on-screen using WMP. The stronger the swing, the larger the impact.
“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,” said Ubisoft’s John Parkes.
“Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”
Press release is below.
Wed, Sep 03, 2008 | 20:55 BST
Red Steel 2 rumoured for late 2009
Wiiz.fr is rumouring that Red Steel 2 might be happening, but we may not see the sword-slashing Wii sequel until the end of next year.
It’s sketchy. No one cares. It might use Wii MotionPlus. It may not. Thanks, GoNintendo.



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