Tag Archives: red steel 2

Wed, May 19, 2010 | 10:08 BST

Red Steel 3 will happen “if we have an audience”, says director

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Red Steel 2 director Jason Vandenberghe has said a sequel will happen for the series, but only if it will “have an audience”.

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Sat, Apr 17, 2010 | 18:48 BST

Red Steel 2 moves 50K copies in 12-days, according to NPD

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According to NPD numbers for March, Wii-exclusive Red Steel 2 sold 50K copies since its March 23 release.

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Mon, Mar 29, 2010 | 14:00 BST

Ubisoft: Red Steel 2 review scores “mixed”

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Ubisoft’s Jason Vandenberghe has said scores for Red Steel 2 so far are “acceptable” but “mixed”.

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Tue, Mar 23, 2010 | 17:35 GMT

Red Steel 2 reviews are out, get rounded up

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Time to reviewify your asses: the Red Steel 2 scores embargo has gone kaput.

Round-up is below.

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Mon, Mar 22, 2010 | 14:57 GMT

Red Steel 2: “If fans don’t want us to make a sequel, we generally won’t”

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Red Steel 2 creative director Jason Vandenberghe has clarified to VG247 remarks he made last month, saying a potential sequel will be decided by several factors.

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Mon, Mar 22, 2010 | 13:58 GMT

Interview: Red Steel 2′s Jason Vandenberghe

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Ubisoft’s second Red Steel game hasn’t been without its controversies. The sword-fighting Wii outing raised eyebrows by putting all its eggs in MotionPlus’s basket at E3 last year – a move later described as a “huge risk” by the dev team – and has found itself in what conventional wisdom increasingly dictates is an area best avoided: core titles on Wii.

Creative director Jason Vandenberghe, however, is undeterred. With the game out this Friday, he filled us in on why Red Steel 2′s sword-play will be the most “awesome” yet seen, why his now infamous comment on success being paramount to the IP’s future wasn’t quite what it seemed, and how the next Red Steel will include a Vitality Sensor-based “zen” mode.

His words, not ours. Hit the link.

Interview by Nathan Grayson.

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Fri, Mar 05, 2010 | 03:42 GMT

Ubisoft thought about re-branding Red Steel 2

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After a lackluster first installment, “Red Steel” isn’t exactly a brand gamers associate with quality. Ubisoft knew this, and even considered burying that ugly little memory under a new sword-swinging, gun-slinging IP.

So why didn’t the publisher finish off the Red Steel franchise while it was down?

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Mon, Feb 22, 2010 | 20:52 GMT

Arc “could work fantastically with Red Steel 2, Natal wouldn’t be a “natural fit”

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Red Steel 2 “could work fantastically” well with PlayStation Arc, according to creative director Jason Vandenberghe.

Natal? Not so much.

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Mon, Feb 22, 2010 | 17:51 GMT

Ubisoft: Red Steel 2 success “absolutely crucial” for IP

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Ubisoft’s said in a interview that if Red Steel 2 isn’t a big success it’s kaput for the series.

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Wed, Feb 17, 2010 | 20:46 GMT

Red Steel 2 gets violent in new trailer

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Ubisoft’s put out a new video for Red Steel 2, which is below.

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Tue, Jan 26, 2010 | 23:46 GMT

Red Steel 2 has more locales than just the desert, says director

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Creative director Jason Vandenberghe has said that there will be other places besides the desert to visit in Red Steel 2, as well as weather effects, a day and night cycle, and some interesting inhabitants in the city of Caldera.

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Tue, Jan 26, 2010 | 19:06 GMT

Red Steel 2 hits Europe on March 26

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Ubisoft has confirmed that Red Steel 2 will hit European retail on March 26.

It was revealed through a new video released today, and posted below the break.

A while back, it was announced for release in the US on March 23.

Watch onward.

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Mon, Jan 18, 2010 | 11:23 GMT

Red Steel 2 down for March 23 in US

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According to the game’s official website (as noticed by GoNintendo), Red Steel 2 now has a US release date of March 23.

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Sat, Jan 16, 2010 | 22:28 GMT

Ubisoft cuts Red Steel 2 sales predictions in half

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Ubisoft has revealed that its lowered sales expectations for its MotionPlus game Red Steel 2 by half.

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Mon, Jan 04, 2010 | 15:14 GMT

Red Steel 2 “95% complete”

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Red Steel 2 is 95 percent complete, or 90 percent ready if debugging is included, Ubi’s told Famitsu on a trip to Paris.

Which is handy; it’s out in March.

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Mon, Oct 12, 2009 | 13:04 BST

Ubisoft releases new Red Steel 2 video

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Ubisoft’s released a brand new video of Red Steel 2: a tutorial showing mostly swordplay for the game.

Watching it, the graphics definitely have that XIII feel to it anyways.

Find it over at Eurogamer. The game will be out next year on the Wii.

Wed, Oct 07, 2009 | 16:09 BST

Red Steel 2 director says game will get a February or March 2010 release

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Red Steel 2′s creative director, Jason Vandenberghe, told G4TV during TGS that the game is looking for a release sometime around February or March 2010.

“You can look for Red Steel 2 somewhere around…Middle end of February, early March, something in there,” said Vandenberghe. “We don’t have an exact date but we’re shooting for it being done around that timeframe.

“We got an extension outside of Christmas, which was something the team asked for and we’re really glad that we got it because it means we have the time to do what we’re doing now, which is polish the difficulty ramp across the whole game so that it’s not just cool at the beginning and then no good for the rest of it – and also, work on combining all of our pieces together, making the finish moves and the enemies all work together.

“So we’re using that time to good effort. So hopefully all will go well with that, and I think it will.”

GameStop has the game listed for February 16, with a preorder deal in effect.

Via NintendoEverything.

Sat, Oct 03, 2009 | 19:55 BST

Ubisoft: Preorder deals at GameStop for Red Steel 2, Rabbids Go Home

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Unbisoft and GameStop have teamed up to offer you, the consumer, two preorder deals should you decide to reserve Red Steel 2 or Rabbids Go Home.

Plunk down a fiver for Red Steel 2 and you will net two in-game swords, or choose Rabbids Go Home and get two in-game Rabbids dressed like Assassin’s Creed and Splinter Cell, complete with their David Letterman smile.

Head through the links for more information.

Thanks, GoNintendo.

Wed, Sep 30, 2009 | 08:53 BST

Red Steel 2 dev – “We’ve beaten the waggle”

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Wii’s waggle is dead. It is no more. Red Steel 2 and Wii MotionPlus has killed it, Jason Vanderberghe, the game’s creative director, has claimed.

“Wii MotionPlus gives us the ability to measure how hard you’re swinging… As a result of that, we’ve beaten the waggle,” said the developer, talking in this video.

“You can’t play Red Steel 2 like this,” he added, doing a bit of air waggling.

Red Steel 2 only works with Wii MotionPlus, a move Vanderberghe said was necessary in realising the IP’s core vision.

“At the heart of the franchise, really the promise of Red Steel, is the potential of sword-fighting with the Wiimote,” he said.

“The Wii MotionPlus really brings that promise to life.”

The game was recently pushed into Q1 2010.

Thanks for the heads-up, Nintendodpad.

Mon, Sep 07, 2009 | 09:18 BST

Ubisoft confirm line-up for TGS

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Ubisoft’s announced it’s line-up for the Tokyo Game Show, which takes place from September 24-27. Full list, headlined by Assassin’s Creed II, is below:

  • Assassin’s Creed II
  • Splinter Cell: Conviction
  • Avatar: The Game
  • Red Steel 2
  • Rabbids Go Home

And for each game you play, you get also get a free t-shirt, which depends on what games you play during the public days of the show.

More at Andriasang.