Tag Archives: red steel 2
Wed, May 19, 2010 | 10:08 BST
Red Steel 2 director Jason Vandenberghe has said a sequel will happen for the series, but only if it will “have an audience”.
Sat, Apr 17, 2010 | 18:48 BST
According to NPD numbers for March, Wii-exclusive Red Steel 2 sold 50K copies since its March 23 release.
Mon, Mar 29, 2010 | 14:00 BST
Ubisoft’s Jason Vandenberghe has said scores for Red Steel 2 so far are “acceptable” but “mixed”.
Tue, Mar 23, 2010 | 17:35 GMT
Time to reviewify your asses: the Red Steel 2 scores embargo has gone kaput.
Round-up is below.
Mon, Mar 22, 2010 | 14:57 GMT
Mon, Mar 22, 2010 | 13:58 GMT
Ubisoft’s second Red Steel game hasn’t been without its controversies. The sword-fighting Wii outing raised eyebrows by putting all its eggs in MotionPlus’s basket at E3 last year – a move later described as a “huge risk” by the dev team – and has found itself in what conventional wisdom increasingly dictates is an area best avoided: core titles on Wii.
Creative director Jason Vandenberghe, however, is undeterred. With the game out this Friday, he filled us in on why Red Steel 2′s sword-play will be the most “awesome” yet seen, why his now infamous comment on success being paramount to the IP’s future wasn’t quite what it seemed, and how the next Red Steel will include a Vitality Sensor-based “zen” mode.
His words, not ours. Hit the link.
Interview by Nathan Grayson.
Fri, Mar 05, 2010 | 03:42 GMT
After a lackluster first installment, “Red Steel” isn’t exactly a brand gamers associate with quality. Ubisoft knew this, and even considered burying that ugly little memory under a new sword-swinging, gun-slinging IP.
So why didn’t the publisher finish off the Red Steel franchise while it was down?
Mon, Feb 22, 2010 | 20:52 GMT
Red Steel 2 “could work fantastically” well with PlayStation Arc, according to creative director Jason Vandenberghe.
Natal? Not so much.
Mon, Feb 22, 2010 | 17:51 GMT
Ubisoft’s said in a interview that if Red Steel 2 isn’t a big success it’s kaput for the series.
Wed, Feb 17, 2010 | 20:46 GMT
Ubisoft’s put out a new video for Red Steel 2, which is below.
Tue, Jan 26, 2010 | 23:46 GMT
Creative director Jason Vandenberghe has said that there will be other places besides the desert to visit in Red Steel 2, as well as weather effects, a day and night cycle, and some interesting inhabitants in the city of Caldera.
Tue, Jan 26, 2010 | 19:06 GMT
Mon, Jan 18, 2010 | 11:23 GMT
Sat, Jan 16, 2010 | 22:28 GMT
Ubisoft has revealed that its lowered sales expectations for its MotionPlus game Red Steel 2 by half.
Mon, Jan 04, 2010 | 15:14 GMT
Red Steel 2 is 95 percent complete, or 90 percent ready if debugging is included, Ubi’s told Famitsu on a trip to Paris.
Which is handy; it’s out in March.
Mon, Oct 12, 2009 | 13:04 BST
Ubisoft’s released a brand new video of Red Steel 2: a tutorial showing mostly swordplay for the game.
Watching it, the graphics definitely have that XIII feel to it anyways.
Find it over at Eurogamer. The game will be out next year on the Wii.
Wed, Oct 07, 2009 | 16:09 BST
Red Steel 2′s creative director, Jason Vandenberghe, told G4TV during TGS that the game is looking for a release sometime around February or March 2010.
“You can look for Red Steel 2 somewhere around…Middle end of February, early March, something in there,” said Vandenberghe. “We don’t have an exact date but we’re shooting for it being done around that timeframe.
“We got an extension outside of Christmas, which was something the team asked for and we’re really glad that we got it because it means we have the time to do what we’re doing now, which is polish the difficulty ramp across the whole game so that it’s not just cool at the beginning and then no good for the rest of it – and also, work on combining all of our pieces together, making the finish moves and the enemies all work together.
“So we’re using that time to good effort. So hopefully all will go well with that, and I think it will.”
GameStop has the game listed for February 16, with a preorder deal in effect.
Sat, Oct 03, 2009 | 19:55 BST
Unbisoft and GameStop have teamed up to offer you, the consumer, two preorder deals should you decide to reserve Red Steel 2 or Rabbids Go Home.
Plunk down a fiver for Red Steel 2 and you will net two in-game swords, or choose Rabbids Go Home and get two in-game Rabbids dressed like Assassin’s Creed and Splinter Cell, complete with their David Letterman smile.
Head through the links for more information.
Wed, Sep 30, 2009 | 08:53 BST
Wii’s waggle is dead. It is no more. Red Steel 2 and Wii MotionPlus has killed it, Jason Vanderberghe, the game’s creative director, has claimed.
“Wii MotionPlus gives us the ability to measure how hard you’re swinging… As a result of that, we’ve beaten the waggle,” said the developer, talking in this video.
“You can’t play Red Steel 2 like this,” he added, doing a bit of air waggling.
Red Steel 2 only works with Wii MotionPlus, a move Vanderberghe said was necessary in realising the IP’s core vision.
“At the heart of the franchise, really the promise of Red Steel, is the potential of sword-fighting with the Wiimote,” he said.
“The Wii MotionPlus really brings that promise to life.”
The game was recently pushed into Q1 2010.
Thanks for the heads-up, Nintendodpad.
Mon, Sep 07, 2009 | 09:18 BST
Ubisoft’s announced it’s line-up for the Tokyo Game Show, which takes place from September 24-27. Full list, headlined by Assassin’s Creed II, is below:
- Assassin’s Creed II
- Splinter Cell: Conviction
- Avatar: The Game
- Red Steel 2
- Rabbids Go Home
And for each game you play, you get also get a free t-shirt, which depends on what games you play during the public days of the show.
More at Andriasang.