Tag Archives: Reckoning

Fri, Jan 13, 2012 | 21:18 GMT

Quick quotes: Reckoning’s action-RPG “message” was difficult to convey to the public

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“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all these action games that have RPG elements, that right there has just destroyed to me what an RPG means because we’re talking about RPG elements. There are all these different ways we can spread out, and these are all valid representations of RPGs. But you ask any different person what an RPG is and they’ll give you a different answer.” – Kingdoms of Amalur: Reckoning’s lead combat designer Joe Quadara to Gamespot.

Fri, Jan 13, 2012 | 06:32 GMT

New video illustrates Mass Effect 3-Reckoning demo crossover

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We’ve already told you about the upcoming double-act that is Mass Effect 3 and Kingdoms of Amalur: Reckoning – play the demo of one game to receive unlockable items in the other?

In case you’re not so familiar with the deal, EA has thoughtfully sent over a new trailer to explain what’s what.
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Wed, Jan 11, 2012 | 15:03 GMT

Cross-demo promotion announced for Mass Effect 3 and Kingdoms of Amalur: Reckoning

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Playing the upcoming demos for Kingdoms of Amalur: Reckoning and Mass Effect 3 will unlock special “inspired” items for both games, all of which were designed by Reckoning artist Todd McFarlane.

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Tue, Jan 10, 2012 | 22:16 GMT

Video for Kingdoms of Amalur: Reckoning demonstrates hero hobbies

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38 Studios has released a new video for Kingdoms of Amalur: Reckoning, showing off the various crafting options in the game. Crafting skills shown include blacksmithing, sage crafting, and alchemy. It also delves into how to develop the mercantile skill in order to negotiate pricing with various merchants across the game’s landscape. Players will also need to practice using a silver-tongue in order to get out of sticky situations using persuasion or intimidation. Stealth and lock picking were also touched upon in the video, which is posted below courtesy of Gamespot. Reckoning is out next month on PC, PS3 and Xbox 360. A demo for the game is also now available on Xbox 360 for Gold members.

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Tue, Jan 10, 2012 | 15:52 GMT

Coming Soon to XBL: Gears 3, GTA IV discounts, Asura’s Wrath and Reckoning demos

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Major Nelson has posted a look at upcoming content for the Xbox Live Marketplace, kicking off today with a demo for Capcom’s Asura’s Wrath, available now for Gold members. A demo for Kingdoms of Amalur: Reckoning will also be made available next week on January 17.

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Thu, Dec 22, 2011 | 21:01 GMT

Latest Inside Reckoning dev diary takes a look combat and the art of Kingdoms of Amalur

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Big Huge Games has posted a new developer diary for its Inside Reckoning series on the creation of Kingdoms of Amalur: Reckoning. In it, lead combat designer Joe Quadara, animator Chris Cox, and lead animator Young Vo discuss the game’s hand-crafted animations, the various combo chains, abilities, hierarchy, and other lovely nuggets relating to combat. Check it our for yourself below the break. Reckoning is out next year on PC, PS3, and Xbox 360.

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Fri, Dec 09, 2011 | 22:27 GMT

Kingdoms of Amalur: Reckoning limited editions will run you $80-$275

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EA has announced limited editions from 38 Studios and Big Huge Games’ RPG, Kingdoms of Amalur: Reckoning.

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Sun, Dec 04, 2011 | 02:47 GMT

Rolston: RPGs reaching a boon period, still a market for structurally sound high fantasy epics

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Ken Rolston, lead game designer at Big Huge Games, has said he feels RPGs are reaching “a boon period”, but because there’s still plenty of variety on the market at the moment, the genre isn’t tired just yet.

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Sun, Dec 04, 2011 | 02:48 GMT

Quick Quotes: Ken Rolston says he’s still confident in the single-player market

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“I think what a single-player game is, it is a tailored experience for the single-player, and there may be publishers who are rightly aware that if you had more multiplayer stuff in it, they would have some virtues, but I know that the single-player game experience is the one that we can best tailor to the player right now and that there are technical and asset reasons why we can’t gracefully make them all go co-op player or multiplayer. So for the short term, I believe the single-player game has an unambiguously solid market. There are people who prophesise that they’re going to make their MMOs better narrative experiences. I’m sure that they’re right and I’m sure that they will only make them, say, 5% better. And that’s still not like 100% it’s all about you, Mr. Player. I’m pretty confident single-player still has a real big market. – Kingdoms of Amalur: Reckoning’s Ken Rolston to Industry Gamers.

Tue, Nov 22, 2011 | 20:53 GMT

Kingdoms of Amalur: Reckoning video tutors you on combat and fighting styles

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A new combat video for Kingdoms of Amalur: Reckoning has been released, and it provides more information on different fighting styles and combat modes in the RPG. Kingdoms of Amalur is due on PC, PlayStation 3 and Xbox 360 in February 2012. Watch the video below, courtesy of Gamespot.

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Wed, Nov 09, 2011 | 04:13 GMT

Amalur’s world map shows an immersive fantasy world

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38 Studios has opened up a website which gives you a more in-depth look at the world of Amalur, which is the setting for its Project Copernicus MMO and the single-player RPG, Kingdoms of Amalur: Reckoning.

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Sat, Oct 08, 2011 | 19:56 BST

Big Huge Games team talks narrative design in new Inside Reckoning video series

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Big Huge Games has kicked off a new video series called Inside Reckoning, and its inaugural episode focuses on the Narrative Design for Kingdoms of Amalur. In the video, narrative team members Erik J. Caponi, Andrew Auseon and Tom Murphy discuss the world of Amalur, and how much impact R. A. Salvatore’s story had on the RPG’s “creative direction.” Reckoning releases on PC, PS3 and Xbox 360 in February. Thanks, Blue.

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Sat, Sep 24, 2011 | 14:28 BST

Kingdoms of Amalur: Reckoning gets a story trailer

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38 Studios has released a story trailer for Kingdoms of Amalur: Reckoning. You can watch it below. Called “A Hero’s Guide to Amalur”, it gives you an idea of what is going on in the game. Kingdoms of Amalur: Reckoning lands on February 7 in North America and on February 10 in Europe on PC, PS3, and Xbox 360. Get acquainted with the pre-order bonuses through here. Thanks, GameFront.

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Thu, Sep 15, 2011 | 23:06 BST

Pre-order bonuses announced for Kingdoms of Amalur: Reckoning

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EA and 38 Studios have announced pre-order bonuses for Kingdoms of Amalur: Reckoning.

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Thu, Sep 08, 2011 | 21:18 BST

Watch this 22 minute walkthrough for Kingdoms of Amalur: Reckoning

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Those looking forward to Kingdoms of Amalur: Reckoning and have 22 minutes to spare, may wish to check out the walkthrough posted below, courtesy of IGN. The RPG, a joint labor of love between indystry vets Todd McFarlane and Ken Rolston along with fantasy novelist RA Salvatore hits shelves on February 7 for PC, PS3, and Xbox 360. Thanks, EvilAvatar.

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Fri, Jul 22, 2011 | 18:35 BST

Kingdoms of Amalur: Reckoning may be released in February, says McFarlane

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Todd McFarlane has told folks attending Comic-Con that Kingdoms of Amalur: Reckoning is scheduled for a February release, “unless [EA] tells us otherwise.”

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Thu, May 26, 2011 | 23:25 BST

Quick Shots – Kingdoms of Amalur: Reckoning screens bring the colour

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I am quite prepared to be surprised and delighted by Kingdoms of Amalur after seeing this batch of assets.

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Thu, May 26, 2011 | 19:19 BST

Ken Rolston chats up Kingdoms of Amalur: Reckoning

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Ken Rolston believes Kingdoms of Amalur: Reckoning will be just as good and any other triple-A role-playing game out there.

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Tue, Apr 12, 2011 | 21:17 BST

Kingdoms of Amalur: Reckoning gets its first gameplay trailer

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EA and 38 Studios have released a gameplay trailer for Kingdoms of Amalur: Reckoning.

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