Tag Archives: Reckoning
Sat, Oct 26, 2013 | 22:07 BST
Depositions in the 38 Studios lawsuit brought upon the company by the Rhode Island Economic Development Corporation (EDC) stated this week. The first set of questioning started Thursday with an executive at First Southwest, which served as financial adviser to the agency in its $75 million loan to Curt Schilling’s now defunct game studio. Former EDC executive director Keith Stokes and deputy director Michael Saul are set to be questioned in November. A lawsuit accusing the Kingdoms of Amalur developer of “fraud, negligence, breach of fiduciary duty, racketeering and conspiracy” as well as misleading Rhode Island’s economic development agency was brought against the company by the state, with other defendants including four former 38 Studios executives and its insurer. Via The Charlotte Observer (Polygon).
Thu, Apr 04, 2013 | 21:37 BST
Here’s some odd news for you: the 38 Studios website seems to be back up and running.
Fri, May 25, 2012 | 14:09 BST
Author RA Salvatore has responded to the situation facing 38 Studios and Big Huge Games, and while didn’t share insight into whether the firms where shutting down, he offered instead some perspective on where things went wrong with the move to Rhode Island.
Fri, May 25, 2012 | 09:20 BST
Wed, May 23, 2012 | 18:03 BST
Wed, May 16, 2012 | 22:07 BST
Curt Schilling asked the Rhode Island Economic Development Corporation and the state’s governor Lincoln Chafee in an emergency meeting today for additional help to save 38 Studios.
Wed, Apr 18, 2012 | 15:41 BST
WPRI.com has confirmed US sales of Kingdoms of Amalur: Reckoning have surpassed 410,000 units sales during its two months on the market, 80,000 of which were sold in March. The Rhode Island news station was provided the figures by NPD which said it was “an impressive figure for just two months, no matter how you slice it,” particularly for “a new IP.” Units sales will obviously be much higher once digital and copies sold outside the US are taken into consideration. Via Joystiq.
Fri, Apr 13, 2012 | 16:09 BST
Those itching to see the latest DLC for Kingdoms of Amalur: Reckoning in action should have a look below the break. The video for Teeth of Naros is a Gamespot exclusive at the moment, and in it, you’ll notice some of what the DLC has to offer such as the city of Idylla, new enemies and the new Twists of Fate. IN all the DLC contains 20 extra side quests, multiple dungeons, a new race nine new armor sets, six new shields and 18 new unique weapons. It’s out starting April 17 on Origin, PC, PSN, Steam, and XBL for $9.99.
Wed, Apr 11, 2012 | 14:41 BST
38 Studios has released a set pf screenshots for Teeth of Naros, the second DLC pack for Kingdoms of Amalur: Reckoning. It releases on April 17 through Origin and Steam for PC, PS3, and Xbox 360. It will run you 800 MS Points/$9.99.
Mon, Mar 19, 2012 | 03:09 GMT
38 Studios seems to have made good on the “colourful characters” EA promised in the first DLC for Kingdoms of Amalur: Reckoning.
Sat, Mar 17, 2012 | 16:10 GMT
Wondering when the Reckoning team will be launching their much anticipated MMO? It may be sooner than you think. More »
Tue, Mar 06, 2012 | 18:38 GMT
Sean Dunn, general manager of Big Huge Games, has said the release of Kingdoms of Amalur: Reckoning was just one way to get the word out and familiarize the public with the Copernicus MMO the team has in the works, which is set in the same fantasy universe.
Tue, Feb 07, 2012 | 17:33 GMT
Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.
Sat, Feb 04, 2012 | 18:30 GMT
“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.
Mon, Feb 06, 2012 | 08:41 GMT
A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.
Wed, Feb 01, 2012 | 17:17 GMT
EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.
Sat, Jan 28, 2012 | 18:55 GMT
Fri, Jan 27, 2012 | 19:50 GMT
Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.
Fri, Jan 27, 2012 | 18:29 GMT
Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.
Fri, Jan 20, 2012 | 21:25 GMT
“Despite the fact that RPGs have made such deep and passionate inroads into the mainstream market, I still feel they are slow-paced, abstract, and awkward. Reckoning reflects my hunger for a faster pace of action and combat drama, and a desire for simpler, easier-to-use interfaces. RPGs are naturally the deepest, longest, and most complicated kinds of videogame entertainment… that’s what makes them great. But making them just a tiny bit less clumsy in the interface, and just a big, fat, huge amount more physical and exciting in combat, gives them more fun-per-unit-time. Me? I want All-Fun, All-the-Time, Right-Now, thank-you-very-much.” – Ken Rolston to GameFront on how the current state of RPGS affected the design of Kindoms of Amalur: Reckoning.