Tag Archives: Reckoning
Tue, Feb 07, 2012 | 17:33 GMT
Rather nice review scores go live for KoA: Reckoning
Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.
Sat, Feb 04, 2012 | 18:30 GMT
Quick Quotes: Some monsters in Reckoning are playable races in Copernicus MMO
“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.
Mon, Feb 06, 2012 | 08:41 GMT
Early reviews for Kingdoms of Amalur: Reckoning surface
A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.
Wed, Feb 01, 2012 | 17:17 GMT
Kingdoms of Amalur: Reckoning prepares for launch with new trailer
EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.
Sat, Jan 28, 2012 | 18:55 GMT
Reckoning: 38 clarifies online pass, sorry for “buggy” demo
38 Studios has clarified details regarding what the online pass included with Kingdoms of Amalur: Reckoning entails, and as it turns out, it’s actually DLC new buyers get for free before it’s released as paid content.
Fri, Jan 27, 2012 | 19:50 GMT
Reckoning contains online pass locking House of Valor questline
Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.
Fri, Jan 27, 2012 | 18:29 GMT
Big Huge Games didn’t “set out to do something deliberately” familiar with Reckoning
Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.
Fri, Jan 20, 2012 | 21:25 GMT
Quick Quotes: Rolston on how some RPGs are “slow-paced, abstract, and awkward”
“Despite the fact that RPGs have made such deep and passionate inroads into the mainstream market, I still feel they are slow-paced, abstract, and awkward. Reckoning reflects my hunger for a faster pace of action and combat drama, and a desire for simpler, easier-to-use interfaces. RPGs are naturally the deepest, longest, and most complicated kinds of videogame entertainment… that’s what makes them great. But making them just a tiny bit less clumsy in the interface, and just a big, fat, huge amount more physical and exciting in combat, gives them more fun-per-unit-time. Me? I want All-Fun, All-the-Time, Right-Now, thank-you-very-much.” – Ken Rolston to GameFront on how the current state of RPGS affected the design of Kindoms of Amalur: Reckoning.
Thu, Jan 19, 2012 | 21:52 GMT
Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG’s art and lore
38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.
Wed, Jan 18, 2012 | 07:06 GMT
15 mins from Kingdoms of Amalur: Reckoning 360 demo
38 Studios and Big Huge Games have released the demo for Kingdoms of Amalur: Reckoning on Xbox Live. Currently available for Gold members, the game provides you with a taste of the RPG created by he New York Times bestselling author RA Salvatore, Spawn creator Todd McFarlane, and Ken Rolston, lead designer on Morrwind and Oblivion. Players will be able to create their character using various customization options and continuously evolve it to their play-style using the game’s Destiny system. We’ve got 15 minutes of 720p gameplay for you below. Reckoning releases on PC, PS3 and Xbox 360 February 7 in North America and February 10 in Europe.
Fri, Jan 13, 2012 | 21:18 GMT
Quick quotes: Reckoning’s action-RPG “message” was difficult to convey to the public
“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all these action games that have RPG elements, that right there has just destroyed to me what an RPG means because we’re talking about RPG elements. There are all these different ways we can spread out, and these are all valid representations of RPGs. But you ask any different person what an RPG is and they’ll give you a different answer.” – Kingdoms of Amalur: Reckoning’s lead combat designer Joe Quadara to Gamespot.
Fri, Jan 13, 2012 | 06:32 GMT
New video illustrates Mass Effect 3-Reckoning demo crossover
We’ve already told you about the upcoming double-act that is Mass Effect 3 and Kingdoms of Amalur: Reckoning – play the demo of one game to receive unlockable items in the other?
In case you’re not so familiar with the deal, EA has thoughtfully sent over a new trailer to explain what’s what.
More »
Wed, Jan 11, 2012 | 15:03 GMT
Cross-demo promotion announced for Mass Effect 3 and Kingdoms of Amalur: Reckoning
Playing the upcoming demos for Kingdoms of Amalur: Reckoning and Mass Effect 3 will unlock special “inspired” items for both games, all of which were designed by Reckoning artist Todd McFarlane.
Tue, Jan 10, 2012 | 22:16 GMT
Video for Kingdoms of Amalur: Reckoning demonstrates hero hobbies
38 Studios has released a new video for Kingdoms of Amalur: Reckoning, showing off the various crafting options in the game. Crafting skills shown include blacksmithing, sage crafting, and alchemy. It also delves into how to develop the mercantile skill in order to negotiate pricing with various merchants across the game’s landscape. Players will also need to practice using a silver-tongue in order to get out of sticky situations using persuasion or intimidation. Stealth and lock picking were also touched upon in the video, which is posted below courtesy of Gamespot. Reckoning is out next month on PC, PS3 and Xbox 360. A demo for the game is also now available on Xbox 360 for Gold members.
Tue, Jan 10, 2012 | 15:52 GMT
Coming Soon to XBL: Gears 3, GTA IV discounts, Asura’s Wrath and Reckoning demos
Major Nelson has posted a look at upcoming content for the Xbox Live Marketplace, kicking off today with a demo for Capcom’s Asura’s Wrath, available now for Gold members. A demo for Kingdoms of Amalur: Reckoning will also be made available next week on January 17.
Thu, Dec 22, 2011 | 21:01 GMT
Latest Inside Reckoning dev diary takes a look combat and the art of Kingdoms of Amalur
Big Huge Games has posted a new developer diary for its Inside Reckoning series on the creation of Kingdoms of Amalur: Reckoning. In it, lead combat designer Joe Quadara, animator Chris Cox, and lead animator Young Vo discuss the game’s hand-crafted animations, the various combo chains, abilities, hierarchy, and other lovely nuggets relating to combat. Check it our for yourself below the break. Reckoning is out next year on PC, PS3, and Xbox 360.
Fri, Dec 09, 2011 | 22:27 GMT
Kingdoms of Amalur: Reckoning limited editions will run you $80-$275
EA has announced limited editions from 38 Studios and Big Huge Games’ RPG, Kingdoms of Amalur: Reckoning.
Sun, Dec 04, 2011 | 02:47 GMT
Rolston: RPGs reaching a boon period, still a market for structurally sound high fantasy epics
Ken Rolston, lead game designer at Big Huge Games, has said he feels RPGs are reaching “a boon period”, but because there’s still plenty of variety on the market at the moment, the genre isn’t tired just yet.
Sun, Dec 04, 2011 | 02:48 GMT
Quick Quotes: Ken Rolston says he’s still confident in the single-player market
“I think what a single-player game is, it is a tailored experience for the single-player, and there may be publishers who are rightly aware that if you had more multiplayer stuff in it, they would have some virtues, but I know that the single-player game experience is the one that we can best tailor to the player right now and that there are technical and asset reasons why we can’t gracefully make them all go co-op player or multiplayer. So for the short term, I believe the single-player game has an unambiguously solid market. There are people who prophesise that they’re going to make their MMOs better narrative experiences. I’m sure that they’re right and I’m sure that they will only make them, say, 5% better. And that’s still not like 100% it’s all about you, Mr. Player. I’m pretty confident single-player still has a real big market. – Kingdoms of Amalur: Reckoning’s Ken Rolston to Industry Gamers.
Tue, Nov 22, 2011 | 20:53 GMT
Kingdoms of Amalur: Reckoning video tutors you on combat and fighting styles


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