Tag Archives: real time worlds
Fri, Feb 05, 2010 | 00:13 GMT
Real Time Worlds has revealed that the music tool in APB will allow you to create your very own custom track that plays every time you kill an enemy.
How cool is that?
Tue, Jun 02, 2009 | 10:29 BST
The official APB press release issued by EA yesterday seems to stipulate that Realtime Worlds MMO will be PC only.
“Electronic Arts Inc. and Realtime Worlds, Inc. announced today that they have entered an exclusive marketing and distribution agreement for North America and Europe that will bring the highly-anticipated All Points Bulletin (APB) to PC in early 2010,” says the release.”
We’ll be interviewing Real Time Worlds this week so hopefully we can find out more.
Update: Realtime Worlds has updated the APB FAQ:
Q: “Will there be console ports?”
A: “We’re just starting to evaluate opportunities for a console port but do not have anything to announce yet.”
Update 2: Team Xbox cornered a RTW spokesperson who claimed: “”We’re not giving details out at the moment, but it is being developed for Xbox 360.” Which kind of did the opposite of what the spokesperson said it would. But there you go.
The saga continues.
Tue, Jun 02, 2009 | 08:25 BST
Realtime Worlds’ Dave Jones has told Gama that new MMO APB lends itself more to games such as Call of Duty and Grand Theft Auto than World of Warcraft.
“WoW’s great, and it’s attracting huge numbers, but let’s face it there’s probably still more players on GTA and Call of Duty in terms of online,” said Jones when asked about filling online space and “chasing WoW” for easy success.
“The[y] love online games, they spend all their time there, but really, nobody’s trying to push the envelope in terms of personalization, customization, persistence, matchmaking, so many areas that are ripe for somebody to come in.
“It’s intimidating for those with less experience, or less time maybe, who want to dip in and dip out of the game.”
It was announced last night that EA is set to publish the game.
APB is available for PC “early 2010″.
Fri, Dec 19, 2008 | 06:38 GMT
Gamasutra’s reporting that a Dundee-based developer called Ruffian Games has been founded by key Crackdown-related employees, including lead designer Billy Thomson.
There’s a Flickr set here of three Ruffian staff looking at office space. In case you’re bored, like.
Obviously… Crackdown 2! Or not. More through there.