Tag Archives: raven
Thu, Mar 14, 2013 | 21:09 GMT
A new video featuring Raven, or Rachael Roth if you prefer, for Injustice: Gods Among Us has been released. It’s embedded below, and was originally posted on GameTrailers, but we can’t seem to find the link now. Game’s out on PS3, Wii U, and Xbox 360 in Europe and North America on April 19, and in Australia on April 17. Thanks, AGB.
Wed, Apr 25, 2012 | 09:45 BST
In response to a wave of fan criticism, Tera’s publisher Frogster Interactive has posted a response clarifying the changes that have been made for the games European release.
Tue, Jan 17, 2012 | 13:47 GMT
Activision has released a set of screenshots for the first of 20 Content Drops coming to Modern Warfare 3 starting January 24 with Liberation and Piazza. The multiplayer maps, which are also playable in Survival Mode, will toss players into locations such as Central Park and an Italian seaside village. Liberation is a “vast, militarized landscape, ripe for long-range sniper and LMG fire, with mounted turrets on either end”, while Piazza contains “tight corners and branching pathways” which pose “great risk at every turn” and is dominated by close combat. The maps, as with all MW3 DLC, will be released first on Xbox Live for Elite before hitting PC and PS3 due to an exclusivity agreement with Microsoft.
Sat, May 14, 2011 | 08:25 BST
Kotaku has a massive scoop on Modern Warfare 3, which the site says is coming out November 8. So, without further ado, let’s get to it.
Thu, Mar 24, 2011 | 08:11 GMT
Singularity developer Raven Software’s long-rumoured association with the Call of Duty series seems to have been confirmed by another informative job listing.
Wed, Feb 09, 2011 | 05:36 GMT
Give the old rumour anthill another stir; a Raven employee’s LinkedIn profile has added fuel to the speculation fire that a new Bond game is forthcoming.
Fri, May 21, 2010 | 20:29 BST
Activision has released a new trailer for Singularity, featuring the deadlock function of the Time Manipulation Device, and how it slows the momentum of moving objects.
It’s below the break, courtesy of BigDownload.
Also, those who pre-order Singularity from Amazon will get an exclusive Singularity graphic novel, penned and illustrated by David Atchinson, Christopher Morrison, Davide Fabbri and Tom Mandrake.
Don’t forget – if you pre-order for Xbox 360 from Amazon, you also receive Prototype for free.
Game’s out June 25 and 29 in the US and Europe, respectively.
Sat, Apr 17, 2010 | 19:11 BST
Raven and Activision gave FPS Singularity a date of June 29 through a new video released for the game.
It’s below the break, courtesy of GameTrailers.
The time traveling shooter was originally scheduled for fall 2009, but was delayed into Q1 2010 due to Modern Warfare 2′s release.
Last month, an internal memo from GAME listed it for June 28.
Still, June is no Q1, but there ya go anyway.
The date is at the end of the trailer. Enjoy the watch.
Wed, Oct 14, 2009 | 18:16 BST
Thu, Jul 30, 2009 | 20:01 BST
Endrant Studios has detailed the multiplayer aspects of for Wolfenstein, and the multi-part includes eight maps, three classes, unlockables, veil powers, and other goodies.
“Players can enter the veil dimension and use veil powers much like the ones BJ has access to, as well as all the standard weapons and items,” said Endrant’s Matt Wilson to GameSpot. Players will not be able to slow time using veil powers in multiplayer like they can in single-player.
“In multiplayer, you’re not BJ–you’re a member of either the Resistance or the Axis, and you play as one of three roles: soldier, medic or engineer,” he continued. “We wanted to keep the three roles distinct, so we gave them their own unique veil powers that are specific to their responsibilities within the team.”
Along with unlockable weapon and power upgrades, multiplayer also includes eight maps spanning three modes.
“In Objective mode, the attacking team tries to complete one or more objectives in the map while the defending team tries to stop them,” said Wilson. “In Stopwatch, you do the same but swap over at half-time, and the attacking team which completed the map fastest is the overall winner.
“The unlocks for each give you options on what to upgrade and when, but you can only have one unlock per category (weapon, item, veil power, etc.) active at once,” explained Wilson. “Some of the choices you’ll have to make are things like power versus accuracy, reload time versus recoil/muzzle kick.”
Game’s out for PC, PS3 and Xbox 360 August 18.
Fri, Jul 24, 2009 | 10:49 BST
Raven’s decided to join in the Comic Con fun today, releasing new screens of the now-delayed Singularity. They’re on Shacknews.
The shooter’s looking sharp, what with its killing and time manipulation, and whatnot.
It’s out next March for 360, PS3 and PC.
Tue, Jul 14, 2009 | 23:30 BST
id Software and Raven have delayed Wolfenstein a few days.
The initial release date was August 4, now it has been pushed to the “week of” August 17.
“In order to facilitate a simultaneous global release window for id Software’s Wolfenstein, Activision has realigned the game’s release date for the week beginning August 17th,” the publisher said in a statement.
Good to know.
Sat, Jun 27, 2009 | 19:05 BST
An interview with Raven’s Eric Biessman regarding Wolfenstein has revealed that our hero, B.J. Blazkowicz, will remain a man of few words in this installment.
Basically, he will only speak when he feels it’s important.
“B.J. definitely is a man of few words, and while we expanded on this a bit, we also wanted to stay true to the character as defined,” Biessman told GameZone. “While he really wasn’t given a lot of opportunity to speak in the previous games, we knew we wanted to keep B.J. a man of action. With that in mind, B.J. is driven to stop the Nazi menace and isn’t about to wag his tongue at everyone he stumbles upon.
“Instead, B.J. stays the strong, silent type, only talking when he has something that needs to be said. He’s there to do a job, so he remains somewhat shrouded in mystery.”
During the interview, it was mentioned that the Return to Castle Wolfenstein film adaptation is currently in the works. Academy Award-winning screenwriter Roger Avary is providing the script and Samuel Hadida will be producing it.
Just in case you were wondering.
More through the links.
Mon, Mar 30, 2009 | 20:01 BST
Raven confirmed during a X-Men Origins: Wolverine demo at GDC last week that, while the game will follow its tie-on movie’s plot, it’ll contain enemies and other aspects not included in the film.
By way of example, Activision demoed a boss battle including a brand new baddie, and what we saw is definitely over-the-top.
The scene showed Wolverine surrounded by a bunch of soldiers trying to kill him. Nothing too shocking there. It got a bit ridiculous when a huge mechanical giant, a Sentinel, came a-calling.
Looking a bit like Iron Man, this chap’s the size of a small skyscraper. The interesting aspect of the demo wasn’t that Wolverine turned him into scrap metal, but how.
As in most boss fights, you perform certain moves a predestined number of times and a cut-scene rolls. In this instance, the robot took off into the sky via rocket propulsion in it’s feet, with Wolverine hanging on for the ride, pounding his claws into it, pulling wires here and there.
Mr Sentinel suddenly started to not feel so good and free-fell to earth.
There was some QTE to avoid debris coming off the boss. At various points Wolverine caught up to it, climbed on board and started ripping it to shreds, before being tossed backwards to start the sequence again, and eventually hit the ground – giving the Sentinel his piece de resistance – to survive a huge explosion.
Other stuff. Wolverine looks tattered and torn after battles. He can heal himself, so ripped skin showing off bare muscles glues up quickly.
You can expect to see the game sitting on store shelves in May, for all platforms.
Thu, Apr 02, 2009 | 22:29 BST
Activision has released the first behind-the-scenes video for X-Men Origins: Wolverine.
You can watch it after the break.
We’ll repost our GDC impressions of the game once the new embargo date passes.
Mon, Mar 30, 2009 | 18:37 BST
What’s great? Wolfenstein is. We were shown the Raven shooter at GDC and, without a doubt, it was one of the coolest games we saw during the entire conference.
Want to know why? Get full details on weapons, plot, mechanics and dominatrix Nazi women through the link.
Thu, Mar 19, 2009 | 20:40 GMT
A new Wolfenstein trailer will be popping up during tomorrow night’s episode of GameTrailers TV.
Raven will be showing “exclusive first-ever look at the new Wolfenstein in action”.
The half-hour special gives you a glimpse of the bosses, gameplay, cut-scenes, and the usual interviews with development staff.
Technically, GameTrailer TV episodes are posted on Saturday at 1:00am and that the actual “first look” at the game was during E3 last year. That does not matter though.
What matters is that it is Wolfenstein.
Also, check out the game’s official site. It just went up, and has new screens.
Fri, Feb 13, 2009 | 20:50 GMT
If the Singularity trailers posted earlier weren’t enough to curb your time warp cravings, new shots and details from the latest issue of PC Zone should be welcome.
The game’s protagonist is US Air Force pilot, Nate Renko, who starts out in 2010 on his way to some strange Soviet island.
Things go awry from there, though, as you discover a secret Cold War weapon that manipulates time and allows you to blast objects back into the 1950s with chronostasis. You know: chronostasis.
Massive ticks (yes, the bug), portals, and grenades that freeze time are just some of the stuff involved.
Activison confirmed the Raven game for a Q4 release this week. It’s out for PC, PS3 and Xbox 360.
CVG has more, along with the new screens.
Thu, Feb 12, 2009 | 09:34 GMT
The next Wolfenstein game will release this summer, Acti Blizz confirmed last night.
The Raven shooter will release for PC, PS3 and 360.
Again following the adventures of B.J. Blazkowicz, the shooter combines all the Nazi horror stuff the series is famed for. Only a good thing.
For the rest of the new from last night’s Q4 earnings call, hit this.
Tue, Jan 06, 2009 | 08:30 GMT
In an interview in this month’s EGM, Raven’s Dan Vondrak has listed the games that have influenced the development team working on Marvel brawler, X-Men Origins: Wolverine.
“God of War was an influence. Devil May Cry, even Super Smash Bros., to a point,” he told the mag.
“When we play [games like that], we just like the simplicity. Every character has their basic set of moves — that’s simple. People get that, and mass market gets that, so we’re making sure we bring that to Wolverine.”
Vondrak goes on to say that the speed of Wolverine will leave other games in its wake “People are going to play Wolverine and then be annoyed with how slow other action games are,” he said.
“We’ve gone back and played highly touted action games we all love, and you’re in these attacks forever. And it’s not just the speed — it’s the ease in which you’re able to [break] out of your attacks at any time.”
Game’s out in May.
By Mike Bowden