Tag Archives: Raphael Colantonio

Fri, Nov 02, 2012 | 14:55 GMT

Dishonored’s protagonist wasn’t originally silent

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Dishonored’s sometimes stabby protagonist, Corvo, wasn’t initially designed to be mute, according to the game’s co-creator.

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Thu, Jun 21, 2012 | 12:07 BST

Dishonored to do right by its multiple platforms

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Dishonored dev, Arkane Studios, has implemented system-specific tweaks to ensure that whatever your choice of platform for its stealth-action assassination title, that platform will feel like home.

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Wed, Jun 20, 2012 | 02:20 BST

Dishonored PC won’t use a console UI

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Although Arkane Studios has its share of passionate console gamers, its heart lies with the PC – which is why the PC release of Dishonored has its own user interface rather than sharing one with the control-pad friendly console versions.

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Tue, Aug 30, 2011 | 05:43 BST

Dishonored allows pure stealth, no-kill approach

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Arkane Studios’ latest, Dishonored, allows for entirely pacifist playthroughs – but the way you play the game changes the world around you, for good and ill.

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Wed, Aug 17, 2011 | 01:45 BST

Arkane: FPS games like Dishonored were at one time a hard sell to publishers

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Arkane Studios co-founder Raphaël Colantonio and creative director Harvey Smith recently chatted with AusGamers about the studio’s upcoming release for Bethesda, Dishonored, and both feel there is plenty of room on shelves for the first-person shooter alongside those based on military conquest.
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Thu, Aug 04, 2011 | 20:10 BST

Dishonored shots and video interview released

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A developer interview hosted by CVG has been released, featuring Arkane’s Raphael Colantonio chatting about the firm’s new game, Dishonored. The game has one hell of a team behind it, with alumni’s from Dark Messiah of Might and Magic, Deus Ex and Half Life 2, so it’s bound to be interesting. The video is posted below, along with two new screenshots and one bit of concept art. Dishonored is due next year on PC, PS3 and Xbox 360.

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Fri, Aug 13, 2010 | 17:48 BST

Arkane: We were more “dependent” than “independent”

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At Quakecon yesterday, Bethesda announced during the opening keynote its parent company Zenimax had acquired Arkane Studios; something which the Arkane’s CEO and co-creative director Raphael Colantonio welcomes because “it’s not fun to be independent”.

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