Tag Archives: Race Driver: GRID
Mon, May 12, 2008 | 21:01 BST
Mon, May 12, 2008 | 10:24 BST
Gametrailers is experiencing something of a meltdown over a comparison trailer showing GRID’s physics – in the opinion of the masses – as superior in the game’s 360 version.
Unfortunately for the site, both videos used in the movie were from the PS3 version, as seen clearly from the controller map in the bottom of the screen.
Gametrailers has now removed the video and according to various reports is removing all comments from the site related to the issue and has disabled it’s email contact function in reaction to teh internets going shithouse mental.
Someone, of course, nabbed the video before it was removed. A genuine error? Probably. Watch it after the break. Can’t beat the internet, Gametrailers. Third law of life.
Thu, May 08, 2008 | 11:49 BST
The Major’s just confirmed that the GRID demo’s now up on Live in all regions. The Codemaster’s racer looks tres bon, so do take a look. From Nelson:
It’s time to get on the GRID as this superb demo showcases racing in the three regions playable in the full game; Europe Touring Cars at Jarama Circuit, U.S Muscle cars at San Francisco and Japanese Drift Racing at Yokohama Docks. Compete online in the European and U.S races and check out the time trial competitions for the chance to win a car and other ace prizes.
Mon, May 05, 2008 | 20:37 BST
According to the official Race Driver: GRID site, a demo for the super-realistic racer’s going to be released this week:
Clear your schedule, make sure your hard drive has space, Ensure you close all unnecessary downloads; the GRID Demo will be released next week (Week Commencing May 5th) for all the non-handheld formats.
The demo has 3 events to compete in. The eBay Motors Muscle Cup sees you taking the wheel of a ford Mustang GT-R and the streets of San Francisco, the Advan International Trophy hands you a Nissan S15 Silvia and your playground is Yokohama Docks, and the Euro Touring Car Series provides some old-school tin-top thrills with a BMW 320si touring car and the sweeping curves and hairpins of Jarama.
You’ll also have the opportunity to use the console versions of the demo to win an amazing prize. More details when the demo comes out.
This is still down for a “summer” release for PC, 360 and PS3, but you can expect something a little more specific very soon.
Fri, May 02, 2008 | 14:05 BST
Wed, Apr 23, 2008 | 07:50 BST
Codemasters has announced that upcoming visual race stunner Race Driver: GRID will incorporate eBay Motors branding as part of an in-game advertising deal.
eBay will also sponsor one of the racing series within the game – the “eBay Motor Muscle Series” – according to the publisher.
GRID releases this summer for 360 and PS3.
Wed, Apr 02, 2008 | 21:11 BST
Thu, Mar 20, 2008 | 07:50 GMT
Thu, Mar 20, 2008 | 20:21 GMT
Wed, Feb 20, 2008 | 11:54 GMT
Ralph Fulton, chief games designer on Codemasters’ Race Driver GRID, has confirmed a simultaneous summer 2008 release date for PC, PS3 and Xbox 360, and has made first mention of next evolution of the company’s Neon racing technology, named the Ego engine.
“We’re aiming for a summer 2008 release and we’ll be hitting PS3, 360 and PC at the same time,” said Fulton, talking to videogaming247. “There’s no Wii version in the works because GRID uses our next-gen Ego Engine – which was previously called Neon and formed the building blocks for Colin McRae: DiRT. However, since DiRT’s release we’ve been enhancing the engine almost constantly. For GRID this means we’ve now got improved visuals, up to 40,000 spectators on tracks, up to 20 cars on the track at once, alongside a new and improved damage system.”
Fulton expanded on the thinking behind GRID, leaving no doubt that the game – which features both street and track racing – will be a clear departure from the heavy simulation of previous TOCA games.
It’s “key that this isn’t another TOCA game,” he said. “The name change is important in that it signifies a change of direction away from our simulation roots. We’re not making an arcade game, but we believe there’s a gap between those two extremes in which we can create a more accessible, immediate experience. We’re still serious about building a realistically-simulated world, but we want it to be a world seen through the lens of a Hollywood director. That means ensuring that the game is fast-paced and rich with incident – after all, nobody ever complained about a race being too exciting.”
Sounds hot. Read all of Ralph’s answers to our questions after the link.