Tag Archives: rabbids go home
Sat, Oct 03, 2009 | 19:55 BST
Unbisoft and GameStop have teamed up to offer you, the consumer, two preorder deals should you decide to reserve Red Steel 2 or Rabbids Go Home.
Plunk down a fiver for Red Steel 2 and you will net two in-game swords, or choose Rabbids Go Home and get two in-game Rabbids dressed like Assassin’s Creed and Splinter Cell, complete with their David Letterman smile.
Head through the links for more information.
Wed, Sep 09, 2009 | 17:26 BST
The Verminators are videoed in the latest bits for Rabbids Go Home, courtesy of Joystiq.
First off, past the break, shows the Verminators via an introductory video, and the second one shows actual gameplay footage involving the pest control thingies.
Game’s expected to be released for DS and Wii November 3
Mon, Sep 07, 2009 | 09:18 BST
Ubisoft’s announced it’s line-up for the Tokyo Game Show, which takes place from September 24-27. Full list, headlined by Assassin’s Creed II, is below:
- Assassin’s Creed II
- Splinter Cell: Conviction
- Avatar: The Game
- Red Steel 2
- Rabbids Go Home
And for each game you play, you get also get a free t-shirt, which depends on what games you play during the public days of the show.
More at Andriasang.
Thu, Aug 20, 2009 | 21:31 BST
Fri, Aug 14, 2009 | 16:24 BST
Ubisoft has released a couple of new videos for Rabbids Go Home.
We have posted both past the break.
The game is expected to hit DS and Wii November 3.
Mon, Jul 20, 2009 | 20:56 BST
Rabbids Go Home, the latest entry in Ubisoft’s curiously popular Rayman offshoot, is DS-bound, reports Kotaku.
Instead of trying out the Prince of All Cosmo’s gig like its Wii counterpart, the DS Rabbids will be slipping into the disembodied kicks of its progenitor Rayman for some platforming and puzzling.
If you’ve got a DSi, you’ll also be able to coat photos in Rabbid clip art with the game’s My Rabbid mode.
Click through the link for the first wacky, zany, buck-toothed screens.
Thu, May 28, 2009 | 08:53 BST
After the break. It features toothy bunnies building a pile of “stuff” and people in their pants. There’s even some farting.
Out later this year for Wii.
Wed, May 27, 2009 | 20:17 BST
Speaking in today’s full-year investor call, Ubisoft boss Yves Guillemot narrowed down release dates by quarter for the following titles:
Q3 (November – December 2009)
Assassin’s Creed 2, Splinter Cell: Conviction; Red Steel 2, Shaun White Snowboarding: World Stage and Rabbids Go Home.
Q4 (January 2010 to March 2010)
R.U.S.E., I Am Alive and a new Ghost Recon.
Good news for those dying for the much delayed Splinter Cell: Conviction.
Sat, May 16, 2009 | 17:11 BST
There’s a new video featuring behind the scenes footage of Ubisoft’s Rabbids Go Home after the break.
It’s in French, and while our linguistic skills are a bit rusty, you don’t have to be immersed in the language to see the development process or enjoy the voice over work featured at the beginning of it.
That’s why we posted it anyway. The guy sounds like he sucked down a bunch of helium. It’s great.
Thu, May 07, 2009 | 19:50 BST
Ubisoft will announce it’s Holiday 2009 line-up during a June 1 press conference at E3.
The invitation only event will be broadcast online for the public the next day via it’s official website.
Assassin’s Creed II, Rabbids Go Home, and Red Steel 2 will be demoed, along with an appearance from special guests and the reveal of unannounced titles.
The event will be hosted by comedian Joel McHale who is the host of E!’s entertainment and pop culture show, The Soup.
Press release through the link.
Thu, May 07, 2009 | 15:19 BST
Ubisoft has released some new screenshots and a trailer for Rabbids Go Home.
In the game, you will help the wacky little critters as they collect junk to build a pile large enough to reach the moon.
The adventure title is expected in the fall.
The video is posted below, and screens can be found on CVG.
Wed, Apr 15, 2009 | 18:25 BST
More details regarding Ubisoft action title Rabbids Go Home have popped up in the latest issue of ONM.
Fart jokes and “flushing your goodies down the toilet” are included.
- Six hub worlds, 20 environments, over 50 missions
- Roughly 100 different humans, all based on various stereotypes
- Main enemies are the Verminators and Vermi-dogs
- Verminators set traps to catch Rabbids, but they are actually scared of them
- Levels hide various collectibles
- Collect target items for new abilities: use a hospital patient’s oxygen bed to float
- New game mechanics added in roughly every 20 minutes
- Target items can help you progress in other environments
- 15 hours of gameplay
- Cut-scenes explain missions
- “Crazy music,” slapstick comedy and fart jokes
- Each mission ends with you flushing your goodies down a toilet
- Multiplayer, but details not yet revealed
- Locations: Airport, Builders’ Yard, Graveyard, Museum, Office, Pile, Supermarket (may be more)
- Games of inspiration: Mario Kart and Super Mario Galaxy
- Motion-control for opening doors and other context-sensitive events
- Took almost a year to decide what direction to go with the game
Thu, Apr 09, 2009 | 18:25 BST
Ubisoft has announced Rabbids Go Home. As the name suggests, players will be charged with returning the Rabbids to their alien home.
Slated for a holiday release, the game runs on a new engine specifically designed for Wii.
More information is expected in the May issue of Nintendo Power.
Read on for the press release.
Sun, Apr 05, 2009 | 17:07 BST
Nintendo Power’s got the goods on the Wii-exclusive Rabbids Go Home.
No more mini-games apparently: it’s a proper action-adventure title.
- Rabbids Go Home is described as an action-adventure game.
- The Rabbids have decided they want to go home, but they don’t know where home is. For whatever reason, they decide that the moon is their destination.
- The Rabbids’ goal is to collect enough junk to build a tower to reach the moon.
- Players control two Rabbids at once: one sits inside a shopping cart, another pushes the cart.
- You collect junk by pushing the cart into it.
- Players can use the “BWAH!” attack to scare clothing off of NPCs, then collect it to add the clothing items to their towers.
- Other items are used to give Rabbids new abilities and power-ups for carts.
No date. Thanks, GoNintendo.
Thu, Feb 19, 2009 | 23:04 GMT
Looks as though Ubisoft is still working on Rabbids Go Home, if the resume for programmer Julien Delezenne is any indication.
According to Delezenne’s CV, he has been working on the Raving Rabbids game since 2007, and is also hard at work on Beyond Good & Evil 2.
Rabbids Go Home was announced last year, but nothing’s been heard about it since.