Tag Archives: QuakeCon 2010
Sat, Aug 21, 2010 | 10:23 BST
Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010.
We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held down its S.M.A.R.T. button and sprinted out of 2010, what form the game’s DLC might take, the difficulties of multiplatform development, putting the color back in shooters, how a truly cross-platform multiplayer game might work, and tons more. Seriously, if you crawled out of bed this morning and thought to yourself, “Gee, I sure want to hear Paul Wedgwood talk about everything ever today,” then you came to the right place.
Read the full interview after the break!
[Interview by Nathan Grayson]
Wed, Aug 18, 2010 | 06:57 BST
RAGE is id’s first – and apparently only – new IP in quite some time, and the developer’s doing it up in style. Yeah, the post-apocalyptic shooter/driver/toy car driver’s got it all – even its own release date. No more teasing, no more “when it’s done,” no more fooling us into staring into Todd Hollenshead’s dreamy blue eyes until we forget what we were talking about. With RAGE, we’re witnessing the emergence of a new id Software, one that’s not afraid to hunker down and commit.
And we can see why. When you’re able to demo your game on three night-and-day different platforms side-by-side, you’re clearly doing something right. With more than a year to go before launch, though, there’s still plenty more to discuss. Is the release date really set in stone? How about multiplayer? Are dedicated servers in or out? What happens if John Carmack goes into space and explodes? We asked RAGE creative director Tim Willits all those questions and more, and he tolerated our shenanigans to the point that we’re pretty sure he wasn’t lying to us!
Check out the interview after the break!