Tag Archives: quake live
Wed, Aug 13, 2008 | 20:36 BST
According to CVG, id’s John Carmack is mulling over a Quake Live premium service.
Quake Live has always previously been discussed as free to play.
His comments will appear in the next issue of PC Zone and read thus:
In the beginning Quake Live will be completely ad-supported, it’s not out of the question that eventually we’ll have some kind of a premium service. But we don’t know what it’s going to be yet, and we’re certainly going out with the completely free-to-play model. As the community grows and we start seeing what people actually want to get out of it we may offer some other things there.
So completely free with paid for content. Right.
More through the link.
By Mike Bowden
Fri, Aug 01, 2008 | 09:43 BST
According to this Shacknews piece, id revealed at QuakeCon today that the firm was forced to change the name of upcoming free-to-play shooter Quake Live from the original Quake Zero because of a domain squatter.
Apparently the company announced the game without registering the domain. Sensible.
“This was an idea we had mere weeks before QuakeCon ,” said Carmack, emphasizing the speedy nature of the game’s confirmation.
An enterprising individual captialised on id’s lack of plan, but Carmack was having none of it.
“They offered us a considered buyout option for it,” he said. “We just decided heck, we’re only a few months into development of this, we’ll just change the name.”
Mon, Jul 21, 2008 | 12:35 BST
Oh. Our. Gods. The E3 Quake Live trailer – after the break – shows something so obviously amazing we can scarcely believe it. The fact this is completely free to play points at a game and concept that could be wildly successful. See for yourself. There should be plenty more on this from QuakeCon at the end of the month.
Sun, Jul 13, 2008 | 12:06 BST
Sat, Jul 12, 2008 | 09:07 BST
Speaking to IGN, id’s John Carmack has confirmed that you won’t be able to switch the in-game ads off in upcoming free-to-play shooter, Quake Live.
“No, there’s no current plan for that,” he said. “Not to say it couldn’t happen depending on how the market bears out on it. Actually, turning the ads off right now would make the whole thing look worse. They really are integrated in such a way that they’re not obtrusive, you’re not waiting for any of the ads. It’s not like stuff on website where it’s like ‘watch this ad’ or subscribe or whatever like that where you’re actively frustrated with it.”
We’ve been hearing very good things about the beta, so stay tuned. Ads or not.
Wed, Jun 04, 2008 | 15:38 BST
John Carmack’s admitted that his favourite id Software game is Quake III Arena. You know what, John? Same with us.
The code legend gave up his personal shooter preference in a PCGamer interview about the upcoming free-to-play Quake Live, and also took the opportunity to stick a knife into completist “movie” gaming.
“Quake III Arena was always my personal favorite id Software game,” he said. “It’s such a pure activity kind of game – more of a sport than a movie. And I’m excited to have this opportunity to bring back the pure type of gaming as opposed to the ‘everything and the kitchen sink’ modern design. We have no pretensions about it being the best multiplayer game in all types of things, but for any player looking to test their [deathmatch] skill, I think Quake III Arena is the best there ever was.”
Rare interview, that, so be sure to read it.
Thu, Feb 21, 2008 | 08:02 GMT
Here. Quake Live is the renamed Quake Zero, the free-to-play, browser-based version of is’s shooter which is funded by ads supplied by the IGA. Go take a look.
Wed, Feb 20, 2008 | 08:51 GMT
Wed, Feb 20, 2008 | 07:34 GMT
According to this, id is to release a free-to-play, browser version of Quake, supported by ads supplied by IGA.
Dubbed Quake Live, the game will offer friends lists and communication, stats tracking, matchmaking, sponsored events and tournaments.
“IGA understands game developers and game players which makes them the perfect partner for Quake Live,” said Todd Hollenshead, id CEO. “Whether it’s been the ease of implementing their SDK or just their excitement about Quake Live, they have been fantastic to work with.”