Q-Games • Page 4

  • PixelJunk director: Games marketing "narrowly focused" at "the people who read NeoGAF"

    PixelJunk Racers and Monsters director Rhod Broadbent has spoken out against current promotion methods, saying the norm is to aim at accruing sales from “the people who read NeoGAF”.

  • Q-Games: "We don’t currently have anything for motion controls"

    If you were hoping the next PixelJunk might take advantage of PS3’s wand controller – rumoured to be called Arc – it sounds as though you’re out of luck.

  • "I’m not allergic to Xbox 360," says PixelJunk Shooter boss

    Q-Games’ oeuvre may be currently Xbox-phobic, but, if comments made by PixelJunk Shooter director Shouichi Tominaga are any indication, there’s hope for 360 titles from the Japanese developer yet.

  • Q-Games casts PixelJunk Dungeons' future in doubt

    Q-Games has dropped a heavy hint that PixelJunk Dungeons may never see light of day as a standalone game, saying that the top-down dungeon crawler’s elements will show themselves in future PixelJunk projects.

  • Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

    Nathan: “Pat! I’m going to Japan!” Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.” Nathan: “Awesome.” [10 minutes later] Pat: “It’s all good. He said yes.” Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, […]

  • Q-games head feels the "games investment system needs investment."

    Q-Games president Dylan Cuthbert has stated that the current games funding model is “fundamentally broken” as its only point is to make publishers “stinking rich.”

  • PixelJunk studio's 3D Space Tank outed by Australia's OFLC

    Q-Games’ latest title has been outed by Australia’s OFLC, and apparently, it’s called 3D Space Tank.

  • PixelJunk Shooter hits PSN next week on December 10

    Q-Games’ Dylan Cuthbert has posted a video interview he did with SCEE’s Jem Alexander, discussing PixelJunk Shooter – which will be made available on December 10 via PSN . In the video, he chats about new liquids, bosses, enemies, how cool the game is, and anti-magnetic suits. It’s all rather interesting, and you can watch […]

  • Australian ratings board outs Nintendo-published "Reflect Missile" from Q-Games

    Q-Games, creator of the excellent PixelJunk series on PSN, has something in the works for a Nintendo console – if a listing from the Australian Classification Operating Branch is to be believed. Want to know more? Us too. But for now, a title’s all we’ve got. And unfortunately, “Reflect Missile” is one of those titles […]

  • PixelJunk Shooter - The entire first level in video

    Hit the link for almost 12 minutes of video from the first level of PixelJunk Shooter, the latest in the Q Games series. On first impressions it appears to be properly excellent, blending puzzles and shooting in something instantly accessible and fun. Good deal. Ignore the fact that someone appears to be playing it like […]

  • Q-Games Pres: PixelJunk steering clear of PSP because of piracy

    Well, this is no good. Q-Games President Dylan Cuthbert has tweeted that Sony’s infinitely pirateable portable probably won’t be seeing any more of his company’s flagship franchise. “I don’t think we’ll port anything else to the PSP, we have to see how [PixelJunk Monsters Deluxe] does as there’s a *lot* of piracy,” he said. When […]

  • PixelJunk Monsters Deluxe out this Thursday

    PixelJunk Monsters will release for PSP this Thursday, Sony’s confirmed. The Q Games tower defence effort features a new island, a new trap tower, new enemies and online play. Watch dev boss Dylan Cuthbert talk it up after the break.

  • PixelJunk Shooter for December release in Japan

    Q Games boss Dylan Cuthbert has confirmed that PixelJunk Shooter will release in Japan in December via the magic of Twitter. Here’s the tweet: The playable demo on our booth will be the very latest Shooter, release date – well, for Japan it is December. The “booth” bit is TGS. Which happens this week. Which […]

  • Q Games says cost for PS3 Dynamic Themes development "far exceeds" any profits

    Q Games’ Dylan Cuthbert has said that it’s unlikely to earn any money developing dynamic themes for PS3, and is pleased with the system it helped create for Sony. The studio head admits that the firm is “proud” to also be one of the first developers to create themes for the system which adds interactivity […]

  • CESA release partial game and speakers list for Tokyo Games Show 2009

    The Tokyo Games Show starts on September 24, and the CESA has released a partial list of games that will be present for the event. Seems like there is a games conference every month, doesn’t it? Some of the speakers lined up include Sony’s Kaz Hirai delivering a keynote, Haruhiro Tsujimoto the president and COO […]

  • PixelJunk Shooter, Comic Con, a gameplay video

    The first proper gameplay video of Pixeljunk Shooter’s appeared from Comic Con. Watch it after the break. You fly around and shoot stuff. Looks puzzley. Also, no-brainer. Suck, see.

  • PixelJunk Shooter is good, say websites

    Kotaku and Gamespot have both posted up impressions of Q Games’ Pixeljunk shooter. It’s awesome, apparently. It’s “amazingly addicting,” says Kotaku. Fair enough. It’s out for PSN later this year.

  • PixelJunk 1-4 named "Shooter"

    Q’s Dylan Cuthbert just confirmed the name of PixelJunk 1-4 as PixelJunk Shooter. The moniker’s the result of a naming competition that drew more than 10,000 entries. A demo’s promised for E3, and Cuthbert’s confirmed co-op play in that post. Have a read.

  • Q-games give walk-thru of PixelJunk 1-4

    In the PixelJunk1-4 video posted after the break, producer Matt Morton provides a walk-thu of the gameplay. If you have been aching to get your hands on the next bit of PixelJunk, you’ll wanna watch it. You can also hit up the US PS Blog for more, if you like.

  • PixelJunk 1-4 gets first video, naming contest opened

    Q Games has released the first video of PixelJunk 1-4 in action – get it after the break. The firm’s also opened a naming competition for the title, which appears to be some kind of strategic shooter with water and lava. Look and see.

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