Tag Archives: q entertainment
Wed, Jun 15, 2011 | 11:14 BST
The review embargo for Child of Eden, Ubisoft and Q Entertainment’s Rez-like Kinect title, lifted yesterday. Consensus seems to be it’s pretty much great, so you might want to think about buying it. Hit the break to see the scores. If you have a link to add, do so below. Watch the launch trailer here. Child of Eden is out now in the US and out in the UK on Friday for 360 via Kinect. The PS3 version launches in September.
Tue, Jun 14, 2011 | 18:20 BST
Ubisoft’s released the launch trailer for Q Entertainment’s techno-shooter, Child of Eden. Called the spiritual successor to Rez, it releases today in the US with Kinect support, and on June 17 in Europe and the UK after originally scheduled to release over the winter. The PS3 version, which will come with Move support, will launch in September. Enjoy.
Mon, May 16, 2011 | 12:54 BST
Child of Eden producer Tetsuya Mizuguchi has said that games are still not at the point that they can be considered art.
Fri, May 06, 2011 | 08:10 BST
Ubisoft’s released a proper ton of Child of Eden concept art, if that’s your thing. Go get it over at D’Toid. The Q Entertainment techno shooter is gearing up for launch later this summer, launching on July 17 in the UK for 360 with added Kinect support. The PS3 version, which will come with Move support, will launch in September. Read our impressions and an interview with Tetsuya Mizuguchi here.
Wed, May 04, 2011 | 17:04 BST
Q Entertainment and Ubisoft have released a new trailer for Child of Eden, which explains how to save Eden. Your mission, should you choose to accept it, is to save the archives of human memory from a viral attack, and you can find out how to do this by watching the trailer below. The game is slated to hit XBL on June 17 and in September on PS3.
Tue, Apr 19, 2011 | 17:53 BST
In the beginning, there was a game called Rez. And lo, for it begat Child of Eden. Stace Harman looks at the family resemblance, plays the Kinect version and speaks to creator Tetsuya Mizuguchi.
Wed, Mar 30, 2011 | 11:44 BST
Ubisoft’s launched a new trailer for Child of Eden. The footage shows off the Kinect version of the music game, whichis being developed by Q Entertainment and Rez creator Tetsuya Mizuguchi. Get it below the break.
Child of Eden launches in the US on June 14 in the US and June 17 in the UK for Xbox 360. A date for the PS3 version is yet to be confirmed.
Mon, Mar 14, 2011 | 11:22 GMT
Child of Eden will launch in the UK on June 17 for Xbox 360, Ubisoft has told VG247.
Fri, Feb 25, 2011 | 04:05 GMT
Thu, Feb 24, 2011 | 11:24 GMT
Ubisoft’s confirmed that Child of Eden will release in Q2 of 2011, meaning it should be out by the end of June.
Tue, Sep 21, 2010 | 08:51 BST
Holding out for a 3DS or Wii version of Child of Eden? You’ve got no hope.
Fri, Sep 10, 2010 | 09:27 BST
Child of Eden is a downloadable title, right? Yeah. No.
Sun, Jun 13, 2010 | 11:40 BST
Tetsuya Mizuguchi, creator of Rez and Lumines, is announcing his new game at E3, according to a tweet from developer Q Entertainment.
Thu, Oct 22, 2009 | 08:28 BST
Lumines won’t be making it to PSN any time soon. Developer Q Games said yesterday on its Twitter feed that licensing issues have created a sticky online wicket for the rhythm-action classic.
“We would love to bring Lumines/Lumines II to the PSN store,” said the company, “but there are complications, music licensing, was published by Namco, etc.”
There was a foll-up, however: “That said, we’re obviously looking into it. ”
Hold onto the dream, weird coloured block fans.
Wed, Jul 01, 2009 | 17:09 BST
Grasshopper Manufacture’s Goichi Suda, Level-5′s Akihiro Hino, and Q Entertainment’s Tetsuya Mizuguchi chat about E3 in the latest Famitsu, and all seem to agree that motion control stole the show.
“Hardware-wise, it was all about Project Natal,” Suda told the magazine. “It’s hard to really understand it unless you use it, and it remains to be seen what you can do with it, but I think it’ll be a huge device. We developed No More Heroes with the Wii remote in mind, but now I want to think about games with Natal in mind. I have to ask myself, as a game designer, what new games can be done with this, what can be an interesting experience and challenge, and I’m looking forward to that.”
“With new technology announcements like Natal and the [PS3] Motion Controller, it’s like I have a feel for the new generation, or that the door to the future has been opened,” said Tetsuya Mizuguchi. “It’s a wholly different impression of the future than we had before. It’s not a shift from 2D to 3D or in the number of polygons, but it’s games trying to open up an entirely new door. I thought it would take longer, but it’s happening faster than I expected.”
You can also get their views on what games were the most exciting to them at E3 via 1UP.
Tue, Jun 02, 2009 | 10:11 BST
Bit info-light this one, but according to IGN Ubisoft and Q Entertainment’s Tetsuya ‘Rez’ Mizuguchi will be partnering on a brand new project new project.
This was announced during Ubi’s E3 press conference last night.
Mizuguchi will be project lead on which is currently called codename Eden.
Eden promises to provide “new sensory experiences,” apparently.
No more details were given.
Tue, May 12, 2009 | 13:02 BST
Q has trademarked something called Guardian Hearts, reports Siliconera.
As the site points out, Q isn’t “trademark-happy” compared to other publishers, and has only applied for six since it opened: Meteos, Q? (the company logo), Lumines, Every Extend Extra, Genki Rockets and Guardian Hearts.
We love you, Mizuguchi. Make something good.
Thu, Apr 16, 2009 | 19:59 BST
The latest issue of Famitsu has revealed the first set of details on Ninety-Nine Nights II.
The feelplus-developed title supports two players, apparently, and those who were annoyed with Inphvy in the latest outing will be happy to know that she won’t be returning.
N3 II will remain exclusive to Xbox 360, and is expected to arrive later in the year. It’ll be published by Q Entertainment.
Presumably it will arrive in Japan first, but we’ll keep you posted on that.
Fri, Dec 05, 2008 | 13:31 GMT
Thu, Oct 09, 2008 | 14:49 BST