Tag Archives: pure
Wed, Sep 23, 2009 | 14:37 BST
An insider who shall remain nameless – because Jostiq won’t tell – has sent the site a picture of a rumored Xbox 360 Elite holiday bundle.
As you can see by the picture, it has Pure and LEGO Batman with it, along with a rather uninteresting slogan: “It’s More Fun Time on Xbox 360″.
We’ll mail Microsoft about it, but don’t expect anyone there to cave into our demands.
Tue, Jul 14, 2009 | 23:00 BST
Wolfe Games has finished GLSL-based normal maps and depth maps, and P.U.R.E. (Purify Unify Reclaim Exterminate) will be utilizing them in the next release of the game, dubbed version 1.3.
“This is a feature that we’ve been working on for nearly six months, with the coders from the Spring Engine. Normal maps and other shaders are a big part of what makes modern games look and feel modern,” according to Greg Wolfe. “We are very proud to have achieved this technical breakthrough, which will allow the game’s visual quality to become modern almost overnight.
“Best of all, we’ve distributed the source code for our shader, which is GLSL 1.1-specification compliant and runs on both nVidia and ATi hardware that meets OpenGL 2.0 standards (anything from a GeForce 6800 upwards, basically- even very old hardware) under the GPL, so that anybody willing to use GPL source may use it.
“The shader, which I co-wrote and debugged for ATi along with Kloot (a Spring Engine lead developer) performs alpha transparency, glowmaps, normalmaps, specularity control and reflectivity in a single, low-impact shader. This is about as sophisticated as any shader for current-generation graphics gets, and we intend to add an additional set of alternative shaders to perform alpha transparency with depth sorting and Fresnel effects, as well as shaders that use the “texture2″ specification of the Spring S3O model format in novel ways.
“This is just the tip of a very big iceberg.”
Two new races will be added to the game as well, one called Space Chickens will be feature-complete, and a new race, tentatively named the Wolfoids. Sea combat with Resistance and Overmind warships dueling it out with giant guns and explosions can be expected as well.
No word yet on a release.
Mon, Jul 13, 2009 | 12:01 BST
TheSixthAxis has noticed that the time trial DLC levels for Mirror’s Edge has now actually gone down in price on the UK PlayStation Store, from £7 to £0.
Translation: it’s now free.
We just checked and it is indeed true. However, for any 360 owners hoping for the same, its not. The content’s still at 800 MS Points on Xbox Live Marketplace.
The DLC was launched back in February for PS3, 360 and PC.
Well, what are you waiting for? Go, go!
Thu, May 28, 2009 | 17:44 BST
Initial speakers for GDC Europe 2009 were announced this morning for the August event in Cologne, Germany.
Taking place August 17-19 at the Cologne Congress East Center in Germany, the first set of speakers and their subject matter are as follows:
- Flower – Design Postmortem by ThatGameCompany’s Kellee Santiago.
- Surviving Project Cancellation in the Economic Downturn by Zootfly’s Bostjan Troha.
- Advanced Racing Game AI in, by Black Rock’s Eduardo Jimenez.
- Compressing Loads of Content Into Only 20MB: A Case Study Of Swords & Soldiers for WiiWare by Ronimo’s Joost van Dongen.
- Off-Road Racing Physics, Indie Style by Twitchy Thumbs Entertainment’s Jim Buck
More speakers are to be announced soon, and you can view the current schedule over on the official website.
Wed, Apr 22, 2009 | 15:45 BST
Black Rock Studios’ Tony Beckwith has told Develop that the racing genre is “dying out” and the firm’s new title Split/Second will save it.
“If you look at the sales figures, the racing genre is, in many respects, dying out,” said Beckwith. “Take Mario Kart out of the equation and the genre is in a dire way.”
“We’re all fans of street racing here, but as a genre it is relatively stale – the evolution is only coming from how customize cars, which can only serve to remove you from the action. I think Split/Second will do the opposite.”
Made by the same folks who developed Pure, Split/Second enables players to strategically take out their opponents by altering the course in real time.
It’s slated for a 2010 release for PC, PS3 and Xbox 360.
More through the links.
Thu, Oct 02, 2008 | 05:25 BST
According to Blue, Disney’s put out a PC demo of ATV racer, Pure. There’s lots of link there to get it from, and the file weighs in at 1.9Gb. May as well try it: it’s actually good.
Thu, Sep 18, 2008 | 15:26 BST
Black Rock director Jason Avent has told VG247 that the studio hopes to extend ATV racer Pure into another game, and that DLC for the first title may well be on the way.
“I hope so,” he said when asked if a sequel was on the cards. “We have loads of ideas and bits of unfinished business.”
On the DLC front, “It’s something we’re considering,” we were told.
Pure is Black Rock’s first racer since being acquired by Disney, and is already catching some lofty scores.
It’s out for PC, 360 and PS3 at the end of this month.
Wed, Sep 17, 2008 | 15:04 BST
Speaking to VG247 today, Pure director Jason Avent said that the differences between PS3 and 360 were comparable to the differences between LCD and Plasma TVs.
“Their final render hardware seems to produce slightly different results in terms of how colours are represented and one is often softer than the other but it’s really only as different as a good LCD TV is from a Plasma,” said the developer.
Avent said working on PS3 with Pure had presented a “new challenge,” but that 360 and PS3 were much of a muchness in the right hands.
“We’ve been working on Xbox 360 for years now, so PS3 was a new challenge, yes,” he said.
“MotoGP 06 and 07 led on 360, but we were already developing PS3 versions of our technologies before we started Pure, so it wasn’t very far behind.
“They’re both great machines and if you do things right, there isn’t much difference between them in terms of capability.”
ATV racer Pure’s already catching critical acclaim, and releases later this month.
Tue, Sep 16, 2008 | 09:24 BST
IGN’s posted its review of Disney ATV racer Pure, giving it a substantial 8.6/10. Snip:
Pure delivers an outrageous, arcadey off-road racing experience with style and slickness. The controls are intuitive, the tracks are pure eye candy and the tricks are so crazy and over-the-top that you’ll find yourself gasping with glee when you land your first Lazy Girl. Although it’s a blast to play, it’s not the deepest game out there, and we found ourselves wishing for just a few more modes, tracks and options to round out the experience. But overall, Pure is just pure fun, and that’s what it’s all about.
The only other online review at the moment is a 9/10 from GamePlayer.
Watch the IGN video review after the break.
Wed, Sep 10, 2008 | 06:35 BST
Destructoid’s carrying a load of character art from Disney’s ATV racing game, Pure. The game’s demo was released last week to universal acclaim, marking it as one to watch for later this year.
Take a look.
Sat, Sep 06, 2008 | 09:32 BST
Eurogamer.pt’s posted up a comparison video of the Xbox 360 and PS3 versions of Pure. Not much in it, obviously, apart from the colour pallete, maybe.
Differences aside, the ATV racer looks excellent, and we’re starting to get nudges that this may very well be one to watch. You can get demos on both PSN and Live now.
Game’s out this “autumn.”
Thu, Sep 04, 2008 | 10:22 BST
So says the Major. Blurb:
[ESRB: E (Everyone) MILD VIOLENCE] PURE is an action sports trick racing game that features vertigo-inducing massive aerial jumps and spectacular airborne tricks in photo-realistic real-world locations all over the globe.
Get it. Why wouldn’t you?
Tue, Sep 02, 2008 | 17:18 BST
According to this Eurogamer piece, demos of Disney’s Pure will be up on Live and PSN this Thursday.
The quad-bike racer certainly looks the business, so it’ll be good to see whether or not it can do the do.
More through the link.
Thu, Aug 28, 2008 | 20:27 BST
Kotaku’s posted the Pure soundtrack, and, yet again, it includes a gigantic amount of stuff we’ve never heard of. Apart from Wolfmother. Of which we couldn’t name any of their music.
But whatever. Cool, huh? Daddio? Read the list through the link.
Thu, Aug 14, 2008 | 22:09 BST
A playable demo of Disney’s Pure will be made available on Live and PSN in September.
However, if you can’t wait, Destructoid reports that a pre-order demo disc will be available from retailers tomorrow, though we assume that’s US only.
The off road, high-jumping racer is due for a September 16 release and it is not clear whether the demo will be made available prior to launch.
By Mike Bowden
Tue, May 27, 2008 | 15:07 BST
SI could be bothered to download and post more than 250Mb of Pure screenshots. More flying quad bikes than you could ever need. Take a look.
Sun, Feb 24, 2008 | 19:22 GMT
A new movie here of Disney quad racer Pure, hitting PC, PS3 and 360 this autumn. There’s some new CG in there that gives a good idea that this may well be competition-free at the end of year. We certainly haven’t seen much else like it planned for 2008. Take a look.
Tue, Feb 19, 2008 | 16:04 GMT
Fri, Feb 15, 2008 | 07:55 GMT
Disney’s racing studio – Black Rock, based in Brighton, UK – just gave official word of its first big game since being taken over by the US giant. Titled Pure, the game will feature “launching off massive peaks while racing against skilled rivals and performing gravity-defying aerial tricks” and is described as an “extreme sports and off-road, quad racing video game targeted for release in autumn 2008.”
The blurb continued: “Players start by choosing among a variety of male and female character riders. They can then either race against deft A.I. opponents or online players (up to 16-player multiplayer) in frenetic races and freestyle competitions all over the world.”
Pure’s launching on PS3, Xbox 360 and PC. More on this soon.