Tag Archives: psp minis
Sun, Feb 27, 2011 | 23:00 GMT
The always-reliable Australian Classification Board has listed yet another unannounced project – three “Mega Minis” bundles for the PSP.
Tue, May 18, 2010 | 17:07 BST
Slitherine, which just merged with Matrix Games, feels that due to the lack of competition in the market, there’s money to be made on PSPgo, despite the handheld’s slow sales.
Tue, Dec 08, 2009 | 16:23 GMT
If you purchase a mini game from December 17 onward, it will work on both platforms so if you have a PS3 and a PSP you will only need to buy it once and it will be available to download on both.
Update 3.15 will be optional, and also includes a new PS3 Data Transfer system that makes the process of moving stored data from one PS3 to another much easier.
More through the link.
Thu, Dec 03, 2009 | 20:04 GMT
Sources close to Joystiq revealed today that PSP Minis will be playable on PS3 “before” Christmas or at least sometime this month.
The sources claim that the entire selection of Minis, and future offerings, will get a resolution bump as well.
When asked, Sony declined to comment on “rumors and speculation”, so make of this what you will.
Grab the link here.
Thu, Oct 29, 2009 | 14:05 GMT
In it, you take control of a zombie horde as part of your plan for world domination.
You’ll get to toss brains, muck up buildings, beat up mascots and other silly stuff.
It’ll run you $7.99/£3.99.
Video is after the jump.
Fri, Oct 09, 2009 | 23:30 BST
Apparently, the ESRB is adding to the high cost of PSP Minis, especially since mandatory ESRB ratings for each can cost developers $2500 green ones.
“You have to invest some money into dev kits and into getting ratings for your game,” Fieldrunners developer Sergei Gourski told Gamasutra. “The costs of ratings such us ESRB is significantly more then we had realized”.
Titles developed for iPhone can forgo dealing with the ESRB, but it’s not like the agency’s not trying to get that to happen.
For now though, Apple is the sole ratings system for the iPhone and while that may sound like a boon to developers, Sony takes three to five days for approval, while Apple approvals can take up to six weeks.
More through Joystiq.
Wed, Oct 07, 2009 | 22:43 BST
SCEA’s Eric Lempel has told Joystiq that Mini pricing for PSPgo rests solely in the hands of the publisher – that’s why you will find some games listed whose iPhone counterpart (Hero of Sparta) may be cheaper.
“As far as pricing goes, the publisher of the title sets the pricing,” he said. “I think they have to carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis.
“If it’s not priced correctly, consumers may be turned off at the proposition and say ‘I’d rather just go for this kind of stuff instead of minis.’”
Maybe after the newness of Minis wear off some publishers will come to their senses.
More through the link.
Thu, Sep 17, 2009 | 13:48 BST
SCEA chap Justin Cooney told Gama this week that multiplay, DLC and software updates have been banned from PSP Minis in an effort to “accelerate the approval process.”
“When you look at it from a testing perspective, you have to do more QA. [Allowing those features] would defeat the purpose of having a dedicated service for smaller content,” he said.
“It increases the barriers.”
Minis were announced at GamesCom last month. The games are restricted to a 100Mb and will launch with PSP Go, on October 1, with a library of 15 games.
Hit the link for more.
Fri, Sep 11, 2009 | 20:01 BST
SCEE’s Zeno Colaco has stated that some PSP Minis are to be transitioned to UMD or on PS3 in order for developers and publishers to access revenue from retail as well as the PS Store.
“The most successful Minis titles will probably transition to UMD,” Colaco told Develop. “I think that a package of multiple Minis games on a single UMD is a real possibility at a later stage, where even a studio or publisher will put a collection of their own games on a single disc. We’d be open to that.”
“These games won’t need to necessarily be built for the home console, and I think these games will find their true life and identity in those micro-bursts of play. But I do think there’s a possibility that Minis could find themselves on other consoles down the line.”
Minis go live on the PS Store October 1.
Tue, Sep 08, 2009 | 16:22 BST
SCEE’s Zeno Colaco has told Develop that Sony may stop charging for PSP dev kits someday, instead of charging $1500 per kit, when comparatively, the iPhone SDK is free.
“Further down the line, we may investigate a totally free model or supported model,” he said. “Right now, we’re looking for a good portfolio of games. Unlike with the App Store, we’re looking to support everyone that develops for us, instead of leaving developers out in the wilderness. We’re not immediately interested in giving developers free access and no help.
“There are dangers in having total open access; having six thousand applications where probably only thirty are discovered by the consumer. Some of the developers working on the App Store and PSP Minis tell us that they prefer our approach because they get more visibility.
“Our focus isn’t directed straight towards the App Store. We acknowledge that we’ll be competing in that space, and I think at some point we’ll give developers access that allows things to move down that route.
“First and foremost, we at Sony need to develop Minis as its own category.”
More through the link.
Tue, Aug 18, 2009 | 23:31 BST
Sony has released videos for both the Digital Reader and PSP minis.
We have both posted after the break courtesy of Joystiq.
For now, the Digital Reader is for comics only, but who knows what the future holds. Digital copies of Wuthering Heights, The Doppelganger or Atonement may not be just a pipe dream folks. We’ll have to wait and see.
Minis are expected to launch with the Go on October 1. Yay.