Tag Archives: ps3 development
Fri, Nov 27, 2009 | 16:57 GMT
BioWare has said that since developing Dragon Age: Origins for the PS3 was such a positive experience, that it will use in-house resources from now on when developing for the console.
“We did partner with Edge of Reality [DAO on PS3], so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them,” co-founder Greg Zeschuk told Joystiq.
“We have quite a few people working in-house as well. We think it’s one of the key platforms, obviously, so we’re definitely going to be doing PS3. You know, I can’t say anything about Mass Effect in that regard but you know, I can definitely say… other things we do will definitely be on PS3. It was great going through the experience of making Dragon Age, getting familiar with and understanding the PS3.
“Again, every platform is different, but now I think we’re at the position where future PS3 stuff will be really solid.”
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Wed, Aug 12, 2009 | 15:22 BST
Free Radical’s Karl Hilton has told Develop that Haze “had a lot of development issues which meant it wasn’t the game it should have been,” and admitted that the teams problems getting the game to run on PS3.
“A lot of them were technical issues,” he told the site. “The PS3 is a powerful machine but a difficult one to get the best out of. We spent more time trying get the game running properly and less time to design the game properly.”
After going into administration and being brought into the Crytek fold, Free Radical became Crytek UK and with access to CryEngine 3 the team’s PS3 woes are behind them thanks to the engine’s toolset.
“I don’t think we’ve seen the best out of the PS3 at all,” said Hilton, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the hardware.”
More through the link.