Tag Archives: Project Eternity
Fri, Sep 21, 2012 | 08:51 BST
Alpha Protocol 2 ‘isn’t up to us’, Kickstarter not an option – Obsidian
Alpha Protocol 2 isn’t going to be happening any time soon, Obsidian Entertainment’s Chris Avellone has told VG247. Despite calls from the community for a Kickstarter project, the creative director says the decision isn’t his to make.
Wed, Sep 19, 2012 | 19:58 BST
Publishers approached Obsidian to form Kickstarters, according to CEO
Obsidian CEO Feargus Urquhart has said several publishers previously approached the developers regarding a joint campaign to Kickstart a game, and then publish it through the company.
Wed, Sep 19, 2012 | 17:46 BST
Project Eternity – digital tiers, DRM, and add-ons noted in update
Project Eternity’s Kickstarter has been updated now that the stretch goal of $1.6 million has been met. This means a Mac version is in the cards.
Wed, Sep 19, 2012 | 02:30 BST
Project Eternity release date narrowed down
Project Eternity is expected to roll out pretty quickly; Obsidian has already started work and has even put a tentative release window on the crowd-funded RPG.
Mon, Sep 17, 2012 | 23:15 BST
Project Eternity Kickstarter born from the industry’s ‘lack of opportunity’
Project Eternity, the fantasy RPG Kickstarter title from Obsidian Entertainment was funded in just 24 hours over the weekend, and is currently sitting at a staggering $1,403,473 in crowd funds. Obsidian’s Chris Avellone and creator of Planescape: Torment has revealed that his team decided on the Kickstarter route due to a ‘lack of opportunity’ in the games industry.
Mon, Sep 17, 2012 | 00:07 BST
Project Eternity announces stretch goals, upcoming digital only tiers
Project Eternity is fully funded, but Obsidian dares to dream big, adding a slew of stretch goals and promising more diverse rewards for backers.
Sat, Sep 15, 2012 | 21:57 BST
Project Eternity Kickstarter funded in just over 24 hours
Project Eternity, the new isometric, party-based RPG in development from Obsidian, has hit its $1.1 million funding goal on Kickstarter in just over 24 hours.


Deciphering Dark Souls 2′s ‘accessibility’