Tag Archives: Project Copernicus

Tue, Feb 26, 2013 | 05:09 GMT

Witcher 3 composer drawing on experience on Project Copernicus

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The Witcher 3: Wild Hunt’s soundtrack is being co-composed by audio lead Gene Rozenberg, who previously served a similar role on Project Copernicus, the 38 Studios MMO. In a video interview on GameInformer, Rozenberg describes the lessons he learned from the project – making sure the music offers enough variety; ensuring different pieces are in tone with each other; keeping music ambient where it needs to be; and making combat music reactive and adapative. You can also hear some samples and view some screenshots of Copernicus and The Witcher 3. The Witcher 3: Wild Hunt is expected in 2014, on PC, PlayStation 4 and other unnamed consoles.

Thu, Feb 14, 2013 | 01:26 GMT

Project Copernicus “only ten yards” from completion

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Art director Todd McFarlane has said the Kingdoms of Amalur MMO, Project Copernicus, was very close to complete when 38 Studios folded.

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Mon, Oct 29, 2012 | 23:42 GMT

Project Copernicus lead joins SOE’s Vanguard team

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Ex-38 Studios staffer Steve Danuser has rejoined Sony Online Entertainment. Danuser was part of the Everquest fold before jumping ship to become lead developer on Project Copernicus, the ill-fated MMO based on the Kingdoms of Amalur IP. Happily, SOE seems pleased to have Danuser back following 38 Studios’ closure, as he’s now taken on the role of creative director of Vanguard; read a little about his philosophy and approach to MMOs in a developer profile on Vanguard’s site.

Thanks, Massively.

Wed, Sep 12, 2012 | 23:49 BST

Project Copernicus would have made resurrection a central plot point

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Project Copernicus, the Kingdoms of Amalur MMO possibly irretrievably lost in the closure of 38 Studios, would have actively engaged with a mechanic many MMOs prefer to leave unexplained – death and resurrection.

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Wed, Aug 22, 2012 | 22:52 BST

Project Copernicus video shows what might have been, player-driven systems

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Former 38 Studios employee Steve “Moorgard” Danuser has released a video showing a look at the firm’s cancelled MMO, Project Copernicus. Watch it on YouTube as embedding has been disabled. Thanks, Massively.

Sat, Aug 18, 2012 | 16:23 BST

Project Copernicus would have launched as a free-to-play MMO

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Project Copernicus, the MMO which was in the works at 38 Studios before it collapsed, would have launched as a free-to-play title according to the firm’s founder Curt Schilling.

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Thu, Jul 26, 2012 | 02:19 BST

Report – 38 Studios spent $133 million on the way to bankruptcy

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Financial documents allegedly show Kingdoms of Amalur developer 38 Studios spending huge money without a guaranteed source of revenue on its way to apparently inevitable collapse.

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Tue, Jul 24, 2012 | 17:13 BST

Schilling: Take-Two was keen on Reckoning 2, Copernicus “wasn’t fun”

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In a revealing interview, 38 Studios founder Curt Schilling said a sequel to Kingdoms of Amalur: reckoning nearly made it off the ground – but MMO Project Copernicus was less solid.

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Tue, Jul 10, 2012 | 04:59 BST

Leaked Project Copernicus trailer gives a look at shelved Amalur MMO

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A leaked trailer gives us our best glimpse at Project Copernicus, the Kingdoms of Amalur MMO in production at 38 Studios when it was shuttered.

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Tue, May 29, 2012 | 20:09 BST

Quick shots – Schilling posts environmental screens of Copernicus MMO

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Curt Schilling has released more environmental shots of 38 Studios’ Copernicus MMO. Schilling released the shots on his Facebook page. Since you have to log into the site to see them, we’ve pulled the shots and posted the lot below.

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Tue, May 29, 2012 | 15:20 BST

Schilling: Investor for Reckoning sequel pulled out over “devastating” comments made by RI governor

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Curt Schilling has told The Providence Journal he could end up losing $50 million of his own money due to his studio’s failure, furthermore claiming comments Rhode Island governor Lincoln Chafee made regarding the firm were “devastating,” and “scared off private investors.”

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Fri, May 25, 2012 | 14:09 BST

“38 Studios didn’t go begging for a handout from Rhode Island,”says Salvatore

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Author RA Salvatore has responded to the situation facing 38 Studios and Big Huge Games, and while didn’t share insight into whether the firms where shutting down, he offered instead some perspective on where things went wrong with the move to Rhode Island.

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Thu, May 24, 2012 | 09:50 BST

First screens of 38 Studios’ Project Copernicus leak

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What is likely a staff member of Curt Shilling’s embattled 38 Studios appears to have leaked the first ever screenshots of ‘Project Copernicus’, the studio’s MMO project.

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Wed, May 23, 2012 | 18:03 BST

38′s Amalur IP valued at $20 million, says analyst

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Wedbush Securities analyst Michael Pachter has estimated the value of 38 Studios’ Amalur IP is worth around $20 million, according to Joystiq.

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Sat, May 19, 2012 | 15:06 BST

Video – Project Copernicus world fly-through

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38 Studios has released a video for Project Copernicus showing a fly through of the game’s world. Yesterday, the governor of Rhode Island said during a press conference the game would release in June next year.

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Sat, May 19, 2012 | 21:46 BST

38′s payment clears, Copernicus MMO out June ’13

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Rhode Island governor Lincoln Chafee said during a press conference today the $1.25 million check 38 Studios handed the Economic Development Corporation has cleared the bank.

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Wed, May 16, 2012 | 22:07 BST

Rhode Island owns 38 Studios IP if insolvency causes closure

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Curt Schilling asked the Rhode Island Economic Development Corporation and the state’s governor Lincoln Chafee in an emergency meeting today for additional help to save 38 Studios.

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Sat, Feb 04, 2012 | 18:30 GMT

Quick Quotes: Some monsters in Reckoning are playable races in Copernicus MMO

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“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.

Wed, Nov 09, 2011 | 04:13 GMT

Amalur’s world map shows an immersive fantasy world

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38 Studios has opened up a website which gives you a more in-depth look at the world of Amalur, which is the setting for its Project Copernicus MMO and the single-player RPG, Kingdoms of Amalur: Reckoning.

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