Tag Archives: Project Copernicus
Tue, Nov 26, 2013 | 22:06 GMT
Curt Schilling, former head of 38 Stuios, believes that the company which purchases the Kingdoms of Amalur IP in the upcoming auction, will have a “billion dollar” franchise on its hands.
Sun, Nov 24, 2013 | 22:32 GMT
The upcoming auction of assets belonging to shuttered developer 38 Studios, including the Kingdoms of Amalur IP and unfinished MMO Copernicus, has attracted expressions of interest from several games companies, according to auction organisers.
Tue, Feb 26, 2013 | 05:09 GMT
The Witcher 3: Wild Hunt’s soundtrack is being co-composed by audio lead Gene Rozenberg, who previously served a similar role on Project Copernicus, the 38 Studios MMO. In a video interview on GameInformer, Rozenberg describes the lessons he learned from the project – making sure the music offers enough variety; ensuring different pieces are in tone with each other; keeping music ambient where it needs to be; and making combat music reactive and adapative. You can also hear some samples and view some screenshots of Copernicus and The Witcher 3. The Witcher 3: Wild Hunt is expected in 2014, on PC, PlayStation 4 and other unnamed consoles.
Thu, Feb 14, 2013 | 01:26 GMT
Mon, Oct 29, 2012 | 23:42 GMT
Ex-38 Studios staffer Steve Danuser has rejoined Sony Online Entertainment. Danuser was part of the Everquest fold before jumping ship to become lead developer on Project Copernicus, the ill-fated MMO based on the Kingdoms of Amalur IP. Happily, SOE seems pleased to have Danuser back following 38 Studios’ closure, as he’s now taken on the role of creative director of Vanguard; read a little about his philosophy and approach to MMOs in a developer profile on Vanguard’s site.
Wed, Sep 12, 2012 | 23:49 BST
Project Copernicus, the Kingdoms of Amalur MMO possibly irretrievably lost in the closure of 38 Studios, would have actively engaged with a mechanic many MMOs prefer to leave unexplained – death and resurrection.
Wed, Aug 22, 2012 | 22:52 BST
Sat, Aug 18, 2012 | 16:23 BST
Project Copernicus, the MMO which was in the works at 38 Studios before it collapsed, would have launched as a free-to-play title according to the firm’s founder Curt Schilling.
Thu, Jul 26, 2012 | 02:19 BST
Financial documents allegedly show Kingdoms of Amalur developer 38 Studios spending huge money without a guaranteed source of revenue on its way to apparently inevitable collapse.
Tue, Jul 24, 2012 | 17:13 BST
In a revealing interview, 38 Studios founder Curt Schilling said a sequel to Kingdoms of Amalur: reckoning nearly made it off the ground – but MMO Project Copernicus was less solid.
Tue, Jul 10, 2012 | 04:59 BST
A leaked trailer gives us our best glimpse at Project Copernicus, the Kingdoms of Amalur MMO in production at 38 Studios when it was shuttered.
Tue, May 29, 2012 | 20:09 BST
Tue, May 29, 2012 | 15:20 BST
Fri, May 25, 2012 | 14:09 BST
Author RA Salvatore has responded to the situation facing 38 Studios and Big Huge Games, and while didn’t share insight into whether the firms where shutting down, he offered instead some perspective on where things went wrong with the move to Rhode Island.
Thu, May 24, 2012 | 09:50 BST
What is likely a staff member of Curt Shilling’s embattled 38 Studios appears to have leaked the first ever screenshots of ‘Project Copernicus’, the studio’s MMO project.
Wed, May 23, 2012 | 18:03 BST
Sat, May 19, 2012 | 15:06 BST
Sat, May 19, 2012 | 21:46 BST
Rhode Island governor Lincoln Chafee said during a press conference today the $1.25 million check 38 Studios handed the Economic Development Corporation has cleared the bank.
Wed, May 16, 2012 | 22:07 BST
Curt Schilling asked the Rhode Island Economic Development Corporation and the state’s governor Lincoln Chafee in an emergency meeting today for additional help to save 38 Studios.
Sat, Feb 04, 2012 | 18:30 GMT
“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.