Tag Archives: Porte de Versailles Exposition Centre

Mon, Jul 07, 2008 | 10:43 BST

Pardo: Diablo III “theoretically possible” on consoles

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Speaking to Eurogamer at the Blizzard Worldwide Invitational last weekend, company design boss Rob Pardo muddied the issue of whether or not Diablo III will make it to consoles further by saying the move isn’t outside the realms of possibility.

“I think it’s theoretically possible. It would have some control changes that I think you’d have to make… But it’s probably, of our major franchises, the one that’s most console friendly, for sure,” he said.

Pardo added: “Out of StarCraft, Warcraft or WOW, Diablo would be the easiest game to translate. But it would still take a bit of work.”

Eurogamer’s also carrying an excellent Diablo III preview today, which is a must-read as far as we’re concerned. And we’re never wrong.

Wed, Jul 02, 2008 | 19:30 BST

WoW WWI pet is Diablo II’s Archangel Tyrael

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Fanboy madness. Blizzard’s announced that the World of Warcraft pet scratchcard in the Worldwide Invitational goodie bag last weekend is none other than Diablo II’s Archangel Tyrael.

Brilliantly, we couldn’t queue up for our bag because we had to rush for a flight. Curse you, Blizzard.

Wed, Jul 02, 2008 | 07:13 BST

Blizzard has fourth, unannounced game in the works, says Pardo

In this video interview from the Blizzard Worldwide Invitational last weekend, company boss Rob Pardo confirms that the firm has one more unannounced game in development.

“There is still one unknown project,” he said. “We have another development team.”

The game is thought to be another MMO, and Blizzard has confirmed it’s not related to Diablo III or a WoW expansion. StarCraft? Likely.

Thanks, Shacknews.

Tue, Jul 01, 2008 | 12:47 BST

“We don’t care” about hardware, just games: Blizzard’s Sams

Blizzard’s COO Paul Sams, speaking to GI at the company’s Worldwide Invitational in Paris last weekend, said that the reason Blizzard games don’t appear on consoles is because Blizzard games aren’t appropriate for consoles. The man has a point.

“It’s really an issue of the games that we’re making,” he said. “I think a lot of companies and a lot of management teams sit down and look at the Wii as being popular, or that the Xbox 360 is doing well, and try to figure out what their product plans will be for that platform.

“We don’t care. Our attitude is, what game will we make? This is the game we want to make, so what is the appropriate platform for that game? And if the answer is PC only, then we’ve proven that we’re comfortable with that.”

Lots more through the link.

Tue, Jul 01, 2008 | 07:51 BST

Six things the Diablo III reveal can teach other publishers about unveiling games

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It was, in a word, awesome. The Diablo III reveal in Paris on Saturday was the stuff of dreams. Dream product, dream venue, dream organization. We got there and reported from it with ease. Why? Because everything we ever wanted from a press conference was included. For all the publishers and developers in the audience, everything you’re doing wrong when showing your games to the press for the first time is listed after the break. Please take note.

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Mon, Jun 30, 2008 | 20:50 BST

Jessica Chobot poses for VG247!

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For the fans. We bumped into IGN’s Jessica Chobot on the stairs of the Diablo III reveal in Paris this weekend, and she very kindly agreed to have her picture taken, just for you. We’ve put the full res version – all 4368×2912 of it – after the break. Wallpaper has a new home.

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Mon, Jun 30, 2008 | 12:04 BST

Blizzard Invitational: The final link round-up

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It was the event that kept on giving. Not content with making what has to go down as the most exciting live reveal in videogames history in Diablo III, the Blizzard Worldwide Invitational in Paris this weekend continued to show tons of information on StarCraft II, WoW: Wrath of the Lich King and people getting their faces painted so they look like murlocs. It had it all. Hit this for all our coverage both live from the first day of the show and afterwards, and see below for everything that happened overnight.

Mon, Jun 30, 2008 | 10:59 BST

No to Diablo III on consoles

Yesterday’s Diablo III announcement caused nerdworld to explode into hysterics and inhaler usage, but those hoping for a console version can basically forget it.

Joystiq had a chat with the game’s lead designer, Jay Wilson, and the very first question asked was, “Do you have any plans for Diablo on consoles?” And the answer? “We don’t have any plans.”

Fin.

By Gareth Chadwick

Mon, Jun 30, 2008 | 10:59 BST

Diablo III: World Lore and Environment Art panel movie

Long video after the break of the Diablo III: World Lore and Environment Art panel at the Blizzard Worldwide Invitational today. There’s a lot of art talk there. It’s about Diablo III, so you have to watch it, right?

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Mon, Jun 30, 2008 | 10:00 BST

Blizzard Worldwide Invitational: Link avalanche

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There’s no point breaking this into parts. Here’s everything we can find from yesterday’s epic Blizzard III reveal at the Blizzard Worldwide Invitational in Paris, and all the stuff that happened afterwards on StarCraft II and Wrath of the Lich King. Going outside’s for losers, anyway. For all our news on Diablo III from the opening ceremony and following press conference, hit this.

Mon, Jun 30, 2008 | 08:56 BST

Huge class revamps coming in WoW: Wrath of the Lich King

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According to WoWInsider, nearly every class in World of Warcraft: Wrath of the Lich King is receiving a game-altering change or two.

Whether it’s Rogue area of effect attacks, Fury Warriors dual-wielding two-handers, better totems for Shaman, or a complete do-over for the Hunter’s pet system, Blizzard will not allow their expansion to fall to mundanity.

For full details, hit the link.

By Nathan Grayson

Sun, Jun 29, 2008 | 12:03 BST

Diablo III FAQ

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IGN has got put up a Diablo III FAQ which should answer all the basic questions about the game.

Much of the content is stuff that can be right here on the site, but there’s still some good stuff in there.

Knock yourselves out.

By Mike Bowden

Mon, Jun 30, 2008 | 08:17 BST

Diablo III: all the coverage in one place

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Well, that certainly was a news mega-bombshell wasn’t it? As you can see the site is completely overloaded with Diablo news, so for the lightweights out there who simply can’t handle it, we thought we’d make your life easier and put them all in one place.

So we have done. After the break.

By Mike Bowden

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Mon, Jun 30, 2008 | 08:17 BST

Diablo III gameplay video released

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The first gameplay footage from Diablo III has been released and you can see it over at Blizzard.com/diablo3.

We’re live blogging the whole press conference and keeping our ears to the ground for all the info as and when it happens so stay tuned.

By Mike Bowden

Mon, Jun 30, 2008 | 07:43 BST

Diablo III got its inspiration from WoW and Zelda, says Wilson

Diablo II lead designer Jay Wilson has revealed the games that inspired the team in an on-going press conference at the Blizzard Invitational in Paris.

The games in question are Zelda and of course, World of Warcraft.

We’re live blogging the whole press conference so stay tuned.

By Mike Bowden

Sun, Jun 29, 2008 | 21:55 BST

Diablo III storyline and approx game length revealed

Blizzard vice president Frank Pearce and lead designer Jay Wilson have revealed in an on-going press conference that the Diablo III storyline will start 20 years after the events of Lord of Destruction and that the length of the game will be “similar to Diablo II”.

We’re live blogging the whole press conference so stay tuned.

By Mike Bowden

Sun, Jun 29, 2008 | 21:55 BST

Diablo III confirmed for Mac

Diablo III lead designer Jay Wilson has revealed in an on-going press conference that Diablo III will be appearing on Apple Mac.

When asked if the game would be appearing Wilson said said: “Absolutely.”

Great news.

We’re live blogging the whole press conference so stay tuned.

By Mike Bowden

Sun, Jun 29, 2008 | 21:55 BST

Diablo III to have new, in-house engine says Wilson

Diablo III lead designer Jay Wilson has revealed in an on-going press conference that the game will use a brand new engine designed specifically for the game.

“Brand new 3D engine that we developed in-house.” he said.

The engine is yet to be named.

We’re live blogging the whole press conference so stay tuned.

By Mike Bowden

Sun, Jun 29, 2008 | 21:55 BST

Diablo III: “Too early to set date,” says VP

Blizzard vice president Frank Pearce has revealed in an on-going press conference that as of yet, there is no date for the game.

““It’s far too early in development for us to put a release date for it,” says Frank. It’s been in development for four years,” he said.

We’re live blogging the whole press conference so stay tuned.

By Mike Bowden

Sun, Jun 29, 2008 | 11:33 BST

Live blogging the Diablo III European press conference

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We’re now in the European press conference for Diablo III at the Blizzard Invitational in Paris. It’s about to start. After the break.

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