Tag Archives: physx

Fri, Apr 26, 2013 | 09:48 BST

Nvidia posts two more PhysX water tech demos, watch them here

Nvidia physx water demo 2

Nvidia has posted a pair of new PhysX water tech demos, following the first entry yesterday. They’re even more mind-blowing than the first.

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Thu, Apr 25, 2013 | 12:56 BST

Nvidia PhysX trailer shows off real-time water physics

Nvidia Physx water

Nvidia has released a new PhysX trailer, this time showing off convincing water effects that react to objects in real-time, all running on a single GTX 580. First AMD’s TressFx tackled hair, now Nvidia is working on water. What’s next?

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Thu, Apr 18, 2013 | 09:57 BST

Hawken: Nvidia PhysX trailer shows off mass destruction

Hawken Physx banner

Hawken developer Adhesive Games and Nvidia have released a trailer showing the game’s PhysX functionality at work, by basically exploding everything in sight.

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Fri, Mar 22, 2013 | 00:16 GMT

Planetside 2 jumps on the PhysX trailer bandwagon

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PhysX is amazing, but the trailers showing off how it works are kind of hilarious. In this one, an Nvidia engineer discusses the “pretty epic effect” the middleware brings to such mundane acts as, oh, blowing up tanks in Planetside 2.

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Tue, Mar 19, 2013 | 22:39 GMT

Warframe PhysX trailer shows off some very pretty effects

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Most developers use PhysX to ensure that when their incredibly boring assets are destroyed, at least the animations are interesting to look at. Not Digital Extremes; the developer has taken Nvidia’s middleware and done some absolutely dreamy things with it, adding gorgeous colourful particle effects to the spectacular special skills in Warframe. Take a peek through the break.

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Fri, Mar 08, 2013 | 00:00 GMT

PS4: Nvidia pledges PhysX support

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PlayStation 4 will be fully supported by Nvidia’s PhysX middleware.

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Tue, Feb 12, 2013 | 12:37 GMT

PlanetSide 2: PhysX support incoming, but you can use it now thanks to tweak

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PlanetSide 2 is getting the PhysX treatment, courtesy of Nvidia. The option to turn it on is there already, but it’s greyed out. However, determined gamers have found a sneaky little workaround to enable it ahead of it. As such, footage of the mode enabled has surfaced online.

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Wed, Jan 30, 2013 | 11:16 GMT

Hawken uses Nvidia’s PhysX: new trailer is rather beautiful

Hawken

Hawken, the stompy mech shooter from Adhesive Games is a rather lovely looking game, but it just got a heavy dose of injected pretty, thanks to embracing Nvidia’s PhysX tech. Better get upgrading your rigs kids. See it in action after the break.

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Thu, Mar 31, 2011 | 00:56 BST

Wednesday Shorts 2: Burger Time HD, Age of Conan PhysX, WoW, 3DS vs microwave, SFII is 20, Penny Arcade

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Sometimes, short can be a good thing indeed. Especially when you double up.

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Thu, May 27, 2010 | 18:58 BST

Mafia II video for PC shows off PhysX tech

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Mafia II has a video out showing how Nvidia’s PhysX provides extra particle support for your misbehavior in the PC version of the game.

The video is nothing but pure destruction. Explosions, thousands of bullets, glass shards flying around, casings going everywhere – all good stuff.

Pre-order incentives and a Collector’s Edition were announced yesterday, and the game’s due to hit shelves on August 24 in the US and Europe August 27.

Enjoy the video below, courtesy of BigDownload.

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Tue, May 18, 2010 | 21:29 BST

Mafia II shots show off PhysX tech

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2K Games and NVIDIA are bringing PhysX technology to all versions of Mafia II, and the PC version will feature both PhysX and Vision tech.

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Thu, Aug 06, 2009 | 14:02 BST

Batman PC moves to late September, will support PhysX

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Squeidosenix just confirmed that the PC version of Batman: Arkham Asylum will not release until September 15 in North America and September 18 in Europe and Australia.

The console SKUs will hit on August 25 as planned.

The publisher also said today that the PC version will support Nvidia’s PhysX tech, which has allowed Rocksteady to “add that little bit extra” for PC fans, according to director Sefton Hill.

Shame they’ll have to wait longer than everyone else.

PR after the break. There’s a couple of PhysX-related screens through there as well.

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