Tag Archives: Phil Wright

Tue, May 26, 2009 | 09:35 BST

FUEL: Weather is a “key player” in massive racer

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Weather changes in open-world Codemasters racer FUEL aren’t just cosmetic, producer Phil Wright’s assured VG247. They’re a “key player,” apparently.

“For must games [weather's] usually just for effect, but in FUEL we wanted to make a feature of it as well,” said the developer.

“Weather is a key player in the fictional backdrop of the game world, reinforcing the impression that there has been a shift in nature which has resulted in sudden and extreme changes in weather conditions.”

Don’t gawp at the tornados, though. Heaven knows what’ll happen.

“As well as offering a breathtaking spectacle to the player while racing or cruising around, we also use it to great effect in races, with driving rain, dust storms, snow and even tornados adding an extra dimension of challenge,” said Wright.

FUEL, the world’s largest ever console game ™, releases for 360 and PS3 early next month. A PC version’s to follow.

Fri, May 22, 2009 | 11:08 BST

FUEL is officially the “biggest console game of all time”

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Guinness World Records has recognised Codemasters racer FUEL as having the largest playable environment of any game.

The open-world racer packs 5,560 of US terrain. Apparently, this is the approximate area of Trinidad & Tobago, and larger than Hong Kong, Singapore, St Lucia and the Isle of Man put together. Fancy.

“We knew FUEL was going to be big,” said producer Phil Wright, “but to have this confirmed officially by Guinness World Records justifies our faith in this ground-breaking title.”

Press release after the break. It’s out on June 5.

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Thu, May 21, 2009 | 10:32 BST

FUEL is “arguably the most open-world game there is”

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Codemasters racer FUEL may be the most open game ever created, according to producer Phil Wright.

“FUEL is arguably the most open-world game there is,” Wright told VG247.

“Apart from the artificial boundaries at the edges of the game world, the only impediments to going where you want are natural, be that water, a sheer rock-face, or using the wrong type of vehicle (for example, trying to drive a road car up a steep slope off-road).

“It takes a few hours to drive from one edge of the landscape to another, but it can be done.”

The title, shipping at the end of May, features a meld of American environments, the collation of which was a labour of love for developer Asobo.

“Asobo did a lot of research, using satellite image data of large areas of the more remote and wild parts of North America, including Mount Rainier, Crater Lake, Yellowstone and the Grand Canyon, to name a few,” Wright added.

“Some of the team also took a long road trip into Wyoming, travelling hundreds of miles through vast wilderness gathering video footage and photographs in an effort to capture the epic scale they wanted to put across in the game.

“The resulting world in FUEL is a conglomeration of the more spectacular natural scenery from all of this data, a sort of ‘best of’ the North American wilderness.”

FUEL hits 360 and PS3 on May 31. There’s a PC version as well, but we can’t find a date for it right now.