Tag Archives: Peter Tamte
Mon, Nov 15, 2010 | 10:51 GMT
Breach, Six Days in Fallujah and the state of the modern FPS

There’s something strange going on in the world of the military shooter right now. Call of Duty: Black Ops has recently become the biggest entertainment launch in history. Medal of Honor made the news by virtue of being set in a current conflict. And yet there is a groundswell of feeling that the genre is becoming stagnant, repetitive, unadventurous – that the lack of bravery and conviction evident in EA’s concession to renaming the Taliban is indicative of a wider trend not just in the genre, but in the games industry as a whole, and that the tyranny of triple-A boxed-title franchises is leading us to a creative dead end.
Peter Tamte is the President of Atomic Games, the studio behind forthcoming download-only multiplayer shooter Breach, a title that he hopes will shake up our perceptions about how first-person shooters can be made and marketed. It’s also the studio that made Six Days in Fallujah, an ambitious military FPS set in the early years of the Iraq War that was famously dropped by publisher Konami because of its controversial content. On a recent visit to London to promote Breach, he talked to us about his conviction that something has to change.
Wed, Mar 31, 2010 | 23:03 BST
Atomic: Six Days in Fallujah is “not complete”

Atomic Games president Peter Tamte has revealed that Six Days in Fallujah is not “complete” and reports stating such were “lost in translation”.
Sat, May 02, 2009 | 21:42 BST
Atomic hopes Six Days in Fallujah will have the “opportunity to change expectations”

Atomic Games’ Peter Tamte told attendees during his keynote at the Triangle Game Conference that he hopes Six Days in Fallujah will “change expectations of what a video game can be” and that this sort of documentary style gaming is an immersive story-telling tool.
“Every form of media has grown by producing content about current events, content that’s powerful because it’s relevant. Movies, music and TV have helped people make sense of the complex issues of our times.
“Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?” he asked the audience.
“This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day — a medium they use the most — and that is the video game.
“‘Six Days in Fallujah’ is not about whether the U.S. and its allies should have invaded Iraq. It’s an opportunity for the world to experience the true stories of the people who fought in one of the world’s largest urban battles of the past half-century.”
We went on to say that the documentary film-style of the game gives you a different perspective than any other form of gaming, and he hopes Six Days in Fallujah gets the opportunity to prove it.
“It is the dilemmas you face, and the choices you make, that give you insight into the events that are shaping our world in a way that no passive form of media can,We hope that ‘Six Days in Fallujah’ will have the opportunity to change expectations of what a video game can be.”
Via GamePolitics and Raleigh News Observer)
Mon, Apr 06, 2009 | 18:21 BST
Konami to release game based on 2004 Fallujah battle

Konami’s announced Six Days in Fallujah, a third-person tactical shooter based on 2004′s battle for the Iraqi city that left 38 US soldiers and 1,200 opposition forces dead, according to this LA Times report.
American developer Atomic Games is developing the title, which will release in 2010.
Said Atomic boss Peter Tamte: “For us, the challenge was, ‘How do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a video game can provide?’
“Our goal is to give people that insight, of what it’s like to be a Marine during that event, what it’s like to be a civilian in the city and what it’s like to be an insurgent.”
There’s tons more through there. Thanks, GamePolitics.


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