Tag Archives: peter molyneux
Wed, Dec 05, 2012 | 22:23 GMT
The first glimpse of Godus, the next game in the works at Peter Molyneux’s 22cans, has been shown via the latest developer update video from the firm. Another video update is expected sometime tomorrow.
Mon, Dec 03, 2012 | 16:09 GMT
Project Godus should receive a playable prototype by Christmas, 22 Cans head Peter Molyneux has revealed. Best of all, it’ll be playable for backers to help the studio collate feedback and expand it further. Get the details below.
Mon, Dec 03, 2012 | 13:50 GMT
Peter Molyneux’s has poured water over rumours that Project Godus – supposedly the one and only game to release from his studio 22 Cans – will mark his retirement from the industry. In fact, the developer has called retirement ‘abhorrent’. Find out why below.
Thu, Nov 29, 2012 | 22:02 GMT
Peter Molyneux seems a little disappointed in what he’s seen of the Wii U so far.
Wed, Nov 28, 2012 | 19:29 GMT
Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.
Wed, Nov 28, 2012 | 01:19 GMT
Project Godus is the first and perhaps only full game from Peter Molyneux’s studio 22 Cans. The veteran developer has explained to VG247 how an abundance of strict publisher control helped him consider Kickstarter instead, and why putting the beta into investor’s hands will help Godus become a better game.
Tue, Nov 27, 2012 | 01:42 GMT
22 Cans designers Peter Molyneux and Jack Attridge discuss which design elements to “steal” from Bullfrog’s past games for Project GODUS.
Thu, Nov 22, 2012 | 13:10 GMT
Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have created distrust among gamers. More below.
Wed, Nov 21, 2012 | 18:55 GMT
Peter Molyneux and 22Cans have launched a Kickstarter for Project Godus, an “innovative reinvention of Populous,” the original god game. It promises “exciting global co-operation, competition, creation and destruction to a whole new generation.”
Wed, Nov 21, 2012 | 14:28 GMT
Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the pipeline” and being submitted for review by Apple. It will be released first on Android within the next few days. Thanks, CVG.
Tue, Nov 20, 2012 | 20:11 GMT
22Cans has said it “regrets and apologizes” for the coin loss and connection issues players have been experiencing with Curiosity.
Wed, Nov 14, 2012 | 23:28 GMT
Peter Molyneux has called on the games industry to extend its reach beyond established gamers.
Wed, Nov 14, 2012 | 13:19 GMT
Curiosity: What’s Inside the Cube? has been battered by ongoing server issues since it launched last week. Peter Molyneux cube-tapping bonanza has been lagging, crashing out and has been wiping player’s hard-earned coins without reason. The developer has now admitted that the situation isn’t good enough. Get his thoughts below.
Fri, Nov 09, 2012 | 20:42 GMT
22Cans will announce the firm’s next project, Cooperation, sometime “early next week,”according to Peter Molyneux.
Fri, Nov 09, 2012 | 16:15 GMT
22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log on instantaneously and for concurrent users to be able to perform block taps in actual real-time. Watch below.
Fri, Nov 09, 2012 | 13:56 GMT
Peter Molyneux may have just launched Curiosity: What’s Inside the Cube? on smartphone and tablets this week, but he’s not convinced by the way tablet devices are being used by Wii U and via Xbox SmartGlass. He reckons it’s a case of tech guys running wild with ideas without thinking of the logistics.
Thu, Nov 08, 2012 | 11:52 GMT
Curiosity: What’s Inside the Cube? should be receiving its first title update today, 22 Cans head Peter Molyneux has revealed. The fix wills top your hard-earned coins magically disappearing at random.
Thu, Nov 08, 2012 | 09:01 GMT
Peter Molyneux has discussed the love-hate relationship between developers and monetisation in a new interview, calling it a ‘disgusting’ discussion for studios to have. The developer’s indie studio 22 Cans has just this week launched its debut app Curiosity: What’s Inside the Cube? – a game which will soon include microtransactions.
Wed, Nov 07, 2012 | 16:28 GMT
Curisoty: What’s Inside the Cube? has progressed to its second layer. Users are now chipping away images of green bubbles to reveal something red on the surface of layer three. Check out the cube’s current stats and status below.
Wed, Nov 07, 2012 | 13:03 GMT
Curiosity: What’s Inside The Cube? creator Peter Molyneux has laid out his wildest dream for the project: to see 100 million people tapping away at it in one day.