Tag Archives: peter molyneux
Tue, Feb 19, 2013 | 12:31 GMT
Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.
Thu, Dec 20, 2012 | 03:32 GMT
Thu, Dec 20, 2012 | 02:14 GMT
Peter Molyneux’s latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room.
Tue, Dec 18, 2012 | 08:23 GMT
Project Godus has received a new trailer from Peter Molyneux’s new studio 22 Cans. The clip shows a proof-of-concept build of the game, complete with gameplay tutorials and mechanic explanations. It comes as the game’s Kickstarter funding campaign reaches its final three days, with just under £100,000 left to raise. See the clip below.
Tue, Dec 18, 2012 | 02:00 GMT
Project Godus is a long way from its Kickstarter target with only a few days on the clock, which 22 Cans founder Peter Molyneux believes may be partially caused by the belief that he is rich enough to fund the game himself.
Tue, Dec 11, 2012 | 11:13 GMT
Project Godus is coming to Mac, 22 Cans head Peter Molyneux has confirmed. The announcement comes as the game’s Kickstarter funding passes the halfway mark. Get the details below.
Mon, Dec 10, 2012 | 11:23 GMT
Peter Molyneux’s Project Godus Kickstarter campaign has hit its half-way mark, with 11 days of crowd-funding left on the clock. 22 Cans has released a new behind-the-scenes dev diary to mark the occasion. Check it out below.
Wed, Dec 05, 2012 | 22:23 GMT
The first glimpse of Godus, the next game in the works at Peter Molyneux’s 22cans, has been shown via the latest developer update video from the firm. Another video update is expected sometime tomorrow.
Mon, Dec 03, 2012 | 16:09 GMT
Project Godus should receive a playable prototype by Christmas, 22 Cans head Peter Molyneux has revealed. Best of all, it’ll be playable for backers to help the studio collate feedback and expand it further. Get the details below.
Mon, Dec 03, 2012 | 13:50 GMT
Peter Molyneux’s has poured water over rumours that Project Godus – supposedly the one and only game to release from his studio 22 Cans – will mark his retirement from the industry. In fact, the developer has called retirement ‘abhorrent’. Find out why below.
Thu, Nov 29, 2012 | 22:02 GMT
Peter Molyneux seems a little disappointed in what he’s seen of the Wii U so far.
Wed, Nov 28, 2012 | 19:29 GMT
Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.
Wed, Nov 28, 2012 | 01:19 GMT
Project Godus is the first and perhaps only full game from Peter Molyneux’s studio 22 Cans. The veteran developer has explained to VG247 how an abundance of strict publisher control helped him consider Kickstarter instead, and why putting the beta into investor’s hands will help Godus become a better game.
Tue, Nov 27, 2012 | 01:42 GMT
22 Cans designers Peter Molyneux and Jack Attridge discuss which design elements to “steal” from Bullfrog’s past games for Project GODUS.
Thu, Nov 22, 2012 | 13:10 GMT
Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have created distrust among gamers. More below.
Wed, Nov 21, 2012 | 18:55 GMT
Peter Molyneux and 22Cans have launched a Kickstarter for Project Godus, an “innovative reinvention of Populous,” the original god game. It promises “exciting global co-operation, competition, creation and destruction to a whole new generation.”
Wed, Nov 21, 2012 | 14:28 GMT
Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the pipeline” and being submitted for review by Apple. It will be released first on Android within the next few days. Thanks, CVG.
Tue, Nov 20, 2012 | 20:11 GMT
22Cans has said it “regrets and apologizes” for the coin loss and connection issues players have been experiencing with Curiosity.
Wed, Nov 14, 2012 | 23:28 GMT
Peter Molyneux has called on the games industry to extend its reach beyond established gamers.
Wed, Nov 14, 2012 | 13:19 GMT
Curiosity: What’s Inside the Cube? has been battered by ongoing server issues since it launched last week. Peter Molyneux cube-tapping bonanza has been lagging, crashing out and has been wiping player’s hard-earned coins without reason. The developer has now admitted that the situation isn’t good enough. Get his thoughts below.