Tag Archives: peter hines
Wed, Aug 13, 2008 | 10:43 BST
As you can see on Gamerchip, EB has sent out an email to subscribers in Australia saying that Fallout 3 will release on October 17.
Bethesda has yet to confirm a PAL date despite saying the game will ship in the US on October 7 at E3.
A Bethesda rep in the UK this morning re-confirmed that the current European release for the anticipated RPG is “fall.”
We’re having a chat with Peter Hines at Games Convention next week, so we’ll try to get something out of him on this then. Anything else you want asked, post it in the comments or on the board.
Wed, Aug 06, 2008 | 10:03 BST
Speaking in London last week, Bethesda’s Peter Hines has said categorically that Fallout 3 kicks Oblivion’s ass all over town, girlfriend. He didn’t really say that, but you know what we mean.
“I have no doubts in my mind that, at its core and for everything that it provides that Fallout is a better game than Oblivion was,” he said. “For sure.”
Hines added: “I don’t have any doubts that on the whole, and I think this is a belief universally shared on the team that Fallout is a better game.
“But we’re also not oblivious to the fact that we have a lot of extra baggage that we’re carrying, being the guys picking up this franchise, that are re-imagining this series from ten years ago, and there’s something that comes along with that. We’re very well aware of what we’re up against.”
More on Videogamer.
Sat, Aug 02, 2008 | 09:34 BST
Betheda’s Peter Hines, talking on London today, has made first mention of a follow-up to anticipated RPG, Fallout 3.
“We didn’t buy the Fallout franchise to just do Fallout 3 and then stop,” he said. “But let’s get this one out of the door before we worry about the next one.”
Hines also explained why 360 is the lead machine for the third game in the series.
“If you have the PC as your lead machine you have the problem of not knowing what configurations people have, how many gigs of RAM or what graphics card they have,” he said.
“Obviously we are more familiar with the Xbox because we are familiar and the other thing is that the Xbox is much easier to take to tech shows.
“We can just pop the hard-drive off the Xbox and put it on any machine which is an advantage. Taking the PC or PS3 to these things just isn’t convenient.”
Tue, Jul 29, 2008 | 10:17 BST
Bethesda comms boss Peter Hines has told VG247 that the next major milestone for Fallout 3 is to “get everything done.”
“The next milestone for us is ‘get everything done,’” he said. “From a PR standpoint, we still have lots more things to see and show and talk about and we’ll be doling that info out over the coming months.”
Hines was quick to point out, though, that a move into the final push on the anticipated RPG’s development shouldn’t be an indication that there’s nothing left to reveal.
“There is tons of stuff left to see,” he said. “Half an hour you got to see at E3 is barely scratching the surface.”
The game’s out on October 7 in the US. Still waiting on a European release date.
Mon, Jul 28, 2008 | 07:37 BST
Speaking to VG247 today, Bethesda’s Peter Hines has confirmed that anticipated RPG Fallout 3 will be hitting Games Convention with a bang next month.
“Yup, we’ll have a big presence at Leipzig,” he said. “That presence will take different forms for press and public, just for the purposes of scope, but we’ll definitely be there. Should be fun.”
Leipzig’s Games Convention takes place in East Germany from August 20-24.
“Fallout 3″ and “big” are concepts getting used to being in the same room, with the game taking second billing only to Gears of War 2 in the Microsoft press conference at E3 last week.
Mon, Jul 28, 2008 | 07:37 BST
Talking to VG247 today, Bethesda’s Peter Hines said the firm’s “pretty pleased” with the press reaction to Fallout 3 from E3, and that many journalists we shocked they could actually play the game.
“I think we’re pretty pleased,” said Hines. “A lot of folks that came to the booth were surprised they were getting to play the game and outside of a few things (perks, achievements, main quest) could go and do whatever they wanted in the time they had. We sort of feel like that’s what our games do well, let people do things on their own without forcing them.
“So I’d be walking around and people would be in completely different parts of the world. Some just exploring, some talking to everyone in Megaton, or trying a quest, and so on. So I thought that went well and the game showed well and the feedback seems to be pretty good from the articles and previews I’ve been reading.
“Obviously it’s more important what guys like you thought of the game than what I thought.”
Fallout 3 took a headline slot in the Microsoft E3 press conference, following a lead performance from Gears of War 2.
The game releases on October 7 in the US, with no fixed date yet given in Europe.
Sun, Jul 27, 2008 | 11:09 BST
Speaking to VG247 this morning, Bethesda’s Peter Hines has said that Fallout 3′s DLC will be coming to PC as well as 360.
The company’s comms boss also said that gamers can expect a serious upgrade to the anticipated RPG.
“I couldn’t even tell you right now what the DLC would be, but our plans are for substantial stuff,” he said. “The equivalent of things like Knights of the Nine for Oblivion, where it provides many hours of gameplay, not just a one-off thing of an item (or items) or a hangout, or things like that.”
Todd Howard used the word “substantial” to describe the additional content at E3, where he also said it would be 360-exclusive. Hines told us, though, that the PC version would be getting the DLC as well.
“DLC is going to be exclusive to the PC and 360, not just 360,” he said. “Every platform has its advantages and disadvantages when it comes to DLC, and I assure you we are intimately aware of every technical, business, and fan-service aspect when it comes to DLC and any given platform.
“We felt [PC and 360 exclusivity] was the right thing to do for Fallout 3.”
Fallout 3 ships on October 7 in the US, and we’re still waiting on a Euro date. No hint’s been given as to when we’re going to see the DLC as yet.
Mon, Apr 21, 2008 | 15:40 BST
Speaking to Eurogamer, Bethesda’s Peter Hines has confirmed that there isn’t going to be a Fallout 3 demo.
“When you build it as one thing, there’s no way to portion off a section and have it stand on its own without putting the whole game in the demo, which we’re just not going to do,” he said,
“And it doesn’t really capture the fun of a game like an Elder Scrolls or a Fallout, where you can go where you want and do what you want. So no demo, sorry.”
Consider yourself told. The amazing-looking RPG ships for PC, Xbox 360 and PS3 this autumn.
Tue, Apr 22, 2008 | 07:31 BST
It’s nice to know there’s more to talk about in games than GTA IV. Bethesda’s marketing boss, Peter Hines, gave us an hour of his time last week to show us the latest build of Fallout 3. As far as we’re concerned, this was the biggest news last week. Mainly because it looks so stupidly good.
Impressions of the demo follow.
WARNING: There are spoilers galore in here, especially about the beginning of the game. If you want to stay virginal, look away now.
Mon, Apr 21, 2008 | 22:08 BST
Bethesda’s shown off two brand new shots of Fallout 3 this morning, giving you a few more reasons to want the RPG just a little bit more.
The first image shows Dogmeat the dog in lovely hi-res, the second showing a firefight between the game’s protagonist and a feral ghoul.
We got a good look at the latest build of the game last week in London, and you can read all the news gleaned from our chat with marketing head Peter Hines here. We’ll have some more detailed impressions of the demo itself live today.
Screens after the link.
Sat, Apr 19, 2008 | 10:33 BST
Speaking to videogaming247 in London yesterday, Bethesda marketing boss Peter Hines spoke for the first time about a newly added instance involving some post apocalyptic sports fans.
There’s stuff like baseball fields, just little places to come across that you would normally find if you were out exploring a DC suburb,” he said.
“There’s old roadside diners that you can find, and just different stuff like that. The baseball field is one we haven’t talked about, but you’ll find guys out in the wasteland with baseball bats that’ll attack you.”
Hines showed us both outdoor and “dungeon” style encounters in buildings, and confirmed that the two will be treated differently.
“The outdoor is seamless, so the entire world is non-loading: it’s just one big world to explore,” he said. “The indoor environments we treat separately, so whenever you enter buildings or locations you get a load screen.”
The number of encounters is yet to be fixed, however, and it sounds as though there’s still plenty of “fiddling” going on.
“I don’t actually know how many [encounters] we’ve got, partially because we’ve been adding them and moving them around, and like, this area feels too cluttered, this area needs more stuff to do,” he said.
“We came up recently with new types of random locations to put in the world, just different stuff to come across… The number’s still a bit fluid, but all told there’s just a ton of different locations to find and places to explore.”
Fallout 3 ships for PC, PS3 and Xbox 360 this autumn.
Fri, Apr 18, 2008 | 12:12 BST
We had a nice chat with Bethesda’s Peter Hines yesterday about the amazing Fallout 3, and published a bunch of news from the presentation in the afternoon. Links below. We’ll have more for you today.
- Fallout 3: “360 is our lead dev platform,” says Bethesda
- Fallout 3: 30 frames a second “is our goal” across PC, 360 and PS3
- Bethesda on Fallout 3 PC spec: It will be “similar to what Oblivion was for its time”
- Fallout 3 DLC: “It’s a given that we’ll look into it” says Bethesda
- Fallout 3: If Dogmeat dies, he stays dead
- Fallout 3: Baseball fields and roadside diner encounters revealed
Fri, Apr 18, 2008 | 09:35 BST
Speaking to videogaming247 at a Fallout 3 demo in London this morning, Bethesda marketing head Peter Hines has confirmed the unthinkable: if you don’t look after Dogmeat the dog, don’t go crying to mother when he doesn’t come back for bath time.
What happens if he dies?
“Dead,” said Hines.
Is there another dog?
“Nope. One dog. Be careful.”
Dogmeat can be sent to find ammo, food, stimpacks, and so on, but if you don’t think about what you’re doing with him he’s not going to last very long, from the sound of it.
“So obviously you have to be careful about where you send him foraging for stuff,” said Hines. “If you’re attacking a Raider camp, or something, and you’re running low on ammo and you say, ‘Go find me ammo,’ and he goes running through a bunch of Raiders, they can shoot and kill him while he tries to do what you told him. So you’ve got to be smart about where you send him off.”
Luckily, our canine friend isn’t necessary to the plot.
“It’s an homage to the original game to have a memorable dog that you can have with you, and it’s a way to give you a companion.”
Fallout 3 looks amazing, whether your dog’s dead or not. It’s coming out for PC, PS3 and 360 this autumn. We’ll have fuller impressions of this morning’s demo in due course.
Fri, Apr 18, 2008 | 08:57 BST
Speaking to videogaming247 in London this morning, Bethesda marketing boss Peter Hines said the company will definitely be looking into DLC for Fallout 3, but that at the moment all efforts are on finishing the game.
“Given how successful it was for us on Oblivion, certainly it’s a given that we’ll look into it and what we’d like to do,” he said, talking of extra content for the anticipated post-apocalyptic RPG.
“But I can’t tell you when, I can’t tell you what it would be, or what it would look like. Will it be bigger stuff like Knights of the Nine or smaller stuff? We’ve no idea. We’ll let folks know once we get down the road.”
Hines added: “Obviously we’ve done very well with [DLC] on Oblivion, but the big thing for us is that we’re still working on content for the game itself, and so all our designers and artists are pretty much totally engaged with that. So, until we’re done with that part of the process, we don’t ever think about whatever they’re going to be creating or whatever they’re going to be doing [after the game’s finished].”
Fallout 3 was looking in sterling form this morning, and lives up to every bit of hype from what we saw. We’ll bring you full impressions of the demo as soon as we’re able.
Fri, Apr 18, 2008 | 08:40 BST
Speaking to videogaming247 at Zenimax’s London office this morning, Bethesda marketing chief Peter Hines has said that the PC version of Fallout 3 should have the same impact Oblivion had in terms of technical prowess when it released in 2006.
“The goal is that it’s similar to what Oblivion was for its time,” he said. “So, it’s not Crysis but it’s not solitary, and hopefully it’s as scalable as possible. So if you’ve got a shit-hot machine and you’ve got all the latest video cards, and whatnot, then it’ll look amazing, but if you’ve got a standard gaming rig then it still runs good.”
In terms of a final PC spec for the game, Hines said it was still too early in the development cycle to be able to give a definite list.
“I can’t tell you what that is yet,” he said. “We don’t really hone in on what that’s going to be until we get into optimisation. Right now we’re still messing with a lot of stuff.”
Fallout 3 ships for PC, Xbox 360 and PS3 this autumn. And it looks amazing, by the way. We’ll bring full impressions after ze news.
Fri, Apr 18, 2008 | 08:07 BST
Speaking to videogaming247 at a London Fallout 3 demo today, Bethesda marketing head Peter Hines has revealed that the company’s aim is to have the massively anticipated game ultimately running at 30 frames a second across PC, Xbox 360 and PS3.
“Thirty frames a second is our goal, so it’s running at 30 frames a second and it’s nice and smooth,” he said, talking of the PC version.
“Yeah, that’s the goal,” he added, when asked if the 30FPS target was the same for Xbox 360 and PS3.
“Right now we’re doing all the optimisation stuff. We’re still in the mode where we’re adding and changing content… Once we’re done changing content, then we can go back through and say, ‘OK, this is what the game’s going to look like,’ and [look at] where we can optimise the loading, and stuff like that.’”
Fallout 3, looking in nothing short of stunning form this morning, hits this autumn. We’ll bring fuller impressions of the demo as soon as possible.
Fri, Apr 18, 2008 | 08:06 BST
“The 360 is our lead development platform, so we got it working on that one first,” he said. I mean, we develop them all simultaneously, but one of them’s got to be the lead, so it was 360.”
The choice was made more by the timing of the console’s release than anything else, Hines added.
“We had a year’s head start on the 360 because it came out a year earlier, so we had final dev hardware to work with earlier on than we did with PS3,” he said. “But as this point all three of them are pretty much on par. The goal is that, if I get three versions in here and hide the console or PC and just had them running on the screen, that you wouldn’t be able to tell the difference.”
Hugely anticipated action-RPG Fallout 3 will release for PC, Xbox 360 and PS3 this autumn.
Sun, Mar 09, 2008 | 20:08 GMT
This lot got their hands on the latest issue of OXM, took all the Fallout 3 information out of it and put it on the internet. The piece is based on an interview with Bethesda comms guy Pete Hines and the game’s executive producer, Todd Howard. There’s a ton of stuff over there, including new screens (nasty scans though, unfortunately), so fill the rest of your Friday with some radioactive geek nonsense. Taste:
When the shots are fired, you’ll see them land in the flesh of your enemy from one of several cinematic angles. And it’s from those dramatic fly-bys and follow-cams that you’ll realize the Vault’s quaint 1950s vibe is merely a distraction for the fountains of blood and gleeful amounts of gore that highlight Fallout 3.
“I think it’s more in the Tarantino fashion, which is to have some fun with it,” says Howard. “It keeps it almost surreal. All these posters and the music are winking, but when the guys die, it’s over-the-top. It’s rendered really nicely, so on some level, it’s believable – but it’s ridiculous. That’s the point.”
Fri, Mar 07, 2008 | 10:29 GMT
According to this, a September 9 date for Fallout 3 sent to retailers by Sony isn’t correct.
“September 9 isn’t the release date,” said Bethesda’s Pete Hines. “The release date is Fall 2008. Until you see something official from us on when the game will be out, take any date you see from anyone with large grains of salt.”
The RPG remains down as a Q3 release date, then. As previously reported, PC, PS3 and 360 SKUs are intended to ship simultaneously.
Tue, Feb 19, 2008 | 13:22 GMT
Todd Howard, executive producer of Fallout 3, has told videogaming247 that its’ Bethesda’s aim to release the massively anticipated RPG for Xbox 360, PS3 and PC simultaneously.
“They should all be the same date,” he said. “That’s our plan.”
The news will delight PlayStation 3 owners, who were forced to wait until April 2007 for a version of Bethesda’s swords and sorcery smash, The Elder Scrolls IV: Oblivion, while Xbox 360 and PC versions hit in March 2006.
Fallout 3 is set in Wahington DC, 200 years after a nuclear holocaust. Howard told us that Cormac McCarthy’s recent novel, The Road, was among one of the big influences on the game’s development.
“The Road is fantastic and came out in the middle of our design phase, so it became required reading for many of us,” he said. “We looked at many post nuclear movies, some very disturbing, things that deal with Hiroshima and such, and it gave us a good look at that type of nuclear destruction. Other general ones we looked at were things dealing with survival or how people deal with the effects of any war or rebuilding.”
Fallout 3 is likely to be awesome beyond all belief, and if you haven’t read The Road yet you need to take a long hard look in the mirror. The game is scheduled to launch in the third quarter of 2008.
Read all of Todd’s answers to our questions after the link.