Tag Archives: Pete Smith
Wed, Jul 11, 2012 | 18:05 BST
SCE producer Pete Smith has told Eurogamer that a company once pitched using the EyeToy to create a Kama Sutra-type application. “Seriously, this was a genuine pitch,” he said. “Obviously we didn’t sign it and it never ever saw the light of day. But we were going, how exactly would we QA it? You can imagine these two big hairy testers going, ‘No, you’re the bitch tonight’. How would you demo the game to press? In one sense I think, god, I wish it would have been done. We could have maybe got some celebrity endorsements and stuff like that. This guy – I can remember it, I will never forget him – he was like, ‘We want to do this. We think it could be great’. We get all kinds of pitches, but that’s definitely the one that stands out for me.” Takes all sorts, we reckon.
Wed, Jun 16, 2010 | 17:12 BST
Tue, Sep 30, 2008 | 07:44 BST
Speaking to Kikizo, Sony’s Pete Smith has said that a 3D approach to LittleBigPlanet may not have even been possible, and that plumping for a 2D design wasn’t a “copout”.
“Part of the beauty of the game being 2D is that it keeps it really simple, and that really helps,” he said.
“If you were trying to make your own gameplay in full 3D, there’d be a lot more to consider. I don’t know if it would be possible, but there would be a lot more to think about. We don’t see 2D as a copout.”
There’s a big interview through there Media Molecule’s Mark Healey and Alex Evans, as well as Sony’s Pete Smith. Take a look.
Mon, Sep 01, 2008 | 12:43 BST
According to this CVG story, Media Molecule is going to be watching carefully for star gamer level designers from the LittleBigPlanet community. Turn up something versy special and you may even land yourself a job.
“We will be aware of who those awesome designers are and certainly there’s the potential to get them building levels as part of the dev team,” said dev lead Pete Smith.
The we will be aware of who those awesome designers are and certainly there’s the potential to get them building levels as part of the dev team.” of charging for good user-content, however, is one Smith refused to dismiss.
“If a user becomes known as being great at making levels, I can’t say we wouldn’t but I don’t think we’d want to take his level and then charge people for it, because it’s free – that’s the whole premise of the game,” he said.
More through the link.
Fri, May 09, 2008 | 07:37 BST
Little Big Planet community developer Sam Bennett and producer Pete Smith said in an interview with PS3 Fanboy this week that an open beta for LBP will not be happening.
We’re sure they said much more than that but that’s all we’re telling you for now. We’re mean like that.
We think LittleBigPlanet looks fantastic, and we’re keeping everything crossed that it isn’t delayed again.
By Mike Bowden