Tag Archives: Patrice Desilets
Mon, Jun 28, 2010 | 06:24 BST
Fancy taking on some Nazis any time soon in Assassin’s Creed? You’re going to be waiting a while.
Tue, Jun 15, 2010 | 15:50 BST
Sat, Jun 12, 2010 | 05:58 BST
Thu, Apr 01, 2010 | 08:52 BST
Assassin’s Creed. April Fool’s. Peace Walker. Video.
Fri, Feb 19, 2010 | 19:55 GMT
Ubisoft was on hand at DICE this week, and it was revealed that the next Assassin’s Creed would not only see Ezio return to Rome, but that the multiplayer in it would have a “narrative justification”.
Thu, Oct 22, 2009 | 16:40 BST
Speaking in this week’s Famitsu in a co-interview with creative producer of Assassin’s Creed II Patrice Desilets, Hideo Kojima has labeled Desilets’ game “incredible”, alongside Uncharted 2: Among Thieves and Modern Warfare 2.
“I’ve been telling this to everyone who interviews me lately but I think there are three games that stand out above the rest of the pack in the remainder of this year. One is Call of Duty Modern Warfare 2, one is Uncharted 2, and the third is Assassin’s Creed II. Those three are just incredible,” said Kojima.
“Assassin’s Creed II has been watched since before it was made, what with the first game selling over 8 million copies worldwide. You have intense pressure from the publisher and from gamers, but you still have to keep your schedule and strive to improve on the last game. I think that pressure has crushed more than a few creators over the years, but Patrice overcame it and clawed his way to the end of the project.
“I think he’s a genius for achieving that, and I’m really looking forward to what he does in the future.”
And what does Desilets think of Kojima’s high praise on his game?
“I really never felt much pressure, but with Kojima saying things like that, I’m starting to feel it now.”
Assassin’s Creed II is releaed on November 20, MGS: Peace Walker is released next year for the PSP.
Mon, Sep 28, 2009 | 13:45 BST
Speaking in the newest issue of Edge, Assassin’s Creed II producer Patrice Desilets has revealed you will be playing parts of Ezio’s life, stating this is part of the game’s new found variety system in the game.
“Assassins’ one major flaw was the fact that we revealed the entire game structure early on and never changed it.
After one hour you knew there are nine targets, and those nine targets will be divided into nine districts. We never broke that pattern. This time we said no. This is Ezio, and Ezio has a life and needs a link from one mission to the next,” said Desilets.
More over at CVG. Beware though: it does contain spoilers for the start of the game.
It’s out for November 20 f0r PlayStation 3 and Xbox 360. PC version was delayed until 2010 last week.
Wed, Sep 16, 2009 | 20:31 BST
Gamers who did not preorder Assassin’s Creed II from Gamestop need not worry about missing out on the two “exclusive” maps, because Ubisoft plans to release those to the public at a later date.
“Eventually everyone will have the entire game,” the game’s creative director Patrice Desilets told Kotaku. “I made sure of that.
“Because I’m Canadian, I don’t have the same shops as you do. So I wanted to make sure I could at least someday play everything in the game. Eventually there’s going to be, ‘okay, let’s unlock everything’.”
Palazzo Medici and Santa Maria Dei Frari are currently only available through preordering and Desilets did not when the content would be made available nor how much, if anything, it will cost.
More through the link.
Sat, Sep 05, 2009 | 21:06 BST
Creative director Patrice Desilets had a chat with IGN regarding Assassin’s Creed 2, and revealed that the series will continue to delve into the use and misuse of religion inherent in the struggle between Templars and the assassins.
If you have not played the original game, you may wish to skip the next part. Fair warning.
Apparently, in the sequel, players will learn more about the apple and how this artifact binds the two stories together. Desmond, will also be playing a larger role in the second game, and the sequel will reveal that there is more to the conspiracy unveiled in the first game than just the mere memories of one person.
Cool. Sounding better all the time.
Hit up the link for the rest.
Tue, Sep 01, 2009 | 15:36 BST
Assassin’s Creed is a very buyable game. And what happens to buyable games? They get sequels. And sometimes they get second sequels. And sometimes the developers working on them get so engrossed they’re prepared to dump a decade of their careers on one franchise.
“No, not yet,” said Patrice Desilets, Assassin’s Creed II’s creative director, when we asked him if he was ready to move off the IP now the second game is nearing completion.
“I have many different ideas. I’m not ready yet to exploit them. I think I have some juice left in me left to continue this.”
Assassin’s Creed has long been confirmed as a trilogy, and Desilets told us that change of scenery and opportunity to hone gameplay elements keeps his job fresh.
“I’ve been doing Assassin’s Creed games for the past six years,” he said. “It’s tough to be bored.
“I was a bit bored with the Turk crusade and the monk aspect, and everything, but in this there’s a brand new setting. And it’s my first sequel; I never did a sequel before, because I didn’t do any Prince of Persia sequels.
“I love the idea of refining your ideas, the gameplay and what you can do with it,” he added.
“So I’m not bored yet.”
Assassin’s Creed II releases on November 20. We doubt you’ll be bored of it either.
Tue, Aug 25, 2009 | 11:40 BST
Assassin’s Creed II will beat the original game’s 9 million sales, dev boss Patrice Desilets told us at GamesCom last week, thanks to its setting and sequel status.
“Why? Because of Italy,” he said. “Italy has something, really. I’ve met a bunch of people, and Italy has something. Italy is one of the most visited places in the world, and there’s a reason for that.
“Being able to visit Florence, or visit Venice and Tuscany, is something that people will be attracted by.”
The “II” at the end of the game’s title will help seal the deal, Desilets added.
“And it’s a sequel, and [there's been] good press on it, so I think we’re going to outsell [the original],” he said.
It’s not all serious business, though.
“My producer and I were joking that we’re going to sell, like, 725 million copies of it,” Desilets said.
Everyone needs a goal. The game looks properly awesome. You will buy it on November 20.
Mon, Aug 24, 2009 | 10:12 BST
Assassin’s Creed II’s chances will not be hampered by the near-identical release date of Modern Warfare 2, creative director Patrice Desilets told VG247 at GamesCom, thanks to its difference in nature.
Did you know the original Assassin’s Creed went head-to-head with Modern Warfare in 2007 and sold 9 million units? We didn’t.
“The first game we released two weeks after Modern Warfare, and we still sold 9 million copies,” said the developer.
“People, when they want their first-person shooter fix, they buy Modern Warfare. If you want you a swords, running on rooftops, big open city fix, this is it.
“And there are people that want to play that, and they don’t want to play the game with guns.”
Desilets added that the sequel isn’t just a rehash, but will have the same allure as the original.
“It has the same appeal as the first one, but we got rid of all the frustration. And it’s much bigger. Really, we give a lot more to the player,” he said.
We sat through half an hour of Assassin’s Creed II gameplay at the show. In a word, instabuy.
Assassin’s Creed II launches November 20. Modern Warfare 2 launches November 11. Both look amazing, for the record. So buy both. Dur.
Thu, Jun 11, 2009 | 07:08 BST
Speaking to Joystiq at E3, Assassin’s Creed II producer Patrice Désilets has confirmed just how popular the original game actual was.
“We sold some eight million copies of it, you know,” he said.
Apparently the king of understatement, he added: “Some people really enjoyed and loved the game.”
Assassin’s Creed II looked very awesome at E3. Now you know why.
There’s a ful interview through there.
Mon, Jul 14, 2008 | 10:47 BST
Speaking in a just-published interview at the time of Assassin Creed’s launch, Patrice Desilets – the game’s creative director – told GI that he was chewing his nails in the hours before release.
“The expectation of people is so high, and it’s just a game. Am I stressed? Yes,” he said.
“At the same time, what I know is that we really tried to do something special and to make something unique. And not everyone will experience that. Whether they will like it or not? I’m basically not in control of that.
“My concern about reviews is, journalists have a lot of reviews to do and a lot of different games to play,” he said. “You ask if I’m nervous…well, if they play it only once, if they only have one experience of Assassins Creed and the review will be based on that experience…it’s never the same.”
By Mike Bowden