Tag Archives: paltalk
Thu, Nov 18, 2010 | 23:40 GMT
Wed, Sep 16, 2009 | 18:48 BST
Paltalk has filed a lawsuit against MMO publishers over claims that each are violating patent agreements.
According to Boston.com, Turbine, Sony, Activision Blizzard, NCsoft and Jagex have all been named by PalTalk which holds the rights to two data sharing patents.
Paltalk owns the patents that describe technology for sharing data which allows every player to see identical digital playing fields at the same time, which the company purchased from HearMe back in 2002.
Back in March, the company settled in its favor a $90 million lawsuit it brought against Microsoft over patent infringement, claiming that Halo and Xbox 360′s multiplayer features used its patents without permission.
More through the link.
Sat, Mar 14, 2009 | 13:55 GMT
Microsoft has settled the $90 million patent infringement lawsuit brought against it by PalTalk.
PalTalk claimed it owned rights to “interactive applications over multiple computers,” and said that Microsoft infringed upon these via Xbox 360 and Halo multiplayer.
The trial, which started Monday, ended early when both parties agreed on an undisclosed sum.
This figure ranges anywhere from the $200,000 that PalTalk originally paid for the patents, to the $90 million it filed against Microsoft.
Tue, Mar 10, 2009 | 22:25 GMT
PalTalk, an online chat company, has filed a $90 million lawsuit against Microsoft over two patent infringement pertaining to Xbox products.
Allegedly, Halo and Microsoft’s console use patents registered to MPath Interactive that control “interactive applications over multiple computers”.
MPath, the makers of MPlayer PC, VoIP, and HearMe (PalTalk) was described by Max Tribble, Pal’s lawyer, as “a pioneer in the online video industry in the area of real-time, multiplayer online games.”
“Microsoft had many meetings with MPath regarding their technology, and Microsoft found the technology to be very valuable,” he added.
Microsoft’s lawyer admits that the company did review MPath technology, but decided not to use it; plus the patents MS acquired were for less than $200,000 and only pertained to dial-up communication which doesn’t cover “the way the Halo games work.”
A motion for partial judgment was filed by Microsoft, but was denied by Judge David Folsom because it “has not met its burden of showing that the two patents were anticipated by clear and convincing evidence.”