Tag Archives: online gaming
Thu, May 02, 2013 | 15:12 BST
NPD Online Gaming 2013 report shows a 5% increase in US online gaming
NPD has released its Online Gaming 2013 report, and it finds that 72% of US gamers play video games online, a 5% increase year-over-year.
Tue, Apr 03, 2012 | 20:59 BST
Study – 64% of China’s 180 million gamers pay to play each month
A study polling 500 people conducted by Niko Partners had found that 64% of China’s 180 million casual and core gamers pay for their pleasure each month, and the country is outpacing other countries in terms of money spent. The age of those playing games each month is up as well, with those ages 40 and up making up 10% of those surveyed, which suggested a rise in causal games, while the firm denoted a decline in core gamers – which consume over 22 hours of game time a week. Thanks, GI International.
Mon, Aug 15, 2011 | 17:28 BST
Apple currently testing 4G LTE phones
Internet super-sleuths are reporting that Apple is currently testing phones with 4G modems, which could potentially be a great sign for iPhone online gaming
More »
Fri, Jul 15, 2011 | 16:11 BST
Study – Women who play online prefer games to sex
A study, conducted by Doritos which surveyed 2,052 people, has found women who play online games prefer their game to having a bath, shopping, exercising or having sex.
Thu, Jun 23, 2011 | 20:23 BST
Analyst report expects online revenue for PC and consoles to hit $29 billion in 2016
DFC Intelligence has released a new report which predicts worldwide revenue of online games will hit $29 billion in 2016.
Sat, May 07, 2011 | 18:41 BST
Study: Online gaming with family can improve communication
A study conducted by Cuihua Shen at the University of Texas and Dmitri Williams at the University of Southern California has suggested that online gaming can be healthy when you play with family or solkd you know.
Tue, Feb 22, 2011 | 08:03 GMT
Report: Vietnam to block access to online gaming after 10pm
Vietnam News is reporting that the country has asked interner service providers to block off access to online gaming from 10pm nightly from March 3.
Tue, Aug 03, 2010 | 22:14 BST
Report – Games account for 10% of online use in US

A new report issued by Nielsen shows Americans spend 10 percent of their time online playing games.
Thu, Mar 25, 2010 | 14:21 GMT
Pay to play with the ladies over on GameCrush

Are you single, lonely, and a bit socially inept? Are you tired of searching through XBL accounts for that special someone to throw down with in Modern Warfare? Does your soul ache for the online company of someone with double X chromosomes?
Well, get out your wallet then, because a new social service has launched called GameCrush where you can actually pay to play online games with the ladies.
Tue, Mar 02, 2010 | 17:16 GMT
NPD: Online gaming hours have grown 10% since 2009

The NPD has issued a report called Online Gaming 2010 with cites the average number of hours spent each week on online gaming.
Turns out, it has increased 10 percent since 2009.
Tue, Dec 08, 2009 | 20:36 GMT
China: Online gamers expected to reach 230 million by 2012, per analysts

Research firm Analysys International has predicted that online game revenues in China will hit around ¥73.1 billion yuan ($10.7 billion) within three years time.
Growth is expected due to internet penetration which is currently at 27 percent, and revenues for the game industry are predicted hit close to ¥26 billion yuan ($3.8 billion) this year and grow 41.2 percent each year for three years.
By 2012, China’s online game sector will have 230 million online gamers compared with the current 69 million, said the firm.
That’s a load of online gamers.
More through Edge.
Sat, Jul 11, 2009 | 19:55 BST
Console gaming fell 23% while online gaming rose 22% in May

Online players rose 22 percent in May with 87 million players in the US alone, according to market research conducted by comScore, while game revenues for consoles in the US fell 23 percent.
These figures are compared to May of last year.
According to the research, online gaming is less expensive and has become an alternative to those cutting back during the recession and gaming in this fashion is growing at ten times the rate of the US Internet population.
Yahoo! Games came in at number one with 19.4 million visitors which constituted approximately 22 percent of the online market.
EA came in second with 18 million visitors, Nickelodeon Casual Games was third with 14.8 million visitors, and WildTangent Network was fourth with 13.8 million visitors.
More figures and a lovely chart are through the links.
Via VentureBeat.
Mon, Jun 08, 2009 | 16:52 BST
Lazard: Online games now 25 percent of the worldwide game market

Lazard Capital’s Colin Sebastian reckons that online games will generate upwards of $11 billion of revenue this year, thereby making up 25 per cent of total industry earnings.
“We estimate that online video games will generate more than $11 billion in revenues this year, up from $3 billion in 2005, and account for roughly 25% of industry game sales worldwide,” said Sebastian.
“In this respect, we continue to believe that the Internet is emerging as an important growth driver and content platform, weaving together communication, information, commerce and entertainment.
“In addition, 2009 may be remembered as the year in which the pace of change in media consumption accelerated, while 2010 and 2011 may bring improved monetization and mass market adoption of web-based applications and digital content, in particular interactive entertainment.”
Thanks, Gama.
In other analyst news: Webush Morgan’s Michael Pachter said earlier today that he believes the US will see a 50% decline in hardware sales for May. NPD results are in this Thursday.
Wed, Jun 18, 2008 | 16:25 BST
EA expects online revenue explosion from Asia
According to this Reuters story, EA expects revenue from online gaming in Asia to account for three-fifths of its business in the region within five years.
The figure compared to the 10-15 percent expected this year.
“This year, the online business for Asia is going to represent somewhere between 10-15 percent of our business,” said EA Asia head, Chris Thompson.
“I would see, five years from now, that the online portion of our business could be representing somewhere plus or minus around 60 pct of our business.”
More through the link.


Many GameStop stores in the US are out of Xbox One Day One Edition allocations