Tag Archives: odst
Sat, Feb 20, 2010 | 21:41 GMT
Bungie has said that it regrets leaving out matchmaking in Halo 3: ODST’s Firefight mode.
Sat, Nov 14, 2009 | 17:06 GMT
During the BMO Capital Markets conference in New York, Microsoft’s COO Dennis Durkin revealed that Halo 3: ODST has sold over 3 million copies since being releases on September 22.
Durkin did not specify during the conference if these figures were worldwide or not, but the title moved over 1.5 million copies during its first month of availability, according to September NPD figures, which are US only numbers.
NPD data for October shows the title moved 271K units.
Thu, Sep 10, 2009 | 16:01 BST
Microsoft’s Alex Cutting, Halo 3: ODST producer, has told VideoGamer that as far as a Natal version of Halo is concerned, the firm will only do it “when it makes sense”.
“A lot of people are interested in what Natal’s presence in Halo’s going to be,” he said. “We are committing to only doing it when it makes sense. We are not going to produce a gimmicky feature that just takes advantage of motion controls when it doesn’t feel right.
“We’re going to make the games we want to play. We’re not going to make a feature that’s not fun. If there’s an opportunity to do it, we will definitely investigate it. If it’s fun we will leave it in the game. But further than that, I can’t tell you any specific plans.”
More through the link.
Fri, Aug 21, 2009 | 16:11 BST
Interview by Patrick Garratt.
During GamesCom, Bungie’s community manager Brian Jarrard and director of cinematics CJ Cowan sat down with VG247 to talk a bit about all things Halo.
The guys also spoke a bit about the split from Microsoft, why Reach does not fit into the Halo trilogy,and how ODST is a new way to propel the missions and the narrative structure of Halo 3.
Loads more on past the break.