Tag Archives: Oddworld: Munch’s Oddysee
Tue, Aug 07, 2012 | 10:22 BST
Oddworld games headed to Vita “very soon”
“Both Stranger’s Wrath HD and Munch’s Oddysee HD are coming to VITA very soon, we just need to get them finished up and through Sony QA before we can release them,” a post on the the OddworldInhabitants Facebook page advises. Stranger’s Wrath is available now for PlayStation 3, and Munch’s Oddysee is expected before the end of the year. Both games were promised for Sony’s new portable last year, but were mysteriously delayed.
Thanks, IGN.
Wed, Dec 07, 2011 | 13:33 GMT
GamesAid Little Big Bunch indie bundle lets you pay what you want
A new PC indie bundle is in the works and will feature titles such as Frozen Synapse, Explodemon and Oddworld: Munch’s Oddysee with proceeds benefiting various charities through GamesAid.
Tue, Jul 05, 2011 | 07:23 BST
You had me at Hello – Just Add Water talks all things Odd
On the verge of the HD release of quirky, Oddworld-based FPS, Stranger’s Wrath, we spoke to the UK developer responsible for the revival of videogames’ oddest franchise. Follow me.
Tue, Jun 07, 2011 | 07:49 BST
Oddworld titles coming to Vita this holiday
Oddworld developer Just Add Water’s announced that’s it’s bringing two Oddworld titles to Vita this holiday season – Oddworld: Munch’s Oddysee and Oddworld: Strangers Wrath, with full cross-platform cloud save support between Vita and PS3 also included. The news was made via the developer’s Twitter following the Sony press conference earlier this morning.
Tue, Apr 12, 2011 | 17:02 BST
Oddboxx gets a price drop
Oddworld Inhabitants’ classic – and spellcheck defying – titles Abe’s Oddysee, Abe’s Exoddus, Munch’s Oddysee and Stranger’s Wrath are now as easy on the wallet as they are on the eye. “Follow me” for more details.
Sat, Apr 24, 2010 | 20:44 BST
Oddworld games still coming to PC in 2010

Oddworld Inhabitants founder, Lorne Lanning, has posted on the series’ forum that Oddworld: Munch’s Oddysee and Oddworld: Stranger’s Wrath, are still coming to PC, it’s just taking longer than the team thought to create the port.


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