Lara Croft begins her adventure strung up in a tomb (not exactly the perfect way to start your day). The video after the jump reveals the game’s opening and how she ends up there.
Noah Hughes headlines
Noah Hughes, creative director at Crystal Dynamics, has reiterated the PS Blog that the team didn’t change Lara Croft in the latest Tomb Raider just “change’s sake.”
Crystal Dynamics’ creative director Noah Hughes has said it was important for the team to make Lara Croft “real” while giving her a bit of a revamp.