Tag Archives: no more heroes
Wed, Apr 07, 2010 | 17:08 BST
Suda 51 has compared the team’s ideas for No More Heroes 3 like a case of diarrhea purging the body.
Sat, Mar 20, 2010 | 20:32 GMT
Sat, Jan 23, 2010 | 18:30 GMT
Marvelous has sold 50 percent of its stock in Rising Star Games to Intergrow, a Japanese company that handles video, PC, and mobile games.
Fri, Dec 04, 2009 | 19:49 GMT
Update: We found a better version of the video, courtesy of Joystiq. Watch on.
Original: Below the break is a video for No More Heroes: Heroes’ Paradise.
It’s not a very high quality one, and its in Japanese, but still, there it is anyway.
Still no word on a US publisher just yet, but it’s coming to 360 and PS3 sometime or another.
Fri, Nov 27, 2009 | 12:07 GMT
The updated version of No More Heroes is now a little meatier thanks to a site update today, giving more shots and a lot of blacked out, soon-to-be-filled areas.
Looks as though there are going to be differences between the PS3 and 360 versions, too.
It’s Thanksgiving weekend, OK? Thanks, elronathon.
Sat, Nov 21, 2009 | 20:16 GMT
Ubisoft has confirmed that it will not be the publisher of No More Heroes or Heroes’ Paradise on Xbox 360 and PS3 when released in the US.
“Ubisoft will not be publishing either of these versions,” a company spokesperson told G4, although it still plans to publish the sequel on Wii – No More Heroes 2: Desperate Struggle.
Rising Star, which is the European publisher, has not announced one for the US, but we’ll send ‘em a mail to see if a decision has been made yet.
More through the link.
Wed, Nov 18, 2009 | 08:13 GMT
This week’s Famitsu’s confirmed Grasshopper’s No More Heroes for both 360 and PS3. Check out scans on Siliconera.
According to that report, the game will have new modes, Japanese voice acting – No More Heroes only had English voice acting in Japan – and will cost 5,040 yen on February 25.
No idea if it’s coming west. Hit the link.
Tue, Sep 22, 2009 | 16:02 BST
Grasshopper Manufacture’s Goichi Suda has told 1UP that No More Heroes 2 would be the last game in the series on Wii, until the next version of the console is released.
“Looking at the Wii, I think No More Heroes 2 will probably be the last iteration for this current platform,” he told the site. “But there’s probably going to be a “Wii 2″ or other next-gen system from Nintendo at some point, so I was saying that I would want to do another game in the series on the next Nintendo platform.
“I want to continue the No More Heroes series, but I’ve finished the story for Travis. It’s completely finished in No More Heroes 2. So I want to think of a different story — a different character, or something like that within the series — starting on the next Nintendo platform.”
There’s loads more of Suda goodness through the link there.
Thu, Jul 02, 2009 | 12:34 BST
Suda51′s told Edge that No More Heroes needs to move past Wii if it’s to flourish.
“I really want to make NMH a big franchise,” he said, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.
“I think this is the last NMH that is going to be developed on Wii,” he added. “To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”
Now look at this. Good news for 360 and PS3 owners, no doubt.
Thu, Jul 02, 2009 | 09:41 BST
Marvelous is considering porting the likes of No More Heroes and Muramasa: The Demon Blade to Xbox 360 and PS3, Siliconera reports.
In fact, the publisher appears to be looking at moving its large Wii catalogue HD-ward, if a slide in a financial presentation is to be believed.
There’s no detail apart from that, but hopefully there’ll be more soon.
Fri, May 22, 2009 | 08:54 BST
Don’t own a Wii? Want to play No More Heroes? Tough. Suda51′s told 1UP there are no plans to do so. “Yet”.
“Actually, a lot of the fans were dying to play the game on other consoles, so I think it’d be great if I could do it, but there’s no plan yet,” said Suda.
“[If so,] I would match the content to [fit] the other consoles. No More Heroes could be a big title, like a big IP, so it’d be good to have a chance to release the game on other consoles, and that would maybe maximize the market.”
Thu, May 21, 2009 | 17:32 BST
Goichi Suda told attendees at the Nordic Game Conference that many different films and actors inspired Grasshopper Manufature’s No More Heroes – most notably Dirty Harry, Jackass: The Movie, and Spaceballs.
During Suda’s presentation titled “The Birth of No More Heroes”, he showed films clips from movies that prompted the ideas prevalent in the game.
Some of the antics in the Jackass movie provided the background and design for the game character Travis Touchdown, mainly Johnny Knoxville being beaten up by Butterbean and getting bitten on the nipple by a baby alligator.
Spaceballs was the inspiration for the beam katana, the city of Santa Destroy was based on the depiction of San Diego in Clint Eastwood’s Dirty Harry (actual setting was San Francisco), and the hotel in Memento was the inspiration for the hotel in the game.
Travis Touchdown was modeled not only after Knoxville, but UFC/Pride champ Josh Barnett who was also the basis for Destroyman. A bit of Scarlett Johansson can be seen in Sylvia , Henry can lay claim to bits of Joy Division singer Ian Curtis, Dr. Peace got his characteristics from Charles Bronson, and Thunder Ryu was Japanese pro wrestler Genichiro Tenryu.
Loads more is through the link.
Fri, Feb 22, 2008 | 15:42 GMT
According to this, Suda 51′s No More Heroes has been put back slightly in Europe to March 14, a delay of a week.
The Wii game has attracted high praise at review, but only managed to sell 40,000 in its native Japan, faring better in America with sales of 100,000. It sounds awesome, so make sure you buy it when it hits, Euro Wii owners.
Sat, Feb 02, 2008 | 09:51 GMT
In this MCV article, Suda 51 says that Wii wasn’t the intentional port of call for the excellent No More Heroes. Xbox 360 was where he was at, apparently.
“Originally, I’d wanted to make this game for Xbox 360, actually,” he said. “[Marvelous Interactive boss] Wada-san had information about the new Wii and how the new controller would work before it came out, so that’s why he thought I should produce the game on that format. At the time, I didn’t really understand why, but after seeing and understanding how it works, I think it was a good choice and the controller works really well with the game.”