Tag Archives: ninja gaiden
Mon, Jun 03, 2013 | 05:44 BST
The Ultimate version of Dead or Alive 5, arriving later this year, will include the characters Ein and Jacky Bryant, from the Dead or Alive series and Virtua Fighter respectively, in addition to the previously announced Ninja Gaiden character Momoji.
Thu, May 09, 2013 | 03:59 BST
Team Ninja has announced some sort of re-release or new version of Dead or Alive 5.
Tue, Feb 12, 2013 | 17:21 GMT
Ninja Gaiden Sigma 2 Plus has some new screenshots available, and we’ve posted the lot below. The game’s out February 26 in US and on March 1 in UK on Vita.
Mon, Dec 03, 2012 | 03:56 GMT
NES classic Ninja Gaiden will finally arrive on the US 3DS eShop this week.
Mon, Nov 12, 2012 | 11:55 GMT
Nintendo formats just got a lot more difficult as the insanely brutal Ninja Gaiden is heading to 3DS eShop this week. Tecmo’s iconic platformer is a reminder that the 1980s were a time of grief, tears and uncompromising challenge. Get the full list of Nintendo’s weekly digital content below.
Thu, Apr 26, 2012 | 08:09 BST
Tecmo Koei’s announced Ninja Gaiden will come to social platform Mobage later this year. Clans is the latest title to be brought to the service by the publisher, although no gameplay details have been released. The game is being aimed for an international release. A Japanese release for smartphones is expected to release this summer.
Andriasang has more details.
Tue, Mar 13, 2012 | 15:06 GMT
The launch trailer for Ninja Gaiden 3 has been released. Watch it below. Ninja Gaiden 3 is out next week on March 20 in the US March 23 in Europe for PS3 and Xbox 360.
Tue, Mar 13, 2012 | 13:00 GMT
Thu, Feb 16, 2012 | 19:53 GMT
Team Ninja has stated through the magic of Twitter that pre-orders for Ninja Gaiden 3 are a bit higher in Japan than what is normal for the series. Likely, this has something to do with folks getting a Dead or Alive 5 demo with their pre-order, and due to this, the firm has suggested everyone pre-order early to ensure they get the trial. The firm has also noted that if you press select when playing the game, you can open up a real-time move list, which changes depending on skill you’re using at the time. Ninja Gaiden 3 is out in March on PS3 and Xbox 360. Thanks, Andriasang.
Wed, Jan 04, 2012 | 19:21 GMT
Koei Tecmo has released quite a few shots for its PS Vita version of Ninja Gaiden Sigma Plus. Slated as a launch title for the US and Europe, the game lets players charge their ninpo and aim Ryu’s bow using the device’s touchscreen. Sounds rather interesting. Check out the screens over on Siliconera. Thanks, FeaturePreacher.
Wed, Nov 02, 2011 | 16:51 GMT
Tecmo Koei has sent over 12 screenshots for Ninja Gaiden 3, showing Ryu dispatching enemies in a bloody fashion. There’s also a couple in there of his new ninpo, which allows him to turn into a fiery dragon. Nice. The game launches early next year for PS3 and 360. A Wii U version is also being developed.
Wed, Sep 14, 2011 | 04:45 BST
Oh here we go. Ahead of the expected to be Vita-centric TGS press conference from Sony soon, Famitsu’s lifted the lid of several unannounced titles for the platform, including Ninja Gaiden and Katamari.
Mon, Aug 29, 2011 | 00:48 BST
Team Ninja would “of course” like to expand the Ninja Gaiden series onto other platforms if possible.
Tue, Aug 16, 2011 | 23:50 BST
Just when we thought we knew what to expect from the Ninja Gaiden series, KOEI Tecmo has announced that the game will feature full PlayStation Move functionality.
Thu, May 26, 2011 | 02:53 BST
Apparently some lucky subscribers have found a Ninja Gaiden 3 info dump in the latest issue of Official PlayStation Magazine, with lots of delightful details and one motion-control shaped surprise.
Thu, May 26, 2011 | 02:32 BST
Ninja Gaiden III project lead Yosuke Hayashi has dished some details on the game in the latest edition of PlayStation: The Official Magazine, and it looks as though players are going to be seeing a darker Ryu Hayabusa than ever before.
Thu, Aug 06, 2009 | 19:45 BST
Tecmo Koei president Kenji Matsubara has told Play that the company is interested in Sony’s motion technology for games like Ninja Gaiden, but more research is needed to see if it would be a proper fit.
“I’m very interested in the new motion-control technology announced at E3, but we really need to know how responsive it is,” said Matsubara. “I’m sure that for casual games these motion controls will be very popular, but for action games like Ninja Gaiden we need quick responses and if you’re swinging your arms around like you’re using a sword you will soon be tired.
“Maybe we have to change the playing style and check the technology to see how quick it can be. So, at first it will be casual games and then maybe hardcore games and we have to prepare for that and provide the games to satisfy that playing style.”
More through the link.
Thu, Jun 18, 2009 | 16:35 BST
Koei and Tecmo are planning to merge two popular titles together in order to appeal to “fans of both.”
No word on what the game is or what the two titles in question are, but it’s a sure thing according to the summer edition of Nikkei Corporate Information.
“Tecmo and Koei are combining titles to launch a new game”, reads the publication. “The aim is to bring in fans of both.”
The most popular franchises in the group are Dead or Alive and Ninja Gaiden and hack-and-slash Dynasty Warriors for Tecmo and Koei, respectively.
Tue, Nov 04, 2008 | 09:17 GMT
“The developers have been releasing products, but there is a bigger potential,” Hayashi said. “There is greater potential, and we see that possibility the most in the PlayStation 3. It’s going to be up to us developers and Sony to make sure that that does happen.”
“For any developer that’s been working on all of the platforms that are available today, I think they would agree that the PlayStation 3 is the most powerful system out there,” he added, also touting Sony’s top-notch developer support.
When the Wii’s turn came around, however, things were a little less cut-and-dry.
“Internally at the company, we have a lot of knowledge, and I think we’ve
mastered most of the components to make a very compelling and entertaining product using the console,” Hasegawa explained.
“We will continue to work in that path. We have a lot of Wii console fans within the company, so hopefully there’s something that we can work on.”
Gobs more through the link.
Sat, Aug 30, 2008 | 17:31 BST
Devil May Cry creator Hideki Kamiya clearly doesn’t mince his words. He can’t be bothered playing Ninja Gaiden. It doesn’t have the power to interest him.
“I’ve never played Ninja Gaiden, and to be honest, I’m not that interested,” he said in the latest issue of EGM.
“The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that’s how you pick something up.
“But Ninja Gaiden just didn’t have that power, so that’s why I wasn’t interested in it.”
Japanese developers, eh? Why can’t they all just get along?
Plenty more through there.