Tag Archives: ninja gaiden II
Mon, Mar 14, 2011 | 23:42 GMT
Ninja Gaiden III producer Yosuke Hayashi has no problem trash-talking the series so far, describing Ninja Gaiden II as “outdated”.
Sat, May 16, 2009 | 06:59 BST
New Team Ninja boss Yosuke Hayashi has told Kikizo that Ninja Gaiden will almost certainly be continued as a series.
“What the gamers are looking for is going to be the next chapter – the future of an outstanding series. We feel that we’re in a position of being able to make that call… That calling is already there – we feel it”.
Tomonobu Itagaki, the previous Ninja Gaiden dev head, said in May 2008 that the second game would finish the IP.
Apparently not. It gets better: next time it’s going to be multi-format:
“We’re going to have to push ourselves to the next level, and we are better off giving both audiences an entirely new game,” Hayashi added.
There’s a full interview here.
Mon, Mar 02, 2009 | 17:26 GMT
Microsoft’s dropped the price of Ninja Gaiden 2′s Mission Mode DLC to 560 MS Points, a saving of 33 percent.
It’s normally an 800 Point thing. That certainly is a Deal of the Week. no mistaking.
Fri, Aug 29, 2008 | 07:41 BST
According to this Gamespot report, Microsoft’s announced that Ninja Gaiden II has now sold more than 1 million units worldwide.
That’s pretty much it. Tecmo will be pleased. This probably isn’t the biggest Tecmo story breaking today, however.
Tue, Jul 22, 2008 | 07:54 BST
Thu, Jul 03, 2008 | 07:53 BST
According to this off-screen picture on NeoGaf, Ninja Gaiden II is to get a new mission mode later this month.
No one appears to know what this is, exactly, or whether or not it’s even real. We’ll ask Microsoft later today.
Sat, Jun 07, 2008 | 18:36 BST
Thu, Jun 05, 2008 | 22:12 BST
Ninja Gaiden 2 is one of the most frustrating games we’ve played in a long time. Not because we found it too difficult. We didn’t.
In fact, the frustration isn’t borne out of something entirely negative either. The trouble with Ninja Gaiden 2 is that, up to a point, it was easily the most brainless fun we’ve had all year: the problem was that the game suddenly turned round at chapter eight and stuck both it’s fingers up at us.
Tue, Jun 03, 2008 | 11:25 BST
Tue, Jun 03, 2008 | 16:24 BST
Team Ninja boss Tomonobu Itagaki has told Kikizo that almost-released action slasher Ninja Gaiden 2 contains roughly 15 hours of play time.
“But I think that we’ve got enough in there with enough incentive to make you want to replay at least one more time,” said the developer in what’s an unusually humble interview. Maybe it’s because Ninja Gaiden’s run its course.
“We were able to include everything we wanted, so there would be little reason to go and do a three or a four, except just to keep the franchise alive,” he said. “So I feel like I’m ready to move on with different plans.”
Full thing through the link.
Tue, Jun 03, 2008 | 14:47 BST
According to the Major, the Ninja Gaiden 2 demo released in Japan earlier this week will hit all other Live regions – apart from India, Germany, and, um, North America – later this morning.
Nelson updated an original post saying that only the Indians and Germans would miss out to add that the US and Canada wouldn’t be getting the taster either. No reason was given.
For the rest of the world, the demo releases this morning at 2.00am PST, which is 10.00am BST in real money, we think.
Mon, Jun 02, 2008 | 15:27 BST
The people over at the beyond3d forums are reporting that Ninja Gaiden 2 only runs at 585p.
However, so far they have only tested screengrabs from the recent demo.
“It seems 1120 for horizontal but need confirmation. There are no good screenshots for horizontal check,” says the post.
“For vertical 585 it’s relatively sure and reliable. 1120×585 would be another type of anamorphic resolution, opposed to the other classic anamorphic 1024×600 use in some X360 (COD4, PGR3, Oblivion, TR…) but there are little more pixels in 1120×585 than in 1024×600 and 1120×585 is the better use of the EDRAM space that i have seen. It’s 9.998MiB, just a 2KiB residue unused. Maybe it explains this choice.”
So now you know.
By Mike Bowden
Mon, Jun 02, 2008 | 09:59 BST
Fri, May 30, 2008 | 16:36 BST
But there’s still no date for the rest of the world. The info popped up on Major Nelson’s blog this afternoon.
“A demo for all other Xbox Live regions is planned,” he said. “I don’t have any additional information at this time (like when it will release) but the moment I do, I will let you know.”
You’ll need a Japanese Gold Live account if you’re thinking of grabbing it.
Fri, May 30, 2008 | 09:27 BST
Gamespot’s posted an email it’s received from Microsoft US explaining to the outlet that the Ninja Gaiden II build sent out for review wasn’t final code.
Gamespot has decided to hold off on its review as a result.
Microsoft reckons Xbox 360 plays DVDR media slower than final discs, an issue which has given rise to now widely documented lags in loading times. Here’s the mail in full:
Just a quick note from Team NINJA below regarding the “Ninja Gaiden II” red discs. Please note that the delay in load times you may experience is not representative of the final game. In the final boxed copy of the game, which you will receive once the game ships to retail on June 3 in the U.S., you will not experience any lag in load times. Team NINJA is aware of the issue and requests your patience as you play through the review red disc.
Xbox 360 spins DVDR media slower than replicated media, so it’s not representative of how final media will perform. Also, please keep in mind that this build distributed early to you guys for review purposes is not final retail code (emphasis added — KV). While the build contains many final gameplay features, story elements, and graphical capabilities, it’s a press evaluation build so it is not as fully optimized as a retail product. Generally, load time is one feature that improves between review builds and final product. While there typically is not a major noticeable difference between review builds and retail product, it can vary, so please keep this in mind while working on your review.
Tue, May 27, 2008 | 09:44 BST
Jeepers. Korean site Videogamerx has posted a huge amount of photographs of a promotional event for Ninja Gaiden II, featuring a lot of highly attractive women and a pasty fat man with a sword. We’re not here to judge. Take a look.
Tue, May 27, 2008 | 15:49 BST
On Gamersyde. It’s split up into four sections, presumably for ease of downloading, and there are some impressions of the final build there as well. Take a look.
Tue, May 27, 2008 | 07:40 BST
And the verdict appears to be, “It’s really good, but it won’t change the world.” We’re going to buy it anayway. Here’s what’s out there so far. You probably “get it” from this lot.
Wed, May 21, 2008 | 18:50 BST
Team Ninja Tomonobu Itagaki has said that Ninja Gaiden Sigma was “no good” when asked in an interview with CVG why he wouldn’t sign copies of the game.
“All you need to do is play Ninja Gaiden II and then try and play Sigma afterwards and you’ll see why,” he said.
“Despite the fact that it’s on a ‘next-generation’ console there’s no evolution whatsoever. That was made not by me, but one of my sub-ordinates who basically tried to copy the success of Ninja Gaiden.”
Ninja Gaiden II is released in about two weeks. Doesn’t time fly by?
By Mike Bowden
Wed, May 21, 2008 | 07:13 BST
According to this Cubed3 report, Ninja Gaiden Dragon Sword will release in Europe on June 13 for DS. Its grown-up counterpart, Ninja Gaiden II, hits Europe on June 6.