Remedy’s working on an unannounced project for next-gen systems, according to the firm’s head of franchise development, Oskari Hakkinen.
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Legendary game designer John Carmack has suggested that we won’t see 60 frames-per-second become a ‘standard’ next generation as some gamers are hoping.
Next-generation launch titles would probably be best off holding off on using Unreal Engine 4 and using the current version of Epic’s engine, the company’s Vice President Mark Rein has said.
Following ZDNet unearthing an online portfolio that made mention of new Xbox hardware coming in 2015, the author of the page has reportedly confirmed it’s a fake.
During a GDC behind-closed-doors session earlier today, Epic’s Mark Rein blew the lid off a new, next-gen focused version of Unreal 3. Yes, next-gen. And he was abundantly clear about it: this stuff won’t run on current consoles. Bar, you’ve just been raised.
It’s been more than five years since this console generation kicked off, and there doesn’t appear to be an end in sight. No more giant leaps – only small steps. And BioShock creator Ken Levine wouldn’t have it any other way.
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