Tag Archives: Neil Druckmann
Thu, Oct 03, 2013 | 19:53 BST
The Last of Us team at Naughty Dog was at one time working on a reboot for Jak & Daxter.
Sat, Sep 14, 2013 | 22:30 BST
Naughty Dog’s creative director and writer Neil Druckmann is of the opinion that triple-A developers can learn a thing or two from indies, especially in the way in which characters are portrayed in games.
Sat, Aug 31, 2013 | 18:18 BST
Thu, Aug 08, 2013 | 01:41 BST
Joel’s friend Tess was once one of the main antagonists of The Last of Us. Some arguable spoilers follow.
Tue, Aug 06, 2013 | 16:19 BST
Thu, Aug 01, 2013 | 11:45 BST
The Last of Us developer Naughty Dog has taken to Reddit to confirm that the game’s first batch of DLC will drop at some point in August.
Thu, Jun 27, 2013 | 12:58 BST
The Last of Us is home to many secrets, but we’d never have guessed that a pair of hidden sex-chat numbers would be among them. As it happens, a gamer found the numbers, called them and sure enough, was connected the risqué services. Naughty Dog has now apologised for the error. Oops.
Mon, Jun 24, 2013 | 09:33 BST
The Last of Us developer Naughty Dog has shed light on the game’s minimalist soundtrack and sound design in a new interview, in which game director Bruce Straley discusses his ‘less is more’ approach to creating nerve-shredding, poignant moments.
Mon, Jun 24, 2013 | 12:17 BST
Ellen Page isn’t impressed by the character of Ellie in The Last of Us, who is said to look a heck of a lot like the Canadian actor.
Thu, May 30, 2013 | 03:02 BST
After a planned reveal for The Last of Us was delayed, Naughty Dog forgot to remove an Easter Egg in Uncharted 3: Drake’s Deception that nearly ruined its big reveal.
Wed, Jun 27, 2012 | 20:19 BST
Naughty Dog has reiterated that multiplayer in The Last of Us will not constituted co-op in the main campaign between Joel and Ellie. Speaking with Gaming Examiner, game director Neil Druckmann, however, promised multiplayer support for the title was in the works, but he failed to elaborate on what it would entail. The firm’s Uncharted series contained various multiplayer modes outside of the core game, so it’s possible gamers may see both competitive and cooperative in some capacity. Thanks, Shack.
Wed, May 16, 2012 | 11:40 BST
Naughty Dog has said the change to Ellie that was shown in the new trailer for The Last of Us last night was partly because it wanted a character that fitted more with the story.
Wed, Feb 08, 2012 | 22:16 GMT
The city seen in The Last of Us is noticeably dilapidated, which may seem a little unrealistic given that only twenty years have passed since the apocalyptic event which broke down society, but Naughty Dog explained that the highly deteriorated environments are based on research into what would actually happen.
Mon, Jan 23, 2012 | 09:42 GMT
“We’re trying to say something about human beings and how they exist. Now necessarily just in this setting, but in every setting. We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it. We really hope we can raise the bar.” – Naughty Dog creative director Neil Druckmann, speaking in the latest issue of Edge.
New IP The Last of Us is expected to launch next year for PS3.
Tue, Dec 13, 2011 | 21:44 GMT
Naughty Dog has said the inspiration for the fungus affecting the human population in The Last of Us, was inspired by the Cordyceps fungi showing in BBC’s Planet Earth series, meaning the title is most definitely not a “zombie game.”
Mon, Dec 12, 2011 | 07:42 GMT
That does look a lot like Ellen Page in The Last of Us. Safe to assume she’ll be voicing the female character? No.
Sat, Dec 12, 2009 | 18:24 GMT
Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010.
Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the second known presentation will be from art directors Robh Ruppel and Erick Pangilinan discussing the artsy end.
Double Fine’s lead programmer Peter Demoreuille and technical/VFX artist Drew Skillman will discuss visual design for Brutal Legend, and it was also announced that Jonathan Blow will discuss the programming behind Braid.
The conference takes place March 9-13 in San Fransisco, with more speakers and events to be announced.