Tag Archives: Neil Druckmann
Wed, Jun 27, 2012 | 20:19 BST
The Last of Us will not have co-op in the main campaign
Naughty Dog has reiterated that multiplayer in The Last of Us will not constituted co-op in the main campaign between Joel and Ellie. Speaking with Gaming Examiner, game director Neil Druckmann, however, promised multiplayer support for the title was in the works, but he failed to elaborate on what it would entail. The firm’s Uncharted series contained various multiplayer modes outside of the core game, so it’s possible gamers may see both competitive and cooperative in some capacity. Thanks, Shack.
Wed, May 16, 2012 | 11:40 BST
Naughty Dog: Ellie change in TLOU to show “younger teen more fitting to the story”
Naughty Dog has said the change to Ellie that was shown in the new trailer for The Last of Us last night was partly because it wanted a character that fitted more with the story.
Wed, Feb 08, 2012 | 22:16 GMT
The Last of Us setting inspired by “ruin porn”
The city seen in The Last of Us is noticeably dilapidated, which may seem a little unrealistic given that only twenty years have passed since the apocalyptic event which broke down society, but Naughty Dog explained that the highly deteriorated environments are based on research into what would actually happen.
Mon, Jan 23, 2012 | 09:42 GMT
Quick quotes: The Last of Us “trying to say something about human beings and how they exist”
“We’re trying to say something about human beings and how they exist. Now necessarily just in this setting, but in every setting. We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it. We really hope we can raise the bar.” – Naughty Dog creative director Neil Druckmann, speaking in the latest issue of Edge.
New IP The Last of Us is expected to launch next year for PS3.
Tue, Dec 13, 2011 | 21:44 GMT
The Last of Us not a “zombie game,” but a father-daughter-like “love story”
Naughty Dog has said the inspiration for the fungus affecting the human population in The Last of Us, was inspired by the Cordyceps fungi showing in BBC’s Planet Earth series, meaning the title is most definitely not a “zombie game.”
Mon, Dec 12, 2011 | 07:42 GMT
Ellen Page not involved with The Last of Us, Enslaved design lead on board
That does look a lot like Ellen Page in The Last of Us. Safe to assume she’ll be voicing the female character? No.
Sat, Dec 12, 2009 | 18:24 GMT
Naughty Dog and Double Fine to present at GDC 2010

Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010.
Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the second known presentation will be from art directors Robh Ruppel and Erick Pangilinan discussing the artsy end.
Double Fine’s lead programmer Peter Demoreuille and technical/VFX artist Drew Skillman will discuss visual design for Brutal Legend, and it was also announced that Jonathan Blow will discuss the programming behind Braid.
The conference takes place March 9-13 in San Fransisco, with more speakers and events to be announced.
Thanks, Cinemablend.


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