Tag Archives: Nathan Camarillo
Tue, Mar 22, 2011 | 23:16 GMT
Camarillo: Crysis 2 is PC brought to consoles, “not the other way around”
Mon, Mar 21, 2011 | 06:47 GMT
Crytek had to ‘rip CryEngine apart’ for multi-platform
Crytek’s Nathan Camarillo has spoken on the challenges of multi-platform development for a series lauded as a PC benchmark.
Wed, Mar 16, 2011 | 17:10 GMT
Crytek talks up Crysis 2 as multiplayer demo hits PSN
Crysis 2 executive producer Nathan Camarillo has told the US PS Blog that if you stick the Xbox 360 and PS3 versions of the game side-by-side, there won’t be any “meaningful difference,” between the two.
Tue, Mar 15, 2011 | 23:59 GMT
Crysis 2 contains hidden abilities
Crytek’s Nathan Camarillo has said not all of Crysis 2′s nanosuit powers and abilities have been documented, meaning players will have to explore and experiment to find them all.
Tue, Feb 22, 2011 | 09:07 GMT
Camarillo: Leaked Crysis 2 build over a month old
The leaked build of Crysis 2 is both old and “really ugly”, according to producer Nathan Camarillo.
Tue, Feb 22, 2011 | 08:49 GMT
Crytek: PS3 owners “can probably hope” for Crysis 2 demo, “you can imagine we’re doing some” DLC
Crysis 2 producer Nathan Camarillo has given the clearest hint yet that PS3 owners could still see a Crysis 2 demo before launch.
Thu, Feb 17, 2011 | 22:09 GMT
Crysis 2 uses destruction as a “visual language”
Crytek’s Nathan Camarillo has described Crysis 2′s urban jungle setting as written in a “visual language” of “destruction and catastrophe”.
Mon, Jan 17, 2011 | 06:39 GMT
Camarillio: Crysis 2 must and will score above 90

Crytek’s Nathan Camarillo has dismissed the prevailing opinion that review scores only matter to marketing types, six fanatical hold outs in Nowhere, Ohio and a cat with three legs who lives at the railways station by insisting that Crysis 2 must score 90 percent and above in reviews in order to “make an impact”.
Tue, Nov 16, 2010 | 23:32 GMT
Crytek: “You don’t make a 90 plus rated game with a 30 rated bush in the game”

Crysis 2′s executive producer Nathan Camarillo has said Crytek’s goal as a company is to ” ship high quality, high rated products” and in order to do so, you have to start with a number, like the once handed out by EA Partners boss David DeMartini.
Tue, May 18, 2010 | 18:03 BST
Crytek talks Crysis 2 turkey at EA showcase

Want to hear Crysis 2 producer Nathan Camarillo talk nano-babble about the high-tech, ultra-powerful Crytek shooter? Hit the break.
Thu, May 13, 2010 | 21:45 BST
Crysis 2: CryEngine 3 will provide “unparalleled visuals on all platforms”, says Crytek

Crysis 2′s executive producer, Nathan Camarillo, has said that Crytek’s foray into console shooters will stand out from the crowded market this holiday season, thanks to CryEngine 3 and the game being a mix between science fiction and a military shooter.
Thu, May 13, 2010 | 20:51 BST
Interview: Crysis 2′s Nathan Camarillo

During EA’s spring showcase event in London this week, Crytek’s Nathan Camarillo was on hand to demo Crysis 2 to a salivating press, and have a chat with those present.
VG247 sent Joe Anderson over to grill the executive producer on the game, and find out what makes Crysis 2 stand-out from its peers in a crowded shooter market.
What Camarillo said, just may surprise you. Read on below the break for the full thing.
Tue, May 04, 2010 | 20:56 BST
Aliens in Crysis 2 will react to you, says Crytek

Nathan Camarillo, executive producer for Crysis 2, has dished a bit about the aliens you will be fighting once the game is released.
Mon, Apr 19, 2010 | 14:07 BST
Crysis 2 platform teams “always in competition”

Crysis 2 producer Nathan Camarillo has told VG247′s Patrick Garratt that the two separate teams handling the shooter’s PS3 and Xbox 360 versions are racing to create the best SKU.
Mon, Apr 19, 2010 | 13:22 BST
Interview: Crysis 2 exec producer, Nathan Camarillo

Crysis is a tough act to follow. Three years on, the Crytek shooter is still considered to be both a PC graphics benchmark and a hardcore darling, so bringing the IP to consoles raises some obvious questions: will the PC version be crippled? Will the console versions be choppy? Will Crytek manage the transition from PC-only to multi-plat without imploding? Will a comet ever destroy life on earth?
They seemed obvious to us, anyway. We asked Crysis 2 executive producer Nathan Camarillo for the answers. Apart from the comet one, obviously: we’ve all seen Armageddon.
[Interview by Patrick Garratt. This chat took place the day after Crysis 2's formal reveal in New York earlier this month.]
Wed, Mar 31, 2010 | 17:34 BST
Crysis 2 “aiming to set the graphical benchmark”, says Crytek

Forget Uncharted 2, forget God of War III and forget Halo: Reach: Crysis 2 is looking to be the best looking game on consoles.



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